make order queuing work for buildings and turreted units, too
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@@ -135,7 +135,7 @@ namespace OpenRA.Mods.RA
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.Product()
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};
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attack.ScheduleDelayedAction( attack.FireDelay( self, self.Info.Traits.Get<AttackBaseInfo>() ), () =>
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attack.ScheduleDelayedAction( attack.FireDelay( self, target, self.Info.Traits.Get<AttackBaseInfo>() ), () =>
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{
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if (args.weapon.Projectile != null)
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{
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