From f89650c61c1c8a28a7162d82617f47fdc060c0eb Mon Sep 17 00:00:00 2001 From: psydev Date: Fri, 29 Mar 2013 14:40:36 -0700 Subject: [PATCH] orca update; ammo increased 5 -> 6. heli sight++ MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Orca ammo reduced from 10 to 5, since  Increased toal ammo from 5 to 6, since orcas seem to be a bit weak vs. tanks, flame tanks, etc. Apache Helicopter & Orca sight range increased from 8 to 10. Seems good here, I wouldn't increase anymore, or they will be too good at scouting by themselves. Leaving it here requires using other units for their scouting value. A-10 sight range increased from 8 to 12. This makes the airstrike better for scouting, and seems to make sense for an airplane. Since it's a superpower, won't be too powerful.  --- mods/cnc/rules/aircraft.yaml | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/mods/cnc/rules/aircraft.yaml b/mods/cnc/rules/aircraft.yaml index f99b2d21ba..9abf0348e9 100644 --- a/mods/cnc/rules/aircraft.yaml +++ b/mods/cnc/rules/aircraft.yaml @@ -67,7 +67,7 @@ HELI: Armor: Type: Light RevealsShroud: - Range: 8 + Range: 10 Armament@PRIMARY: Weapon: HeliAGGun LocalOffset: -5,-3,0,2,0, 5,-3,0,2,0 @@ -120,7 +120,7 @@ ORCA: Armor: Type: Light RevealsShroud: - Range: 8 + Range: 10 Armament@PRIMARY: Weapon: OrcaAGMissiles LocalOffset: -4,-10,0,5,0, 4,-10,0,5,0 @@ -130,10 +130,10 @@ ORCA: AttackHeli: FacingTolerance: 20 LimitedAmmo: - Ammo: 10 - PipCount: 5 + Ammo: 6 + PipCount: 6 Reloads: - Count: 2 + Count: 1 Period: 100 RenderUnit: WithShadow: @@ -184,7 +184,7 @@ A10: Armor: Type: Heavy RevealsShroud: - Range: 8 + Range: 12 RenderUnit: WithShadow: LimitedAmmo: