Serialize the correct player in FrozenActor-targeting orders.
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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frozenStates = new PlayerDictionary<FrozenState>(self.World, (player, playerIndex) =>
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{
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var frozenActor = new FrozenActor(self, footprint, player.Shroud, startsRevealed);
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var frozenActor = new FrozenActor(self, footprint, player, startsRevealed);
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if (startsRevealed)
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UpdateFrozenActor(self, frozenActor, playerIndex);
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player.PlayerActor.Trait<FrozenActorLayer>().Add(frozenActor);
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