merged bob's interior support

This commit is contained in:
Chris Forbes
2010-01-29 19:09:10 +13:00
12 changed files with 1029 additions and 122 deletions

View File

@@ -41,3 +41,7 @@
Selectable:
Priority: 3
Building:
Dimensions: 1,1
Footprint: x
RenderBuilding:

View File

@@ -114,7 +114,6 @@ GAP:
Armor: wood
Crewed: yes
Sight: 10
RenderBuilding:
IronCurtainable:
MRJ:
@@ -155,6 +154,7 @@ MINP:
InvisibleToOthers:
-Selectable:
-Building:
-RenderBuilding:
MINV:
Mine:
@@ -170,6 +170,7 @@ MINV:
InvisibleToOthers:
-Selectable:
-Building:
-RenderBuilding:
BR1:
Bridge:
@@ -246,7 +247,6 @@ MSLO:
Armor: heavy
Crewed: yes
Sight: 5
RenderBuilding:
IronCurtainable:
SPEN:
@@ -270,7 +270,6 @@ SPEN:
Armor: light
WaterBound: yes
Sight: 4
RenderBuilding:
ProductionSurround:
Produces: Ship
IronCurtainable:
@@ -296,7 +295,6 @@ SYRD:
Armor: light
WaterBound: yes
Sight: 4
RenderBuilding:
ProductionSurround:
Produces: Ship
IronCurtainable:
@@ -321,7 +319,6 @@ IRON:
Armor: wood
Crewed: yes
Sight: 10
RenderBuilding:
IronCurtainable:
IronCurtain:
@@ -345,7 +342,6 @@ PDOX:
Armor: wood
Crewed: yes
Sight: 10
RenderBuilding:
Chronosphere:
IronCurtainable:
@@ -375,6 +371,7 @@ TSLA:
FireDelay: 8
AutoTarget:
IronCurtainable:
-RenderBuilding:
AGUN:
RequiresPower:
@@ -404,6 +401,7 @@ AGUN:
SecondaryWeapon: ZSU-23
AutoTarget:
IronCurtainable:
-RenderBuilding:
DOME:
RequiresPower:
@@ -426,7 +424,6 @@ DOME:
Armor: wood
Crewed: yes
Sight: 10
RenderBuilding:
ProvidesRadar:
IronCurtainable:
@@ -1067,14 +1064,11 @@ PBOX:
LongDesc: Basic defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Building:
Power: -15
Footprint: x
Dimensions: 1,1
HP: 400
Armor: wood
Crewed: yes
Sight: 5
Turreted:
RenderBuilding:
AttackTurreted:
PrimaryWeapon: Vulcan
AutoTarget:
@@ -1091,14 +1085,11 @@ HBOX:
LongDesc: Hidden defensive structure.\n Strong vs Infantry, Light Vehicles\n Weak vs Tanks, Aircraft
Building:
Power: -15
Footprint: x
Dimensions: 1,1
HP: 600
Armor: wood
Crewed: yes
Sight: 5
Turreted:
RenderBuilding:
AttackTurreted:
PrimaryWeapon: Vulcan
AutoTarget:
@@ -1115,8 +1106,6 @@ GUN:
LongDesc: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft
Building:
Power: -40
Footprint: x
Dimensions: 1,1
HP: 400
Armor: heavy
Crewed: yes
@@ -1129,6 +1118,7 @@ GUN:
PrimaryWeapon: TurretGun
AutoTarget:
IronCurtainable:
-RenderBuilding:
FTUR:
Inherits: ^Building
@@ -1143,13 +1133,10 @@ FTUR:
ROT: 10
Building:
Power: -20
Footprint: x
Dimensions: 1,1
HP: 400
Armor: heavy
Crewed: yes
Sight: 6
RenderBuilding:
AttackTurreted:
PrimaryWeapon: FireballLauncher
PrimaryOffset: 0,0,12,8
@@ -1181,6 +1168,7 @@ SAM:
PrimaryWeapon: Nike
AutoTarget:
IronCurtainable:
-RenderBuilding:
ATEK:
Inherits: ^Building
@@ -1202,7 +1190,6 @@ ATEK:
Armor: wood
Crewed: yes
Sight: 10
RenderBuilding:
IronCurtainable:
GpsLaunchSite:
@@ -1225,7 +1212,6 @@ WEAP:
Armor: light
Crewed: yes
Sight: 4
RenderBuilding:
RenderWarFactory:
RallyPoint:
Production:
@@ -1244,7 +1230,6 @@ FACT:
Armor: heavy
Crewed: yes
Sight: 5
RenderBuilding:
Production:
Produces: Building,Defense
ConstructionYard:
@@ -1269,7 +1254,6 @@ PROC:
Armor: wood
Crewed: yes
Sight: 6
RenderBuilding:
AcceptsOre:
StoresOre:
Pips: 17
@@ -1287,8 +1271,6 @@ SILO:
LongDesc: Stores excess harvested Ore
Building:
Power: -10
Footprint: x
Dimensions: 1,1
Capturable: true
HP: 300
Armor: wood
@@ -1298,6 +1280,7 @@ SILO:
Pips: 5
Capacity: 1500
IronCurtainable:
-RenderBuilding:
HPAD:
Inherits: ^Building
@@ -1318,7 +1301,6 @@ HPAD:
Armor: wood
Crewed: yes
Sight: 5
RenderBuilding:
Production:
SpawnOffset: 0,-4
Produces: Plane
