diff --git a/OpenRA.Mods.RA/Buildings/BibLayer.cs b/OpenRA.Mods.RA/Buildings/BibLayer.cs index 415a08ae0a..121a2aecba 100755 --- a/OpenRA.Mods.RA/Buildings/BibLayer.cs +++ b/OpenRA.Mods.RA/Buildings/BibLayer.cs @@ -1,6 +1,6 @@ #region Copyright & License Information /* - * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) + * Copyright 2007-2013 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, @@ -19,12 +19,12 @@ namespace OpenRA.Mods.RA.Buildings { class BibLayerInfo : ITraitInfo { - public readonly string[] BibTypes = {"bib3", "bib2", "bib1"}; - public readonly int[] BibWidths = {2,3,4}; + public readonly string[] BibTypes = { "bib3", "bib2", "bib1" }; + public readonly int[] BibWidths = { 2, 3, 4 }; public object Create(ActorInitializer init) { return new BibLayer(init.self, this); } } - class BibLayer: IRenderOverlay, IWorldLoaded + class BibLayer : IRenderOverlay, IWorldLoaded { World world; BibLayerInfo info; @@ -36,10 +36,8 @@ namespace OpenRA.Mods.RA.Buildings this.info = info; bibSprites = info.BibTypes.Select(x => Game.modData.SpriteLoader.LoadAllSprites(x)).ToArray(); - self.World.ActorAdded += - a => { if (a.HasTrait()) DoBib(a,true); }; - self.World.ActorRemoved += - a => { if (a.HasTrait()) DoBib(a,false); }; + self.World.ActorAdded += a => DoBib(a, true); + self.World.ActorRemoved += a => DoBib(a, false); } public void WorldLoaded(World w) @@ -50,18 +48,21 @@ namespace OpenRA.Mods.RA.Buildings public void DoBib(Actor b, bool isAdd) { + if (!b.HasTrait()) + return; + var buildingInfo = b.Info.Traits.Get(); var size = buildingInfo.Dimensions.X; var bibOffset = buildingInfo.Dimensions.Y - 1; - int bib = Array.IndexOf(info.BibWidths,size); + int bib = Array.IndexOf(info.BibWidths, size); if (bib < 0) { Log.Write("debug", "Cannot bib {0}-wide building {1}", size, b.Info.Name); return; } - for (int i = 0; i < 2 * size; i++) + for (var i = 0; i < 2 * size; i++) { var p = b.Location + new CVec(i % size, i / size + bibOffset); if (isAdd) @@ -71,10 +72,11 @@ namespace OpenRA.Mods.RA.Buildings } } - public void Render( WorldRenderer wr ) + public void Render(WorldRenderer wr) { var pal = wr.Palette("terrain"); var cliprect = Game.viewport.WorldBounds(world); + foreach (var kv in tiles) { if (!cliprect.Contains(kv.Key.X, kv.Key.Y))