Pass WorldRenderer to RenderAsTerrain for palette lookup.
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@@ -112,7 +112,7 @@ namespace OpenRA.Graphics
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terrainRenderer.Draw(this, Game.viewport);
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foreach (var a in world.traitDict.ActorsWithTraitMultiple<IRenderAsTerrain>(world))
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foreach (var r in a.Trait.RenderAsTerrain(a.Actor))
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foreach (var r in a.Trait.RenderAsTerrain(this, a.Actor))
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r.Sprite.DrawAt(r.Pos, r.Palette.RowIndex(this), r.Scale);
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foreach (var a in world.Selection.Actors)
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@@ -209,7 +209,7 @@ namespace OpenRA.Traits
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public interface IPostRenderSelection { void RenderAfterWorld(WorldRenderer wr); }
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public interface IPreRenderSelection { void RenderBeforeWorld(WorldRenderer wr, Actor self); }
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public interface IRenderAsTerrain { IEnumerable<Renderable> RenderAsTerrain(Actor self); }
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public interface IRenderAsTerrain { IEnumerable<Renderable> RenderAsTerrain(WorldRenderer wr, Actor self); }
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public interface ITargetable
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{
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