Add HotkeyManager class.
This commit is contained in:
69
OpenRA.Game/HotkeyManager.cs
Normal file
69
OpenRA.Game/HotkeyManager.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenRA.FileSystem;
|
||||
|
||||
namespace OpenRA
|
||||
{
|
||||
public sealed class HotkeyManager
|
||||
{
|
||||
readonly KeySettings settings;
|
||||
readonly Dictionary<string, HotkeyDefinition> keys = new Dictionary<string, HotkeyDefinition>();
|
||||
|
||||
public HotkeyManager(IReadOnlyFileSystem fileSystem, KeySettings settings, Manifest manifest)
|
||||
{
|
||||
this.settings = settings;
|
||||
|
||||
var keyDefinitions = MiniYaml.Load(fileSystem, manifest.Hotkeys, null);
|
||||
foreach (var kd in keyDefinitions)
|
||||
keys[kd.Key] = new HotkeyDefinition(kd.Key, kd.Value);
|
||||
}
|
||||
|
||||
internal Func<Hotkey> GetHotkeyReference(string name)
|
||||
{
|
||||
var ret = settings.GetHotkeyReference(name);
|
||||
if (ret != null)
|
||||
return ret;
|
||||
|
||||
HotkeyDefinition keyDefinition;
|
||||
if (keys.TryGetValue(name, out keyDefinition))
|
||||
return () => keyDefinition.Default;
|
||||
|
||||
// Not a mod-defined hotkey, so try and parse as a hardcoded definition
|
||||
Hotkey key;
|
||||
if (!Hotkey.TryParse(name, out key))
|
||||
key = Hotkey.Invalid;
|
||||
|
||||
return () => key;
|
||||
}
|
||||
|
||||
public void Set(string name, Hotkey value)
|
||||
{
|
||||
var field = settings.GetType().GetField(name + "Key");
|
||||
if (field == null)
|
||||
return;
|
||||
|
||||
field.SetValue(settings, value);
|
||||
}
|
||||
|
||||
public HotkeyReference this[string name]
|
||||
{
|
||||
get
|
||||
{
|
||||
return new HotkeyReference(GetHotkeyReference(name));
|
||||
}
|
||||
}
|
||||
|
||||
public IEnumerable<HotkeyDefinition> Definitions { get { return keys.Values; } }
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user