lots of stuff: harvester, acceptsore, half-destroyed buildings, building sounds
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@@ -7,8 +7,10 @@ using IjwFramework.Types;
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namespace OpenRa.Game.Traits
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{
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enum DamageState { Normal, Half, Dead };
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interface ITick { void Tick(Actor self); }
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interface IRender { IEnumerable<Pair<Sprite, float2>> Render(Actor self); }
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interface IOrder { Order Order(Actor self, int2 xy, bool lmb, Actor underCursor); }
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interface INotifyRemoved { void Removed(Actor self); }
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interface INotifyDamage { void Damaged(Actor self, DamageState ds); }
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}
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