simplification of gapgen
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@@ -26,11 +26,9 @@ namespace OpenRa.Traits
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int range = self.Info.Traits.Get<GeneratesGapInfo>().Range;
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// Gap Generator building; powered down
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if (self.traits.Contains<Building>() && self.traits.Get<Building>().Disabled)
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yield break;
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foreach (var t in Game.FindTilesInCircle(self.Location, range))
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yield return t;
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return (self.traits.Contains<Building>() && self.traits.Get<Building>().Disabled)
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? new int2[] {}
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: Game.FindTilesInCircle(self.Location, range);
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}
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}
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}
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