make order queuing work for buildings and turreted units, too

This commit is contained in:
Bob
2010-11-14 15:48:02 +13:00
parent 7c146a9d5d
commit f8e6245903
16 changed files with 128 additions and 129 deletions

View File

@@ -26,9 +26,9 @@ namespace OpenRA.Mods.RA
public AttackFrontal(Actor self, AttackFrontalInfo info)
: base( self ) { this.info = info; }
protected override bool CanAttack( Actor self )
protected override bool CanAttack( Actor self, Target target )
{
if( !base.CanAttack( self ) )
if( !base.CanAttack( self, target ) )
return false;
var facing = self.Trait<IFacing>().Facing;