Cleaned RA yaml rules.
Sanitized defaults.
This commit is contained in:
@@ -93,11 +93,24 @@
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MustBeDestroyed:
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Voiced:
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VoiceSet: VehicleVoice
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Parachutable:
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ParachuteOffset: 0,0,200
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KilledOnImpassableTerrain: true
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ParachuteSequence: parach
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ShadowSequence:
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GroundCorpseSequence:
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GroundCorpsePalette:
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WaterCorpseSequence:
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WaterCorpsePalette:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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WithFacingSpriteBody:
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AutoSelectionSize:
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RenderSprites:
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^Tank:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Inherits@3: ^IronCurtainable
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Inherits: ^Vehicle
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Mobile:
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Crushes: wall, mine, crate
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TerrainSpeeds:
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@@ -108,66 +121,25 @@
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Ore: 70
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Gems: 70
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Beach: 70
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ROT: 5
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SelectionDecorations:
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Selectable:
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Bounds: 24, 24
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TargetableUnit:
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TargetTypes: Ground, C4, Repair, Tank
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Repairable:
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Chronoshiftable:
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Passenger:
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CargoType: Vehicle
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AttackMove:
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HiddenUnderFog:
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ActorLostNotification:
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ProximityCaptor:
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Types: Tank
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GivesBounty:
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GpsDot:
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String: Vehicle
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WithSmoke:
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Guard:
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Guardable:
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Tooltip:
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GenericName: Tank
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EjectOnDeath:
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PilotActor: e1
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SuccessRate: 20
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EjectOnGround: true
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EjectInAir: false
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AllowUnsuitableCell: false
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Capturable:
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Type: vehicle
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CaptureThreshold: 1
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CancelActivity: True
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CaptureNotification:
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Notification: UnitStolen
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MustBeDestroyed:
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Parachutable:
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ParachuteOffset: 0,0,200
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KilledOnImpassableTerrain: true
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ParachuteSequence: parach
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ParachuteOpenSequence: open
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ParachuteIdleSequence: idle
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ShadowSequence:
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GroundCorpseSequence:
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GroundCorpsePalette:
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WaterCorpseSequence:
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WaterCorpsePalette:
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Voiced:
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VoiceSet: VehicleVoice
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^Infantry:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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Health:
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Radius: 128
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HP: 25
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Armor:
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Type: None
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RevealsShroud:
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Range: 4c0
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Mobile:
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Speed: 56
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Crushes: mine, crate
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SharesCell: true
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TerrainSpeeds:
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@@ -183,10 +155,6 @@
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Bounds: 12,18,0,-8
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TargetableUnit:
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TargetTypes: Ground, Infantry, Disguise
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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RenderSprites:
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WithInfantryBody:
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WithDeathAnimation:
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@@ -198,14 +166,11 @@
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FireDeath: 5
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ElectricityDeath: 6
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CrushedSequence: die-crushed
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AutoTarget:
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AttackMove:
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Passenger:
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CargoType: Infantry
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HiddenUnderFog:
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ActorLostNotification:
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ProximityCaptor:
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Types: Infantry
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GivesBounty:
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GpsDot:
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String: Infantry
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@@ -245,10 +210,45 @@
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WaterCorpseSequence: small_splash
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Cloneable:
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Types: Infantry
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MustBeDestroyed:
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Voiced:
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VoiceSet: GenericVoice
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^Soldier:
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Inherits: ^Infantry
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MustBeDestroyed:
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AutoTarget:
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ProximityCaptor:
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Types: Infantry
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TakeCover:
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DamageModifiers:
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Prone50Percent: 50
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DamageTriggers: TriggerProne
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WithInfantryBody:
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IdleSequences: idle1,idle2
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StandSequences: stand,stand2
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^CivInfantry:
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Inherits: ^Infantry
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Selectable:
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Class: CivInfantry
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Valued:
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Cost: 10
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Tooltip:
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Name: Civilian
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GenericVisibility: None
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RevealsShroud:
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Range: 2c0
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ProximityCaptor:
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Types: CivilianInfantry
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ScaredyCat:
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Voiced:
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VoiceSet: CivilianMaleVoice
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^ArmedCivilian:
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Armament:
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Weapon: Pistol
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AttackFrontal:
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^Ship:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^GainsExperience
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@@ -269,9 +269,14 @@
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ProximityCaptor:
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Types: Ship
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GivesBounty:
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Chronoshiftable:
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RepairableNear:
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GpsDot:
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String: Ship
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WithSmoke:
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Explodes:
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Weapon: UnitExplodeShip
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EmptyWeapon: UnitExplodeShip
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Guard:
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Guardable:
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Tooltip:
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@@ -281,6 +286,9 @@
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ExcludeTilesets: INTERIOR
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Voiced:
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VoiceSet: VehicleVoice
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AutoSelectionSize:
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RenderSprites:
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WithFacingSpriteBody:
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^Plane:
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Inherits@1: ^ExistsInWorld
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@@ -314,6 +322,9 @@
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Tooltip:
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GenericName: Plane
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WithShadow:
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RenderSprites:
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WithFacingSpriteBody:
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AutoSelectionSize:
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MustBeDestroyed:
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Voiced:
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VoiceSet: GenericVoice
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@@ -326,7 +337,7 @@
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String: Helicopter
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Hovers:
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^Building:
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^BasicBuilding:
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Inherits@1: ^ExistsInWorld
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Inherits@2: ^IronCurtainable
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SelectionDecorations:
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@@ -339,37 +350,40 @@
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Footprint: x
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TerrainTypes: Clear,Road
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RequiresBaseProvider: True
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GivesBuildableArea:
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ExternalCapturable:
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ExternalCapturableBar:
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SoundOnDamageTransition:
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DamagedSounds: kaboom1.aud
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DestroyedSounds: kaboom22.aud
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RenderBuilding:
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WithMakeAnimation:
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WithBuildingExplosion:
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RepairableBuilding:
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EngineerRepairable:
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EmitInfantryOnSell:
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ActorTypes: e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e6,e6,e6,e6,e6
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MustBeDestroyed:
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RequiredForShortGame: true
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CaptureNotification:
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ShakeOnDeath:
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ProximityCaptor:
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Types: Building
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Sellable:
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SellSounds: cashturn.aud
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AcceptsSupplies:
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GivesBounty:
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Guardable:
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Range: 3
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FrozenUnderFog:
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Tooltip:
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GenericName: Structure
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Demolishable:
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^Building:
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Inherits: ^BasicBuilding
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GivesBuildableArea:
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RepairableBuilding:
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EngineerRepairable:
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AcceptsSupplies:
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WithMakeAnimation:
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ExternalCapturable:
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ExternalCapturableBar:
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EmitInfantryOnSell:
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ActorTypes: e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e6,e6,e6,e6,e6
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MustBeDestroyed:
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RequiredForShortGame: true
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GpsDot:
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String: Structure
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Demolishable:
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Sellable:
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SellSounds: cashturn.aud
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^Defense:
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Inherits: ^Building
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@@ -413,9 +427,7 @@
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ScriptTriggers:
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^TechBuilding:
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Inherits: ^Building
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-RepairableBuilding:
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-EngineerRepairable:
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Inherits: ^BasicBuilding
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Health:
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HP: 400
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Armor:
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@@ -425,16 +437,8 @@
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GenericVisibility: None
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ProximityCaptor:
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Types: CivilianBuilding
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-WithMakeAnimation:
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-AcceptsSupplies:
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-GivesBuildableArea:
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-Sellable:
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-ExternalCapturable:
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-ExternalCapturableBar:
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FrozenUnderFog:
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StartsRevealed: true
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-GpsDot:
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-MustBeDestroyed:
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^FakeBuilding:
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Inherits: ^Building
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@@ -463,32 +467,6 @@
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TargetableBuilding:
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TargetTypes: Ground, DetonateAttack
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^CivInfantry:
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Inherits: ^Infantry
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Selectable:
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Class: CivInfantry
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Valued:
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Cost: 70
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Tooltip:
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Name: Civilian
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GenericVisibility: None
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Health:
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HP: 20
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Mobile:
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Speed: 56
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RevealsShroud:
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Range: 2c0
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Armament:
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Weapon: Pistol
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AttackFrontal:
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ProximityCaptor:
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Types: CivilianInfantry
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WithInfantryBody:
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ScaredyCat:
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Voiced:
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VoiceSet: CivilianMaleVoice
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-TakeCover:
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^CivBuilding:
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Inherits: ^TechBuilding
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RenderBuilding:
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@@ -533,27 +511,27 @@
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EditorTilesetFilter:
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ExcludeTilesets: INTERIOR
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^Husk:
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Husk:
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AllowedTerrain: Clear, Rough, Road, Ore, Gems, Beach
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WithFacingSpriteBody:
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^BasicHusk:
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Health:
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HP: 280
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Armor:
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Type: Heavy
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HiddenUnderFog:
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BodyOrientation:
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AutoTargetIgnore:
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ScriptTriggers:
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RenderSprites:
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WithFacingSpriteBody:
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AutoSelectionSize:
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^Husk:
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Inherits: ^BasicHusk
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Husk:
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AllowedTerrain: Clear, Rough, Road, Ore, Gems, Beach
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Burns:
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Damage: 2
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ProximityCaptor:
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Types: Husk
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BodyOrientation:
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Chronoshiftable:
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TargetableUnit:
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TargetTypes: Ground
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RequiresForceFire: true
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Tooltip:
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GenericName: Destroyed Vehicle
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AutoTargetIgnore:
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Capturable:
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Type: husk
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AllowAllies: true
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@@ -561,31 +539,28 @@
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TransformOnCapture:
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ForceHealthPercentage: 25
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DisabledOverlay:
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ScriptTriggers:
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AutoSelectionSize:
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RenderSprites:
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^HelicopterHusk:
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Inherits: ^Husk
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-Husk:
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-Burns:
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FallsToEarth:
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Spins: True
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Moves: False
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-TargetableUnit:
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-Capturable:
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-TransformOnCapture:
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TargetableUnit:
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TargetTypes: Ground
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RequiresForceFire: true
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Chronoshiftable:
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Tooltip:
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GenericName: Destroyed Vehicle
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^PlaneHusk:
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Inherits: ^Husk
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-Husk:
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-Burns:
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Inherits: ^BasicHusk
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WithShadow:
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Tooltip:
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GenericName: Destroyed Plane
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FallsToEarth:
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Spins: False
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Moves: True
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-TargetableUnit:
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-Capturable:
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-TransformOnCapture:
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^HelicopterHusk:
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Inherits: ^BasicHusk
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WithShadow:
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Tooltip:
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GenericName: Destroyed Helicopter
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FallsToEarth:
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^Bridge:
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HiddenUnderShroud:
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Reference in New Issue
Block a user