@@ -1344,7 +1326,6 @@ AFLD:
Armor: heavy
Crewed: yes
Sight: 7
RenderBuilding:
Production:
Produces: Plane
BelowUnits:
@@ -1369,7 +1350,6 @@ POWR:
Armor: wood
Crewed: yes
Sight: 4
RenderBuilding:
IronCurtainable:
APWR:
@@ -1391,7 +1371,6 @@ APWR:
Armor: wood
Crewed: yes
Sight: 4
RenderBuilding:
IronCurtainable:
STEK:
@@ -1414,7 +1393,6 @@ STEK:
Armor: wood
Crewed: yes
Sight: 4
RenderBuilding:
IronCurtainable:
BARR:
@@ -1436,7 +1414,6 @@ BARR:
Armor: wood
Crewed: yes
Sight: 5
RenderBuilding:
RallyPoint:
Production:
Produces: Infantry
@@ -1461,7 +1438,6 @@ TENT:
Armor: wood
Crewed: yes
Sight: 5
RenderBuilding:
RallyPoint:
Production:
Produces: Infantry
@@ -1478,12 +1454,9 @@ KENN:
LongDesc: Produces attack dogs
Building:
Power: -10
Footprint: x
Dimensions: 1,1
HP: 400
Armor: wood
Sight: 4
RenderBuilding:
RallyPoint:
Production:
IronCurtainable:
@@ -1506,7 +1479,6 @@ FIX:
Armor: wood
Crewed: yes
Sight: 5
RenderBuilding:
BelowUnits:
Reservable:
IronCurtainable:
@@ -1623,7 +1595,6 @@ T01:
Building:
Footprint: __ x_
Dimensions: 2,2
RenderBuilding:
-Selectable:
T02:
@@ -1631,7 +1602,6 @@ T02:
Building:
Footprint: __ x_
Dimensions: 2,2
RenderBuilding:
-Selectable:
T03:
@@ -1639,7 +1609,6 @@ T03:
Building:
Footprint: __ x_
Dimensions: 2,2
RenderBuilding:
-Selectable:
T05:
@@ -1647,7 +1616,6 @@ T05:
Building:
Footprint: __ x_
Dimensions: 2,2
RenderBuilding:
-Selectable:
T06:
@@ -1655,7 +1623,6 @@ T06:
Building:
Footprint: __ x_
Dimensions: 2,2
RenderBuilding:
-Selectable:
T07:
@@ -1663,7 +1630,6 @@ T07:
Building:
Footprint: __ x_
Dimensions: 2,2
RenderBuilding:
-Selectable:
T08:
@@ -1671,7 +1637,6 @@ T08:
Building:
Footprint: x_
Dimensions: 2,1
RenderBuilding:
-Selectable:
T10:
@@ -1679,7 +1644,6 @@ T10:
Building:
Footprint: __ xx
Dimensions: 2,2
RenderBuilding:
-Selectable:
T11:
@@ -1687,7 +1651,6 @@ T11:
Building:
Footprint: __ xx
Dimensions: 2,2
RenderBuilding:
-Selectable:
T12:
@@ -1695,7 +1658,6 @@ T12:
Building:
Footprint: __ x_
Dimensions: 2,2
RenderBuilding:
-Selectable:
T13:
@@ -1703,7 +1665,6 @@ T13:
Building:
Footprint: __ x_
Dimensions: 2,2
RenderBuilding:
-Selectable:
T14:
@@ -1711,7 +1672,6 @@ T14:
Building:
Footprint: ___ xx_
Dimensions: 3,2
RenderBuilding:
-Selectable:
T15:
@@ -1719,7 +1679,6 @@ T15:
Building:
Footprint: ___ xx_
Dimensions: 3,2
RenderBuilding:
-Selectable:
T16:
@@ -1727,7 +1686,6 @@ T16:
Building:
Footprint: __ x_
Dimensions: 2,2
RenderBuilding:
-Selectable:
T17:
@@ -1735,7 +1693,6 @@ T17:
Building:
Footprint: __ x_
Dimensions: 2,2
RenderBuilding:
-Selectable:
TC01:
@@ -1743,7 +1700,6 @@ TC01:
Building:
Footprint: ___ xx_
Dimensions: 3,2
RenderBuilding:
-Selectable:
TC02:
@@ -1751,7 +1707,6 @@ TC02:
Building:
Footprint: _x_ xx_
Dimensions: 3,2
RenderBuilding:
-Selectable:
TC03:
@@ -1759,7 +1714,6 @@ TC03:
Building:
Footprint: xx_ xx_
Dimensions: 3,2
RenderBuilding:
-Selectable:
TC04:
@@ -1767,7 +1721,6 @@ TC04:
Building:
Footprint: ____ xxx_ x___
Dimensions: 4,3
RenderBuilding:
-Selectable:
TC05:
@@ -1775,18 +1728,49 @@ TC05:
Building:
Footprint: __x_ xxx_ _xx_
Dimensions: 4,3
RenderBuilding:
-Selectable:
MINE:
Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
RenderBuilding:
SeedsOre:
-Selectable:
BOXES01:
Inherits: ^Building
-Selectable:
BOXES02:
Inherits: ^Building
-Selectable:
BOXES03:
Inherits: ^Building
-Selectable:
BOXES04:
Inherits: ^Building
-Selectable:
BOXES05:
Inherits: ^Building
-Selectable:
BOXES06:
Inherits: ^Building
-Selectable:
BOXES07:
Inherits: ^Building
-Selectable:
BOXES08:
Inherits: ^Building
-Selectable:
BOXES09:
Inherits: ^Building
-Selectable:
