make order queuing work for buildings and turreted units, too
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@@ -46,7 +46,6 @@ namespace OpenRA.Mods.RA.Air
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if( !float2.WithinEpsilon( float2.Zero, dist, range * Game.CellSize ) )
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aircraft.TickMove( 1024 * aircraft.MovementSpeed, desiredFacing );
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attack.target = target;
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attack.DoAttack( self, target );
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return this;
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