lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds
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@@ -111,5 +111,10 @@ namespace OpenRa.Game
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{
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return new Order(subject, "BuildUnit", null, null, int2.Zero, unitName, Cursor.Default);
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}
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public static Order DeliverOre(Actor subject, Actor target)
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{
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return new Order(subject.Owner, "DeliverOre", subject, target, int2.Zero, null, Cursor.Enter);
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}
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}
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}
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