FCOM:
Inherits: ^Building
Building:
@@ -1799,7 +1783,6 @@ FCOM:
Armor: wood
Crewed: yes
Sight: 10
RenderBuilding:
V01:
Inherits: ^Building
@@ -1810,7 +1793,6 @@ V01:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V02:
Inherits: ^Building
@@ -1820,7 +1802,6 @@ V02:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V03:
Inherits: ^Building
@@ -1830,7 +1811,6 @@ V03:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V04:
Inherits: ^Building
@@ -1840,7 +1820,6 @@ V04:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V05:
Inherits: ^Building
@@ -1850,7 +1829,6 @@ V05:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V06:
Inherits: ^Building
@@ -1860,7 +1838,6 @@ V06:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V07:
Inherits: ^Building
@@ -1870,127 +1847,90 @@ V07:
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V08:
Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V09:
Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V10:
Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V11:
Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V12:
Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V13:
Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V14:
Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V15:
Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V16:
Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V17:
Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V18:
Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V19:
Inherits: ^Building
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
HP: 400
Armor: wood
RenderBuilding:
V20:
Inherits: ^Building
@@ -1998,6 +1938,8 @@ V20:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
@@ -2007,6 +1949,8 @@ V21:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
@@ -2016,6 +1960,8 @@ V22:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
@@ -2025,6 +1971,8 @@ V23:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
@@ -2034,6 +1982,8 @@ V24:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
@@ -2043,6 +1993,8 @@ V25:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
@@ -2052,6 +2004,8 @@ V26:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
@@ -2061,6 +2015,8 @@ V27:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
@@ -2070,6 +2026,8 @@ V28:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
@@ -2079,6 +2037,8 @@ V29:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
@@ -2088,6 +2048,8 @@ V30:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
@@ -2097,6 +2059,8 @@ V31:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
@@ -2106,6 +2070,8 @@ V32:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
@@ -2115,6 +2081,8 @@ V33:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
@@ -2124,6 +2092,8 @@ V34:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
@@ -2133,6 +2103,8 @@ V35:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
@@ -2142,6 +2114,8 @@ V36:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
@@ -2151,6 +2125,8 @@ V37:
Repairable: false
HP: 400
Armor: wood
-Dimensions:
-Footprint:
RenderBuilding:
Image: FCOM
@@ -2159,13 +2135,10 @@ BARL:
Selectable:
Priority: 0
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
BaseNormal: no
Adjacent: 0
HP: 10
RenderBuilding:
Explodes:
BRL3:
@@ -2173,13 +2146,10 @@ BRL3:
Selectable:
Priority: 0
Building:
Footprint: x
Dimensions: 1,1
Repairable: false
BaseNormal: no
Adjacent: 0
HP: 10
RenderBuilding:
Explodes:
MISS:
@@ -2193,7 +2163,6 @@ MISS:
Bib: yes
HP: 400
Armor: wood
RenderBuilding:
DOG:
Inherits: ^Infantry

