Pass WorldRenderer to RenderAsTerrain for palette lookup.

This commit is contained in:
Paul Chote
2013-02-25 17:46:28 +13:00
parent 5b360a7fe2
commit f890ea010e
3 changed files with 12 additions and 4 deletions

View File

@@ -112,7 +112,7 @@ namespace OpenRA.Graphics
terrainRenderer.Draw(this, Game.viewport);
foreach (var a in world.traitDict.ActorsWithTraitMultiple<IRenderAsTerrain>(world))
foreach (var r in a.Trait.RenderAsTerrain(a.Actor))
foreach (var r in a.Trait.RenderAsTerrain(this, a.Actor))
r.Sprite.DrawAt(r.Pos, r.Palette.RowIndex(this), r.Scale);
foreach (var a in world.Selection.Actors)