Add Mod.Common Graphics
Moved Graphics to Mod.Common
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59
OpenRA.Mods.Common/Graphics/RangeCircleRenderable.cs
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59
OpenRA.Mods.Common/Graphics/RangeCircleRenderable.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Drawing;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Common.Graphics
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{
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public struct RangeCircleRenderable : IRenderable
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{
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readonly WPos centerPosition;
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readonly WRange radius;
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readonly int zOffset;
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readonly Color color;
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readonly Color contrastColor;
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public RangeCircleRenderable(WPos centerPosition, WRange radius, int zOffset, Color color, Color contrastColor)
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{
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this.centerPosition = centerPosition;
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this.radius = radius;
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this.zOffset = zOffset;
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this.color = color;
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this.contrastColor = contrastColor;
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}
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public WPos Pos { get { return centerPosition; } }
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public float Scale { get { return 1f; } }
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public PaletteReference Palette { get { return null; } }
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithScale(float newScale) { return new RangeCircleRenderable(centerPosition, radius, zOffset, color, contrastColor); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new RangeCircleRenderable(centerPosition, radius, zOffset, color, contrastColor); }
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public IRenderable WithZOffset(int newOffset) { return new RangeCircleRenderable(centerPosition, radius, newOffset, color, contrastColor); }
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public IRenderable OffsetBy(WVec vec) { return new RangeCircleRenderable(centerPosition + vec, radius, zOffset, color, contrastColor); }
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public IRenderable AsDecoration() { return this; }
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public void BeforeRender(WorldRenderer wr) {}
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public void Render(WorldRenderer wr)
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{
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var wlr = Game.Renderer.WorldLineRenderer;
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var oldWidth = wlr.LineWidth;
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wlr.LineWidth = 3;
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wr.DrawRangeCircle(centerPosition, radius, contrastColor);
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wlr.LineWidth = 1;
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wr.DrawRangeCircle(centerPosition, radius, color);
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wlr.LineWidth = oldWidth;
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}
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public void RenderDebugGeometry(WorldRenderer wr) {}
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}
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}
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