Developer Mode (pchote: amended)

This commit is contained in:
alzeih
2010-06-26 00:04:36 +12:00
parent f39f7fc23e
commit f92b59e6db
12 changed files with 262 additions and 12 deletions

View File

@@ -53,7 +53,7 @@ namespace OpenRA.Widgets
var wasPressed = Depressed;
return (LoseFocus(mi) && wasPressed);
}
if (mi.Event == MouseInputEvent.Down)
Depressed = true;
else if (mi.Event == MouseInputEvent.Move && Focused)

View File

@@ -0,0 +1,96 @@
#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
*/
#endregion
using System;
using OpenRA;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Widgets.Delegates
{
public class DeveloperModeDelegate : IWidgetDelegate
{
float oldBuildSpeed = 0;
bool slowed = false;
public DeveloperModeDelegate ()
{
var devmodeBG = Chrome.rootWidget.GetWidget("INGAME_ROOT").GetWidget("DEVELOPERMODE_BG");
var devModeButton = Chrome.rootWidget.GetWidget<ButtonWidget>("INGAME_DEVELOPERMODE_BUTTON");
devModeButton.OnMouseUp = mi =>
{
devmodeBG.Visible ^= true;
return true;
};
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_SHROUD").Checked =
() => Game.world.LocalPlayer.Shroud.Disabled;
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_SHROUD").OnMouseDown = mi =>
{
Game.world.LocalPlayer.Shroud.Disabled ^= true;
return true;
};
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_UNITDEBUG").Checked =
() => {return Game.Settings.UnitDebug;};
devmodeBG.GetWidget("SETTINGS_CHECKBOX_UNITDEBUG").OnMouseDown = mi => {
Game.Settings.UnitDebug ^= true;
return true;
};
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_PATHDEBUG").Checked =
() => {return Game.Settings.PathDebug;};
devmodeBG.GetWidget("SETTINGS_CHECKBOX_PATHDEBUG").OnMouseDown = mi => {
Game.Settings.PathDebug ^= true;
return true;
};
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_CHECKBOX_INDEXDEBUG").Checked =
() => {return Game.Settings.IndexDebug;};
devmodeBG.GetWidget("SETTINGS_CHECKBOX_INDEXDEBUG").OnMouseDown = mi => {
Game.Settings.IndexDebug ^= true;
return true;
};
//danger will robinson
devmodeBG.GetWidget<ButtonWidget>("SETTINGS_GIVE_CASH").OnMouseUp = mi =>
{
Game.world.LocalPlayer.PlayerActor.traits.Get<PlayerResources>().GiveCash(5000);
return true;
};
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_BUILD_SPEED").OnMouseDown = mi =>
{
oldBuildSpeed = (!slowed)? Game.world.LocalPlayer.PlayerActor.Info.Traits.Get<ProductionQueueInfo>().BuildSpeed : oldBuildSpeed;
Game.world.LocalPlayer.PlayerActor.Info.Traits.Get<ProductionQueueInfo>().BuildSpeed = (slowed)? oldBuildSpeed : 0;
slowed ^= true;
return true;
};
devmodeBG.GetWidget<CheckboxWidget>("SETTINGS_BUILD_SPEED").Checked =
() => {return slowed;};
devModeButton.IsVisible = () => { return Game.Settings.DeveloperMode; };
}
}
}

View File

@@ -27,7 +27,7 @@ namespace OpenRA.Widgets.Delegates
Chrome.rootWidget.GetWidget("INGAME_DIPLOMACY_BUTTON").OnMouseUp = mi =>
{
diplomacyBG.Visible = !diplomacyBG.Visible;
if (diplomacyBG.Visible)
if (diplomacyBG.IsVisible())
LayoutDialog(diplomacyBG);
return true;
};

View File

@@ -126,7 +126,7 @@ namespace OpenRA.Widgets
}
public override bool HandleInput(MouseInput mi)
{
{
if (mi.Event == MouseInputEvent.Down)
{
var action = buttons.Where(a => a.First.Contains(mi.Location.ToPoint()))

View File

@@ -140,7 +140,7 @@ namespace OpenRA.Widgets
public Rectangle GetEventBounds()
{
return Children
.Where(c => c.Visible)
.Where(c => c.IsVisible())
.Select(c => c.GetEventBounds())
.Aggregate(RenderBounds, Rectangle.Union);
}