View File

@@ -680,6 +680,33 @@
<sequence name="idle" start="0" length="1" />
<sequence name="burn" start="1" length="9" />
</unit>
<unit name="boxes01">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes02">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes03">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes04">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes05">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes06">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes07">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes08">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="boxes09">
<sequence name="idle" start="0" length="1" />
</unit>
<unit name="mine">
<sequence name="idle" start="0" length="1" />
</unit>
@@ -1054,4 +1081,4 @@
<unit name="badr">
<sequence name="idle" start="0" length="16" />
</unit>
</sequences>
</sequences>

View File

@@ -20,6 +20,15 @@ TC03
TC04
TC05
MINE
BOXES01
BOXES02
BOXES03
BOXES04
BOXES05
BOXES06
BOXES07
BOXES08
BOXES09
[T01]
Description=Tree
@@ -188,3 +197,76 @@ Footprint=x
Dimensions=1,1
Name=MINE
Selectable=no
[BOXES01]
Description=Boxes
Traits=Building, RenderBuilding
Footprint=x
Dimensions=1,1
Name=BOXES01
Selectable=no
[BOXES02]
Description=Boxes
Traits=Building, RenderBuilding
Footprint=x
Dimensions=1,1
Name=BOXES02
Selectable=no
[BOXES03]
Description=Boxes
Traits=Building, RenderBuilding
Footprint=x
Dimensions=1,1
Name=BOXES03
Selectable=no
[BOXES04]
Description=Boxes
Traits=Building, RenderBuilding
Footprint=x
Dimensions=1,1
Name=BOXES04
Selectable=no
[BOXES05]
Description=Boxes
Traits=Building, RenderBuilding
Footprint=x
Dimensions=1,1
Name=BOXES05
Selectable=no
[BOXES06]
Description=Boxes
Traits=Building, RenderBuilding
Footprint=x
Dimensions=1,1
Name=BOXES06
Selectable=no
[BOXES07]
Description=Boxes
Traits=Building, RenderBuilding
Footprint=x
Dimensions=1,1
Name=BOXES07
Selectable=no
[BOXES08]
Description=Boxes
Traits=Building, RenderBuilding
Footprint=x
Dimensions=1,1
Name=BOXES08
Selectable=no
[BOXES09]
Description=Boxes
Traits=Building, RenderBuilding
Footprint=x
Dimensions=1,1
Name=BOXES09
Selectable=no