hack around the local player being set in replays
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@@ -48,7 +48,8 @@ namespace OpenRA
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public void SetLocalPlayer(int index)
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public void SetLocalPlayer(int index)
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{
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{
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localPlayerIndex = index;
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if (!(orderManager.Connection is ReplayConnection))
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localPlayerIndex = index;
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}
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}
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public readonly Actor WorldActor;
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public readonly Actor WorldActor;
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