From 1aef5ea1156731a5a3d5bc3d5ad8340ab4553c51 Mon Sep 17 00:00:00 2001 From: psydev Date: Sun, 11 May 2014 15:59:38 -0700 Subject: [PATCH 1/2] Balance adjust: Return LTNK dmg. vs. wood to 75% It seemed that the tanks were inept at hurting buildings and needed a boost. However, after playtesting, it's clear that Nod's flame tank is already exceptional at destroying buildings, and the recon bikes are quite decent at it, too. Thus, the light tank's effectiveness at killing buildings is overlapping with the flame tank (same tech level & cost), making most Nod units effective at hurting buildings. So, I think this is in order to preserve distinct roles among the vehicles. --- mods/cnc/weapons.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index e166ced223..48390ea52b 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -452,7 +452,7 @@ Grenade: Spread: 128 Versus: None: 25% - Wood: 100% + Wood: 75% Light: 100% Heavy: 100% Concrete: 50% From e3b56db21e248d5115b77c60bfeb5e590965d7af Mon Sep 17 00:00:00 2001 From: psydev Date: Sun, 11 May 2014 16:47:54 -0700 Subject: [PATCH 2/2] Reduce grenadier vs. wood 75% -> 50% Grenadiers actually do more damage than flamethrowers vs. buildings, which is counter-intuitive and not in keeping with flavour and design intent. They should be good vs. buildings, but not quite this good, especially given that they are cheaper than flamethrowers. This nerf still allows them to be effective at taking out buildings, but not quite as blindingly fast at destroying them. --- mods/cnc/weapons.yaml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/mods/cnc/weapons.yaml b/mods/cnc/weapons.yaml index 48390ea52b..bfa6f37674 100644 --- a/mods/cnc/weapons.yaml +++ b/mods/cnc/weapons.yaml @@ -432,7 +432,7 @@ Grenade: Spread: 341 Versus: None: 100% - Wood: 75% + Wood: 50% Light: 75% Heavy: 50% InfDeath: 3