make order queuing work for buildings and turreted units, too

This commit is contained in:
Bob
2010-11-14 15:48:02 +13:00
parent 7c146a9d5d
commit f8e6245903
16 changed files with 128 additions and 129 deletions

View File

@@ -46,7 +46,6 @@ namespace OpenRA.Mods.RA.Air
if( !float2.WithinEpsilon( float2.Zero, dist, range * Game.CellSize ) )
aircraft.TickMove( 1024 * aircraft.MovementSpeed, desiredFacing );
attack.target = target;
attack.DoAttack( self, target );
return this;