Add HotkeyManager class.
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40
OpenRA.Game/HotkeyDefinition.cs
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40
OpenRA.Game/HotkeyDefinition.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA
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{
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public sealed class HotkeyDefinition
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{
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public readonly string Name;
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public readonly Hotkey Default = Hotkey.Invalid;
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public readonly string Description = "";
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public readonly HashSet<string> Types = new HashSet<string>();
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public HotkeyDefinition(string name, MiniYaml node)
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{
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Name = name;
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if (!string.IsNullOrEmpty(node.Value))
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Default = FieldLoader.GetValue<Hotkey>("value", node.Value);
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var descriptionNode = node.Nodes.FirstOrDefault(n => n.Key == "Description");
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if (descriptionNode != null)
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Description = descriptionNode.Value.Value;
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var typesNode = node.Nodes.FirstOrDefault(n => n.Key == "Types");
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if (typesNode != null)
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Types = FieldLoader.GetValue<HashSet<string>>("Types", typesNode.Value.Value);
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}
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}
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}
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