Define a consistent interface for sprite loading. Fixes #4176.
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@@ -10,6 +10,7 @@
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using System;
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using System.Drawing;
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using OpenRA.FileFormats;
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using OpenRA.FileFormats.Graphics;
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namespace OpenRA.Graphics
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@@ -52,6 +53,7 @@ namespace OpenRA.Graphics
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this.allocateSheet = allocateSheet;
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}
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public Sprite Add(ISpriteFrame frame) { return Add(frame.Data, frame.Size, frame.Offset); }
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public Sprite Add(byte[] src, Size size) { return Add(src, size, float2.Zero); }
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public Sprite Add(byte[] src, Size size, float2 spriteOffset)
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{
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@@ -16,41 +16,25 @@ namespace OpenRA.Graphics
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{
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public class SpriteLoader
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{
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readonly SheetBuilder SheetBuilder;
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readonly Cache<string, Sprite[]> sprites;
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readonly string[] exts;
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public SpriteLoader(string[] exts, SheetBuilder sheetBuilder)
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{
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SheetBuilder = sheetBuilder;
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// Include extension-less version
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this.exts = exts.Append("").ToArray();
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sprites = new Cache<string, Sprite[]>(LoadSprites);
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sprites = new Cache<string, Sprite[]>(CacheSpriteFrames);
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}
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readonly SheetBuilder SheetBuilder;
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readonly Cache<string, Sprite[]> sprites;
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readonly string[] exts;
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Sprite[] LoadSprites(string filename)
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Sprite[] CacheSpriteFrames(string filename)
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{
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// TODO: Cleanly abstract file type detection
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if (filename.ToLower().EndsWith("r8"))
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{
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var r8 = new R8Reader(FileSystem.OpenWithExts(filename, exts));
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return r8.Select(a => SheetBuilder.Add(a.Image, a.Size, a.Offset)).ToArray();
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}
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BinaryReader reader = new BinaryReader(FileSystem.OpenWithExts(filename, exts));
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var ImageCount = reader.ReadUInt16();
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if (ImageCount == 0)
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{
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var shp = new ShpTSReader(FileSystem.OpenWithExts(filename, exts));
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return shp.Frames.Select(a => SheetBuilder.Add(a.Image, a.Size, a.Offset)).ToArray();
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}
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else
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{
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var shp = new ShpReader(FileSystem.OpenWithExts(filename, exts));
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return shp.Frames.Select(a => SheetBuilder.Add(a.Image, shp.Size)).ToArray();
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}
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var stream = FileSystem.OpenWithExts(filename, exts);
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return SpriteSource.LoadSpriteSource(stream, filename).Frames
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.Select(a => SheetBuilder.Add(a))
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.ToArray();
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}
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public Sprite[] LoadAllSprites(string filename) { return sprites[filename]; }
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@@ -22,7 +22,7 @@ namespace OpenRA.Graphics
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Dictionary<ushort, Sprite[]> templates;
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Sprite missingTile;
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Sprite[] LoadTemplate(string filename, string[] exts, Cache<string, R8Reader> r8Cache, int[] frames)
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Sprite[] LoadTemplate(string filename, string[] exts, Cache<string, ISpriteFrame[]> r8Cache, int[] frames)
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{
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if (exts.Contains(".R8") && FileSystem.Exists(filename+".R8"))
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{
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@@ -32,7 +32,7 @@ namespace OpenRA.Graphics
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return null;
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var image = r8Cache[filename][f];
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return sheetBuilder.Add(image.Image, new Size(image.Size.Width, image.Size.Height));
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return sheetBuilder.Add(image.Data, new Size(image.Size.Width, image.Size.Height));
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}).ToArray();
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}
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@@ -57,7 +57,7 @@ namespace OpenRA.Graphics
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return new Sheet(new Size(tileset.SheetSize, tileset.SheetSize));
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};
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var r8Cache = new Cache<string, R8Reader>(s => new R8Reader(FileSystem.OpenWithExts(s, ".R8")));
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var r8Cache = new Cache<string, ISpriteFrame[]>(s => new R8Reader(FileSystem.OpenWithExts(s, ".R8")).Frames.ToArray());
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templates = new Dictionary<ushort, Sprite[]>();
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sheetBuilder = new SheetBuilder(SheetType.Indexed, allocate);
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foreach (var t in tileset.Templates)
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