make order queuing work for buildings and turreted units, too

This commit is contained in:
Bob
2010-11-14 15:48:02 +13:00
parent 7c146a9d5d
commit f8e6245903
16 changed files with 128 additions and 129 deletions

View File

@@ -218,7 +218,7 @@ namespace OpenRA.Traits
float2 pos;
bool valid;
public static Target FromActor(Actor a) { return new Target { actor = a, valid = true }; }
public static Target FromActor(Actor a) { return new Target { actor = a, valid = (a != null) }; }
public static Target FromPos(float2 p) { return new Target { pos = p, valid = true }; }
public static Target FromCell(int2 c) { return new Target { pos = Util.CenterOfCell(c), valid = true }; }
public static Target FromOrder(Order o)