Lower the case of the TechLevel in all rules.yaml files

This commit is contained in:
abcdefg30
2016-07-01 00:00:42 +02:00
parent 1168d10519
commit f945837860
16 changed files with 16 additions and 16 deletions

View File

@@ -11,7 +11,7 @@ World:
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
TechLevel: unrestricted
UNITCRATE:
Inherits: ^Crate

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@@ -9,7 +9,7 @@ World:
Briefing: Harvest Spice from the Imperial Basin. Construct a Spice Refinery and defend it against the Harkonnen troops scattered throughout the basin. You have been assigned only limited offensive forces - use them wisely.\n\nYou will have to learn the subtleties of mining as you go, but remember to build Silos to store the Spice. When you run out of storage space you can not gather more Spice. Also, any building without adequate concrete foundation will need immediate repair and be vulnerable to erosive damage from the harsh environment. Your greatest adversary may be the elements.\n\nGood luck.\n
BriefingVideo: A_BR01_E.VQA
MapOptions:
TechLevel: Low
TechLevel: low
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: Difficulty

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@@ -9,7 +9,7 @@ World:
Briefing: Harvest Spice from the Imperial Basin. Construct a Spice Refinery and defend it against the Harkonnen troops scattered throughout the basin. You have been assigned only limited offensive forces - use them wisely.\n\nYou will have to learn the subtleties of mining as you go, but remember to build Silos to store the Spice. When you run out of storage space you can not gather more Spice. Also, any building without adequate concrete foundation will need immediate repair and be vulnerable to erosive damage from the harsh environment. Your greatest adversary may be the elements.\n\nGood luck.\n
BriefingVideo: A_BR01_E.VQA
MapOptions:
TechLevel: Low
TechLevel: low
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: Difficulty

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@@ -9,7 +9,7 @@ World:
Briefing: Infiltrate the Imperial Basin and build up our forces until they are strong enough to eradicate the local Harkonnen presence.\n\nThe Harkonnen are reinforcing their troops by air, so be on your guard. Use the Outpost's radar to detect attacks from unexpected quarters.\n\nBe careful when mining the Spice. Spice mounds grow out of the sand. While a vital source of Spice, Spice mounds can damage or destroy any unit that blunders into them.\n\nGood luck.\n
BriefingVideo: A_BR02_E.VQA
MapOptions:
TechLevel: Low
TechLevel: low
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: Difficulty

View File

@@ -9,7 +9,7 @@ World:
Briefing: Infiltrate the Imperial Basin and build up our forces until they are strong enough to eradicate the local Harkonnen presence.\n\nThe Harkonnen are reinforcing their troops by air, so be on your guard. Use the Outpost's radar to detect attacks from unexpected quarters.\n\nBe careful when mining the Spice. Spice mounds grow out of the sand. While a vital source of Spice, Spice mounds can damage or destroy any unit that blunders into them.\n\nGood luck.\n
BriefingVideo: A_BR02_E.VQA
MapOptions:
TechLevel: Low
TechLevel: low
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: Difficulty

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@@ -9,7 +9,7 @@ World:
Briefing: Bring the Atreides forces up to combat strength - quickly. Guard against surprise attacks and ensure Spice production.\n\nThe Ordos forces are light but numerous. To combat the Ordos, you have been granted license to produce Quads, which have a greater anti-vehicle capability than Trikes. Upgrade your Light Factories to allow production of these units.\n\nMeet any agression with overwhelming force.\n\nGood luck.\n
BriefingVideo: A_BR03_E.VQA
MapOptions:
TechLevel: Low
TechLevel: low
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: Difficulty

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@@ -8,7 +8,7 @@ World:
WinVideo: tanya2.vqa
LossVideo: grvestne.vqa
MapOptions:
TechLevel: Medium
TechLevel: medium
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: Difficulty

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@@ -6,7 +6,7 @@ World:
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
TechLevel: unrestricted
APWR:
Buildable:

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@@ -11,7 +11,7 @@ World:
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
TechLevel: unrestricted
UNITCRATE:
Inherits: ^Crate

View File

@@ -12,7 +12,7 @@ World:
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
TechLevel: unrestricted
UNITCRATE:
Inherits: ^Crate

View File

@@ -11,7 +11,7 @@ World:
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
TechLevel: unrestricted
UNITCRATE:
Inherits: ^Crate

View File

@@ -37,7 +37,7 @@ World:
Locked: True
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
TechLevel: unrestricted
ShortGameLocked: True
ShortGameEnabled: False
ScriptLobbyDropdown@difficulty:

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@@ -12,7 +12,7 @@ World:
WinVideo: radrraid.vqa
LossVideo: allymorf.vqa
MapOptions:
TechLevel: Medium
TechLevel: medium
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: Difficulty

View File

@@ -12,7 +12,7 @@ World:
WinVideo: radrraid.vqa
LossVideo: allymorf.vqa
MapOptions:
TechLevel: Medium
TechLevel: medium
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: Difficulty

View File

@@ -12,7 +12,7 @@ World:
WinVideo: strafe.vqa
LossVideo: sovbatl.vqa
MapOptions:
TechLevel: Medium
TechLevel: medium
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: Difficulty

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@@ -7,7 +7,7 @@ World:
AllyBuildRadiusEnabled: False
MapOptions:
TechLevelLocked: True
TechLevel: Unrestricted
TechLevel: unrestricted
Player:
ClassicProductionQueue@Infantry: