From f921a45747be69bbfaddcb1422029c60717cf175 Mon Sep 17 00:00:00 2001 From: AoAGeneral Date: Thu, 13 Jul 2017 19:21:54 -0700 Subject: [PATCH] TD Airstrike Balance. This has been a tough decision. I have nerfed the napalm damage from 65 to 35 commited by reaperrr since at 65 they were still one shotting weapon factories and airstrips. The problem however was that it still did way to much damage. Bringing the Vulcan down from 25 to 15 wood damage helps to keep it alive a majority of the time. (Still brings it to red at times.) Problem now is the airstrike is now a unit killing role rather then killing power plants and various other structures. (Doesn't exactly kill barracks/helipads everytime anymore.) --- mods/cnc/weapons/other.yaml | 2 +- mods/cnc/weapons/smallcaliber.yaml | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/mods/cnc/weapons/other.yaml b/mods/cnc/weapons/other.yaml index 565edbdc8b..899ef97529 100644 --- a/mods/cnc/weapons/other.yaml +++ b/mods/cnc/weapons/other.yaml @@ -78,7 +78,7 @@ Napalm: Damage: 30 Falloff: 1000, 368, 135, 50, 18, 7, 0 Versus: - Wood: 65 + Wood: 35 Heavy: 80 Warhead@3Eff: CreateEffect Explosions: med_napalm diff --git a/mods/cnc/weapons/smallcaliber.yaml b/mods/cnc/weapons/smallcaliber.yaml index 86f1d54e5f..53ebb84ed3 100644 --- a/mods/cnc/weapons/smallcaliber.yaml +++ b/mods/cnc/weapons/smallcaliber.yaml @@ -48,7 +48,7 @@ Vulcan: Spread: 426 Damage: 100 Versus: - Wood: 25 + Wood: 15 Light: 100 Heavy: 35