Improve the music-playing code - crash prevention and some polish

This commit is contained in:
Scott_NZ
2012-08-25 00:09:53 +12:00
committed by Chris Forbes
parent dbbe026b88
commit f8e73afbee
2 changed files with 12 additions and 10 deletions

View File

@@ -134,10 +134,6 @@ namespace OpenRA.Mods.RA.Missions
public void Tick(Actor self)
{
if (!Sound.MusicPlaying)
{
PlayMusic();
}
if (allies1.WinState != WinState.Undefined)
{
return;
@@ -441,13 +437,18 @@ namespace OpenRA.Mods.RA.Missions
{
Game.MoveViewport(allies2BasePoint.Location.ToFloat2());
}
PlayMusic();
Game.ConnectionStateChanged += StopMusic;
}
void PlayMusic()
{
if (!Rules.InstalledMusic.Any())
{
return;
}
var track = Rules.InstalledMusic.Random(Game.CosmeticRandom);
Sound.PlayMusic(track.Value);
Sound.PlayMusicThen(track.Value, PlayMusic);
}
void StopMusic(OrderManager orderManager)