make order queuing work for buildings and turreted units, too

This commit is contained in:
Bob
2010-11-14 15:48:02 +13:00
parent 7c146a9d5d
commit f8e6245903
16 changed files with 128 additions and 129 deletions

View File

@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA
if (e.Damage < 0) return; // don't retaliate against healers
self.Trait<AttackBase>().AttackTarget(self, e.Attacker, self.Info.Traits.Get<AutoTargetInfo>().AllowMovement);
self.Trait<AttackBase>().AttackTarget(Target.FromActor(e.Attacker), false, self.Info.Traits.Get<AutoTargetInfo>().AllowMovement);
}
}
}