From f91d3f2603bbf51afaa89357e4defcdc36138102 Mon Sep 17 00:00:00 2001 From: Maarten Date: Thu, 7 Feb 2019 13:51:49 +0100 Subject: [PATCH] Clarify mission objectives #16169 --- mods/ra/maps/infiltration/infiltration.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/ra/maps/infiltration/infiltration.lua b/mods/ra/maps/infiltration/infiltration.lua index bd902ef499..6afd495df0 100644 --- a/mods/ra/maps/infiltration/infiltration.lua +++ b/mods/ra/maps/infiltration/infiltration.lua @@ -82,8 +82,8 @@ reinforcementsHaveArrived = false LabInfiltrated = function() Utils.Do(humans, function(player) if player then - secureLab = player.AddPrimaryObjective("Eliminate all units guarding the lab.") - destroyBase = player.AddPrimaryObjective("Destroy the soviet installation.") + secureLab = player.AddPrimaryObjective("Secure the laboratory by eliminating its guards.") + destroyBase = player.AddPrimaryObjective("Destroy the remaining Soviet presence.") player.MarkCompletedObjective(infiltrateLab) Trigger.ClearAll(Lab) Trigger.AfterDelay(0, function()