Fix AI unable to activate AllowMultiple support powers.
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@@ -1027,7 +1027,7 @@ namespace OpenRA.Mods.Common.AI
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// Valid target found, delay by a few ticks to avoid rescanning before power fires via order
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BotDebug("AI: {2} found new target location {0} for support power {1}.", attackLocation, sp.Info.OrderName, Player.PlayerName);
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waitingPowers[sp] += 10;
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QueueOrder(new Order(sp.Info.OrderName, supportPowerMngr.Self, false) { TargetLocation = attackLocation.Value, SuppressVisualFeedback = true });
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QueueOrder(new Order(sp.Key, supportPowerMngr.Self, false) { TargetLocation = attackLocation.Value, SuppressVisualFeedback = true });
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}
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}
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}
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@@ -153,7 +153,8 @@ namespace OpenRA.Mods.Common.Traits
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public class SupportPowerInstance
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{
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readonly SupportPowerManager manager;
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readonly string key;
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public readonly string Key;
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public List<SupportPower> Instances;
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public int RemainingTime;
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@@ -170,7 +171,7 @@ namespace OpenRA.Mods.Common.Traits
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public SupportPowerInstance(string key, SupportPowerManager manager)
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{
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this.manager = manager;
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this.key = key;
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Key = key;
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}
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public void PrerequisitesAvailable(bool available)
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@@ -205,14 +206,14 @@ namespace OpenRA.Mods.Common.Traits
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--RemainingTime;
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if (!notifiedCharging)
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{
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power.Charging(power.Self, key);
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power.Charging(power.Self, Key);
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notifiedCharging = true;
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}
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if (RemainingTime == 0
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&& !notifiedReady)
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{
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power.Charged(power.Self, key);
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power.Charged(power.Self, Key);
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notifiedReady = true;
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}
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}
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@@ -227,7 +228,7 @@ namespace OpenRA.Mods.Common.Traits
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if (power == null)
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return;
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power.SelectTarget(power.Self, key, manager);
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power.SelectTarget(power.Self, Key, manager);
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}
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public void Activate(Order order)
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