Add input style to match other, non-C&C, RTS games

Uses left-click for targeted orders (attack move, guard, selecting movement types from the command bar, etc.) and right-click for contextual ones. Works like basically all non-C&C games

Removed GameSettings.UseClassicMouseStyle, as it is replaced by MouseControlStyle


Changed Minelayer and Chronotank teleport to UnitOrderGenerator

Fixes bug with Modern controls issuing a move order cancelling a mine field order

Better organizes all unit orders into a single order generator base class, rather than having their logic spread across multiple base classes, which required some hacks to get the control logic to match
This commit is contained in:
Dominic Renaud
2025-11-10 22:12:48 -08:00
committed by Paul Chote
parent c47ebfbb52
commit f8eefe310c
22 changed files with 530 additions and 157 deletions

View File

@@ -210,7 +210,7 @@ namespace OpenRA.Mods.Cnc.Traits
}
}
sealed class PortableChronoOrderGenerator : OrderGenerator
sealed class PortableChronoOrderGenerator : UnitOrderGenerator
{
readonly Actor self;
readonly PortableChrono portableChrono;
@@ -218,8 +218,10 @@ namespace OpenRA.Mods.Cnc.Traits
protected override MouseActionType ActionType => MouseActionType.ConfirmOrder;
public override bool ClearSelectionOnLeftClick => false;
public PortableChronoOrderGenerator(Actor self, PortableChrono portableChrono)
: base(self.World, false)
: base(self.World)
{
this.self = self;
this.portableChrono = portableChrono;
@@ -236,13 +238,13 @@ namespace OpenRA.Mods.Cnc.Traits
}
}
protected override void SelectionChanged(World world, IEnumerable<Actor> selected)
public override void SelectionChanged(World world, IEnumerable<Actor> selected)
{
if (!selected.Contains(self))
world.CancelInputMode();
}
protected override void Tick(World world)
public override void Tick(World world)
{
if (portableChrono.IsTraitDisabled || portableChrono.IsTraitPaused)
{
@@ -250,11 +252,11 @@ namespace OpenRA.Mods.Cnc.Traits
}
}
protected override IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
public override IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yield break; }
public override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yield break; }
protected override IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World world)
public override IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World world)
{
if (!self.IsInWorld || self.Owner != self.World.LocalPlayer)
yield break;
@@ -272,7 +274,7 @@ namespace OpenRA.Mods.Cnc.Traits
info.CircleBorderWidth);
}
protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
public override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
if (self.IsInWorld && self.Location != cell
&& portableChrono.CanTeleport && self.Owner.Shroud.IsExplored(cell))