adjust order latency dynamically by client ping, closes #2990
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@@ -164,8 +164,7 @@ namespace OpenRA.Network
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&& !orderManager.GameStarted)
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{
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orderManager.FramesAhead = orderManager.LobbyInfo.GlobalSettings.OrderLatency;
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Game.Debug(
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"Order lag is now {0} frames.".F(orderManager.LobbyInfo.GlobalSettings.OrderLatency));
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Game.Debug("Order lag is now {0} frames.".F(orderManager.LobbyInfo.GlobalSettings.OrderLatency));
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}
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Game.SyncLobbyInfo();
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break;
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