diff --git a/mods/cnc/rules/civilian.yaml b/mods/cnc/rules/civilian.yaml index 4cb3b82688..75bb274ae2 100644 --- a/mods/cnc/rules/civilian.yaml +++ b/mods/cnc/rules/civilian.yaml @@ -380,13 +380,11 @@ BRIDGEHUT: C1: Inherits: ^CivInfantry - Selectable: Voiced: VoiceSet: CivilianMaleVoice C2: Inherits: ^CivInfantry - Selectable: Voiced: VoiceSet: CivilianFemaleVoice @@ -395,7 +393,6 @@ C3: C4: Inherits: ^CivInfantry - Selectable: Voiced: VoiceSet: CivilianFemaleVoice @@ -404,7 +401,6 @@ C5: C6: Inherits: ^CivInfantry - Selectable: Voiced: VoiceSet: CivilianFemaleVoice @@ -413,7 +409,6 @@ C7: C8: Inherits: ^CivInfantry - Selectable: Voiced: VoiceSet: CivilianFemaleVoice @@ -422,7 +417,6 @@ C9: C10: Inherits: ^CivInfantry - Selectable: Voiced: VoiceSet: CivilianFemaleVoice diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index af0c6b595c..2988e028a3 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -180,6 +180,7 @@ Beach: 80 SelectionDecorations: Selectable: + Bounds: 12,17,0,-6 TargetableUnit: TargetTypes: Ground, Infantry TakeCover: @@ -259,8 +260,6 @@ -TakeCover: AppearsOnRadar: SelectionDecorations: - Selectable: - Bounds: 12,17,0,-9 Valued: Cost: 70 Tooltip: diff --git a/mods/cnc/rules/infantry.yaml b/mods/cnc/rules/infantry.yaml index 15558fed49..88f5852d0a 100644 --- a/mods/cnc/rules/infantry.yaml +++ b/mods/cnc/rules/infantry.yaml @@ -8,8 +8,6 @@ E1: Buildable: BuildPaletteOrder: 10 Queue: Infantry.GDI, Infantry.Nod - Selectable: - Bounds: 12,17,0,-6 Mobile: Speed: 56 Health: @@ -17,6 +15,7 @@ E1: Armament: Weapon: M16 AttackFrontal: + TakeCover: WithInfantryBody: IdleSequences: idle1,idle2,idle3,idle4 StandSequences: stand, stand2 @@ -32,8 +31,6 @@ E2: BuildPaletteOrder: 40 Prerequisites: anyhq, ~techlevel.medium Queue: Infantry.GDI - Selectable: - Bounds: 12,17,0,-6 Mobile: Speed: 71 Health: @@ -43,6 +40,7 @@ E2: LocalOffset: 0,0,427 FireDelay: 15 AttackFrontal: + TakeCover: WithInfantryBody: IdleSequences: idle1,idle2 StandSequences: stand, stand2 @@ -61,8 +59,6 @@ E3: Buildable: BuildPaletteOrder: 20 Queue: Infantry.GDI, Infantry.Nod - Selectable: - Bounds: 12,17,0,-6 Mobile: Speed: 42 Health: @@ -74,6 +70,7 @@ E3: LocalOffset: 256,43,341 FireDelay: 5 AttackFrontal: + TakeCover: WithInfantryBody: IdleSequences: idle1,idle2 StandSequences: stand, stand2 @@ -89,8 +86,6 @@ E4: BuildPaletteOrder: 40 Prerequisites: anyhq, ~techlevel.medium Queue: Infantry.Nod - Selectable: - Bounds: 12,17,0,-6 Mobile: Speed: 56 Health: @@ -104,6 +99,7 @@ E4: AttackFrontal: WithMuzzleFlash: SplitFacings: true + TakeCover: WithInfantryBody: IdleSequences: idle1,idle2 StandSequences: stand, stand2 @@ -119,8 +115,6 @@ E5: BuildPaletteOrder: 50 Prerequisites: tmpl, ~techlevel.high Queue: Infantry.Nod - Selectable: - Bounds: 12,17,0,-6 Mobile: Speed: 56 TerrainSpeeds: @@ -140,6 +134,7 @@ E5: WithMuzzleFlash: SplitFacings: true -PoisonedByTiberium: + TakeCover: WithInfantryBody: IdleSequences: idle1,idle2 StandSequences: stand, stand2 @@ -154,8 +149,6 @@ E6: Buildable: BuildPaletteOrder: 30 Queue: Infantry.GDI, Infantry.Nod - Selectable: - Bounds: 12,17,0,-6 Mobile: Speed: 56 Health: @@ -167,6 +160,7 @@ E6: Captures: CaptureTypes: building, husk -AutoTarget: + TakeCover: WithInfantryBody: IdleSequences: idle1,idle2 StandSequences: stand, stand2 @@ -183,8 +177,6 @@ RMBO: BuildPaletteOrder: 50 Prerequisites: eye, ~techlevel.high Queue: Infantry.GDI - Selectable: - Bounds: 12,17,0,-6 Mobile: Speed: 71 Health: @@ -200,6 +192,7 @@ RMBO: Armament: Weapon: Sniper AttackFrontal: + TakeCover: WithInfantryBody: IdleSequences: idle1,idle2,idle3 StandSequences: stand, stand2