From f8774dd5758f014e4e93fed6abb4b8f616d507b0 Mon Sep 17 00:00:00 2001 From: Oliver Brakmann Date: Thu, 21 May 2015 21:30:35 +0200 Subject: [PATCH] Adjust legacy editor after moving player palettes to the World actor --- OpenRA.Editor/Surface.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/OpenRA.Editor/Surface.cs b/OpenRA.Editor/Surface.cs index d8ff65afdc..8738ffeafc 100644 --- a/OpenRA.Editor/Surface.cs +++ b/OpenRA.Editor/Surface.cs @@ -400,7 +400,7 @@ namespace OpenRA.Editor ColorPalette GetPaletteForPlayerInner(string name) { var pr = new MapPlayers(Map.PlayerDefinitions).Players[name]; - var pcpi = Program.Rules.Actors["player"].Traits.Get(); + var pcpi = Program.Rules.Actors["world"].Traits.Get(); var remap = new PlayerColorRemap(pcpi.RemapIndex, pr.Color, pcpi.Ramp); return new ImmutablePalette(PlayerPalette, remap).AsSystemPalette(); }