make order queuing work for buildings and turreted units, too
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@@ -61,7 +61,6 @@ namespace OpenRA.Mods.RA.Activities
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if (facing.Facing != desiredFacing)
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return Util.SequenceActivities( new Turn( desiredFacing ), this );
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attack.target = Target;
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attack.DoAttack(self, Target);
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return this;
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}
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