make order queuing work for buildings and turreted units, too

This commit is contained in:
Bob
2010-11-14 15:48:02 +13:00
parent 7c146a9d5d
commit f8e6245903
16 changed files with 128 additions and 129 deletions

View File

@@ -61,7 +61,6 @@ namespace OpenRA.Mods.RA.Activities
if (facing.Facing != desiredFacing)
return Util.SequenceActivities( new Turn( desiredFacing ), this );
attack.target = Target;
attack.DoAttack(self, Target);
return this;
}