fix exploitability of nuke and ion cannon
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@@ -26,6 +26,8 @@ namespace OpenRA.Mods.Cnc
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public void ResolveOrder(Actor self, Order order)
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public void ResolveOrder(Actor self, Order order)
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{
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{
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if (!IsReady) return;
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if (order.OrderString == "IonCannon")
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if (order.OrderString == "IonCannon")
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{
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{
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Owner.World.AddFrameEndTask(w =>
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Owner.World.AddFrameEndTask(w =>
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@@ -33,7 +33,7 @@ namespace OpenRA.Mods.RA
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public void ResolveOrder(Actor self, Order order)
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public void ResolveOrder(Actor self, Order order)
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{
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{
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if (!IsAvailable) return;
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if (!IsReady) return;
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if (order.OrderString == "NuclearMissile")
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if (order.OrderString == "NuclearMissile")
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{
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{
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