tidy uid->map lookup in ServerBrowser implementations
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@@ -105,19 +105,13 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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if (game == null)
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return "";
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var map = GetMap(game.Map);
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var map = Game.modData.FindMapByUid(game.Map);
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return map == null ? "{0}".F(currentServer.Players) : "{0} / {1}".F(currentServer.Players, map.PlayerCount);
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}
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Map CurrentMap()
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{
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return (currentServer == null) ? null : GetMap(currentServer.Map);
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}
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static Map GetMap(string uid)
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{
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return (!Game.modData.AvailableMaps.ContainsKey(uid))
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? null : Game.modData.AvailableMaps[uid];
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return (currentServer == null) ? null : Game.modData.FindMapByUid(currentServer.Map);
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}
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public void RefreshServerList(Widget panel, IEnumerable<GameServer> games)
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@@ -151,7 +145,11 @@ namespace OpenRA.Mods.Cnc.Widgets.Logic
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var item = ScrollItemWidget.Setup(serverTemplate, () => currentServer == game, () => currentServer = game);
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item.GetWidget<LabelWidget>("TITLE").GetText = () => game.Name;
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// TODO: Use game.MapTitle once the server supports it
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item.GetWidget<LabelWidget>("MAP").GetText = () => {var map = GetMap(game.Map); return map == null ? "Unknown" : map.Title;};
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item.GetWidget<LabelWidget>("MAP").GetText = () =>
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{
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var map = Game.modData.FindMapByUid(game.Map);
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return map == null ? "Unknown" : map.Title;
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};
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// TODO: Use game.MaxPlayers once the server supports it
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item.GetWidget<LabelWidget>("PLAYERS").GetText = () => GetPlayersLabel(game);
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item.GetWidget<LabelWidget>("IP").GetText = () => game.Address;
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