readonly most of Player's state; setup for non-index player palettes (neutral)
This commit is contained in:
@@ -32,12 +32,16 @@ namespace OpenRA
|
|||||||
public class Player
|
public class Player
|
||||||
{
|
{
|
||||||
public Actor PlayerActor;
|
public Actor PlayerActor;
|
||||||
public int PaletteIndex;
|
|
||||||
public int Kills;
|
public int Kills;
|
||||||
public string PlayerName;
|
|
||||||
public string InternalName;
|
public readonly string Palette;
|
||||||
public CountryInfo Country;
|
public readonly Color Color;
|
||||||
|
|
||||||
|
public readonly string PlayerName;
|
||||||
|
public readonly string InternalName;
|
||||||
|
public readonly CountryInfo Country;
|
||||||
public readonly int Index;
|
public readonly int Index;
|
||||||
|
|
||||||
public int Cash = 10000;
|
public int Cash = 10000;
|
||||||
public int Ore = 0;
|
public int Ore = 0;
|
||||||
public int OreCapacity;
|
public int OreCapacity;
|
||||||
@@ -60,16 +64,6 @@ namespace OpenRA
|
|||||||
PlayerColors.Add(new Tuple<string, string, Color>(palette, name, c));
|
PlayerColors.Add(new Tuple<string, string, Color>(palette, name, c));
|
||||||
}
|
}
|
||||||
|
|
||||||
public Color Color
|
|
||||||
{
|
|
||||||
get { return PlayerColors[PaletteIndex].c; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public string Palette
|
|
||||||
{
|
|
||||||
get { return PlayerColors[PaletteIndex].a; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public Shroud Shroud;
|
public Shroud Shroud;
|
||||||
|
|
||||||
public Player( World world, int index, Session.Client client )
|
public Player( World world, int index, Session.Client client )
|
||||||
@@ -80,7 +74,9 @@ namespace OpenRA
|
|||||||
this.Index = index;
|
this.Index = index;
|
||||||
this.InternalName = "Multi{0}".F(index);
|
this.InternalName = "Multi{0}".F(index);
|
||||||
|
|
||||||
this.PaletteIndex = client != null ? client.PaletteIndex : index;
|
var paletteIndex = client != null ? client.PaletteIndex : index;
|
||||||
|
this.Palette = PlayerColors[paletteIndex].a;
|
||||||
|
this.Color = PlayerColors[paletteIndex].c;
|
||||||
this.PlayerName = client != null ? client.Name : "Player {0}".F(index+1);
|
this.PlayerName = client != null ? client.Name : "Player {0}".F(index+1);
|
||||||
this.Country = world.GetCountries()
|
this.Country = world.GetCountries()
|
||||||
.FirstOrDefault( c => client != null && client.Country == c.Name )
|
.FirstOrDefault( c => client != null && client.Country == c.Name )
|
||||||
|
|||||||
@@ -173,7 +173,7 @@ namespace OpenRA.Traits
|
|||||||
if ( weapon.RenderAsLaser )
|
if ( weapon.RenderAsLaser )
|
||||||
{
|
{
|
||||||
// TODO: This is a hack; should probably use a particular palette index
|
// TODO: This is a hack; should probably use a particular palette index
|
||||||
Color bc = (weapon.UsePlayerColor) ? Player.PlayerColors[self.Owner.PaletteIndex].c : Color.Red;
|
Color bc = (weapon.UsePlayerColor) ? self.Owner.Color : Color.Red;
|
||||||
self.World.Add(new LaserZap(firePos, thisTarget.CenterLocation.ToInt2(), weapon.BeamRadius, bc));
|
self.World.Add(new LaserZap(firePos, thisTarget.CenterLocation.ToInt2(), weapon.BeamRadius, bc));
|
||||||
}
|
}
|
||||||
if( weapon.RenderAsTesla )
|
if( weapon.RenderAsTesla )
|
||||||
|
|||||||
Reference in New Issue
Block a user