diff --git a/mods/cnc/rules/aircraft.yaml b/mods/cnc/rules/aircraft.yaml index 8334b8c184..4124243075 100644 --- a/mods/cnc/rules/aircraft.yaml +++ b/mods/cnc/rules/aircraft.yaml @@ -67,7 +67,7 @@ HELI: TurnSpeed: 28 Speed: 180 Health: - HP: 12000 + HP: 12500 Armor: Type: Light RevealsShroud: diff --git a/mods/cnc/rules/defaults.yaml b/mods/cnc/rules/defaults.yaml index eedb947486..183221e510 100644 --- a/mods/cnc/rules/defaults.yaml +++ b/mods/cnc/rules/defaults.yaml @@ -548,9 +548,9 @@ Inherits@selection: ^SelectableCombatUnit Huntable: Health: - HP: 30000 + HP: 40000 Armor: - Type: Wood + Type: Light RevealsShroud: Range: 6c0 Mobile: @@ -992,9 +992,9 @@ Inherits@1: ^ClassicFacingSpriteActor Interactable: Health: - HP: 14000 + HP: 28000 Armor: - Type: Light + Type: Heavy HiddenUnderFog: Type: CenterPosition AlwaysVisibleRelationships: None @@ -1029,14 +1029,14 @@ Sequence: 1 IsDecoration: True ChangesHealth: - Step: -100 + Step: -200 StartIfBelow: 101 Delay: 6 ^LightHusk: Inherits: ^Husk Health: - HP: 2000 + HP: 4000 ^HelicopterHusk: Inherits: ^CommonHuskDefaults diff --git a/mods/cnc/rules/vehicles.yaml b/mods/cnc/rules/vehicles.yaml index b855d2a635..519b7c3cd4 100644 --- a/mods/cnc/rules/vehicles.yaml +++ b/mods/cnc/rules/vehicles.yaml @@ -110,7 +110,7 @@ APC: Queue: Vehicle.GDI Description: Armed infantry transport.\nCan attack Aircraft.\n Strong vs Vehicles\n Weak vs Infantry Mobile: - TurnSpeed: 20 + TurnSpeed: 28 Speed: 132 PauseOnCondition: notmobile Health: @@ -629,7 +629,7 @@ STNK: Inherits@EXPERIENCE: ^GainsExperience Inherits@AUTOTARGET: ^AutoTargetAllAssaultMove Valued: - Cost: 1000 + Cost: 900 Tooltip: Name: Stealth Tank UpdatesPlayerStatistics: @@ -648,7 +648,7 @@ STNK: Health: HP: 15000 Repairable: - HpPerStep: 682 + HpPerStep: 758 Armor: Type: Light RevealsShroud: diff --git a/mods/cnc/weapons/missiles.yaml b/mods/cnc/weapons/missiles.yaml index 5327e342bc..39a49e3692 100644 --- a/mods/cnc/weapons/missiles.yaml +++ b/mods/cnc/weapons/missiles.yaml @@ -65,6 +65,7 @@ Rockets: BikeRockets: Inherits: ^MissileWeapon + ReloadDelay: 60 Burst: 2 BurstDelays: 10 Projectile: Missile diff --git a/mods/cnc/weapons/smallcaliber.yaml b/mods/cnc/weapons/smallcaliber.yaml index d3a0c673fe..054ae8d803 100644 --- a/mods/cnc/weapons/smallcaliber.yaml +++ b/mods/cnc/weapons/smallcaliber.yaml @@ -1,7 +1,7 @@ Sniper: Report: ramgun2.aud ValidTargets: Ground, Infantry - InvalidTargets: Vehicle, Water, Structure, Wall, Husk + InvalidTargets: Vehicle, Water, Structure, Wall, Husk, Creep ReloadDelay: 40 Range: 8c0 Projectile: Bullet @@ -72,7 +72,7 @@ HeliAGGun: Damage: 2000 Versus: None: 100 - Wood: 50 + Wood: 75 Light: 75 Heavy: 25 DamageTypes: Prone80Percent, TriggerProne, RippedApartDeath @@ -175,6 +175,6 @@ APCGun.AA: Warhead@1Dam: SpreadDamage ValidTargets: Air Versus: - Light: 140 + Light: 125 Warhead@2Eff: CreateEffect Explosions: small_poof