Cleaned RA yaml rules.

Sanitized defaults.
This commit is contained in:
reaperrr
2015-06-20 01:03:56 +02:00
parent 699822cd51
commit f9fc60a3be
8 changed files with 160 additions and 462 deletions

View File

@@ -10,7 +10,6 @@ BADR:
ROT: 5 ROT: 5
Speed: 149 Speed: 149
Repulsable: False Repulsable: False
WithFacingSpriteBody:
Cargo: Cargo:
MaxWeight: 10 MaxWeight: 10
-Selectable: -Selectable:
@@ -33,8 +32,6 @@ BADR:
-EjectOnDeath: -EjectOnDeath:
-GpsDot: -GpsDot:
RejectsOrders: RejectsOrders:
AutoSelectionSize:
RenderSprites:
BADR.Bomber: BADR.Bomber:
Inherits: ^Plane Inherits: ^Plane
@@ -51,7 +48,6 @@ BADR.Bomber:
Repulsable: False Repulsable: False
AmmoPool: AmmoPool:
Ammo: 7 Ammo: 7
WithFacingSpriteBody:
-Selectable: -Selectable:
-Voiced: -Voiced:
-GainsExperience: -GainsExperience:
@@ -72,7 +68,6 @@ BADR.Bomber:
-EjectOnDeath: -EjectOnDeath:
-GpsDot: -GpsDot:
RejectsOrders: RejectsOrders:
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: badr Image: badr
@@ -110,7 +105,6 @@ MIG:
TargetWhenIdle: false TargetWhenIdle: false
TargetWhenDamaged: false TargetWhenDamaged: false
EnableStances: false EnableStances: false
WithFacingSpriteBody:
AmmoPool: AmmoPool:
Ammo: 8 Ammo: 8
ReturnOnIdle: ReturnOnIdle:
@@ -127,9 +121,6 @@ MIG:
SmokeTrailWhenDamaged: SmokeTrailWhenDamaged:
Offset: -853,0,171 Offset: -853,0,171
Interval: 2 Interval: 2
AutoSelectionSize:
RenderSprites:
CameraPitch: 99
YAK: YAK:
Inherits: ^Plane Inherits: ^Plane
@@ -170,7 +161,6 @@ YAK:
TargetWhenIdle: false TargetWhenIdle: false
TargetWhenDamaged: false TargetWhenDamaged: false
EnableStances: false EnableStances: false
WithFacingSpriteBody:
AmmoPool: AmmoPool:
Ammo: 18 Ammo: 18
PipCount: 6 PipCount: 6
@@ -186,9 +176,6 @@ YAK:
SmokeTrailWhenDamaged: SmokeTrailWhenDamaged:
Offset: -853,0,0 Offset: -853,0,0
Interval: 2 Interval: 2
AutoSelectionSize:
RenderSprites:
CameraPitch: 99
TRAN: TRAN:
Inherits: ^Helicopter Inherits: ^Helicopter
@@ -216,7 +203,6 @@ TRAN:
Speed: 112 Speed: 112
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach LandableTerrainTypes: Clear,Rough,Road,Ore,Beach
AltitudeVelocity: 0c100 AltitudeVelocity: 0c100
WithFacingSpriteBody:
WithRotor@PRIMARY: WithRotor@PRIMARY:
Offset: -597,0,341 Offset: -597,0,341
Sequence: rotor2 Sequence: rotor2
@@ -229,8 +215,6 @@ TRAN:
PipCount: 8 PipCount: 8
LeavesHusk: LeavesHusk:
HuskActor: TRAN.Husk HuskActor: TRAN.Husk
AutoSelectionSize:
RenderSprites:
HELI: HELI:
Inherits: ^Helicopter Inherits: ^Helicopter
@@ -267,7 +251,6 @@ HELI:
Speed: 149 Speed: 149
AutoTarget: AutoTarget:
InitialStance: HoldFire InitialStance: HoldFire
WithFacingSpriteBody:
WithRotor: WithRotor:
Offset: 0,0,85 Offset: 0,0,85
AmmoPool: AmmoPool:
@@ -278,8 +261,6 @@ HELI:
HuskActor: HELI.Husk HuskActor: HELI.Husk
SmokeTrailWhenDamaged: SmokeTrailWhenDamaged:
Offset: -427,0,0 Offset: -427,0,0
AutoSelectionSize:
RenderSprites:
HIND: HIND:
Inherits: ^Helicopter Inherits: ^Helicopter
@@ -319,7 +300,6 @@ HIND:
Speed: 112 Speed: 112
AutoTarget: AutoTarget:
InitialStance: HoldFire InitialStance: HoldFire
WithFacingSpriteBody:
WithRotor: WithRotor:
AmmoPool: AmmoPool:
Ammo: 24 Ammo: 24
@@ -332,8 +312,6 @@ HIND:
HuskActor: HIND.Husk HuskActor: HIND.Husk
SmokeTrailWhenDamaged: SmokeTrailWhenDamaged:
Offset: -427,0,0 Offset: -427,0,0
AutoSelectionSize:
RenderSprites:
U2: U2:
Inherits: ^Plane Inherits: ^Plane
@@ -346,7 +324,6 @@ U2:
Speed: 373 Speed: 373
Repulsable: False Repulsable: False
MaximumPitch: 56 MaximumPitch: 56
WithFacingSpriteBody:
AttackBomber: AttackBomber:
-Selectable: -Selectable:
-Voiced: -Voiced:
@@ -362,6 +339,4 @@ U2:
Offset: -1c43,0,0 Offset: -1c43,0,0
Interval: 2 Interval: 2
RejectsOrders: RejectsOrders:
AutoSelectionSize:
RenderSprites:

View File

@@ -1,5 +1,7 @@
C1: C1:
Inherits: ^CivInfantry Inherits@1: ^CivInfantry
Inherits@2: ^ArmedCivilian
AutoTarget:
C2: C2:
Inherits: ^CivInfantry Inherits: ^CivInfantry
@@ -11,7 +13,6 @@ C3:
C4: C4:
Inherits: ^CivInfantry Inherits: ^CivInfantry
WithInfantryBody:
RenderSprites: RenderSprites:
Image: C2 Image: C2
Voiced: Voiced:
@@ -19,27 +20,25 @@ C4:
C5: C5:
Inherits: ^CivInfantry Inherits: ^CivInfantry
WithInfantryBody:
RenderSprites: RenderSprites:
Image: C1 Image: C1
C6: C6:
Inherits: ^CivInfantry Inherits: ^CivInfantry
WithInfantryBody:
RenderSprites: RenderSprites:
Image: C2 Image: C2
Voiced: Voiced:
VoiceSet: CivilianFemaleVoice VoiceSet: CivilianFemaleVoice
C7: C7:
Inherits: ^CivInfantry Inherits@1: ^CivInfantry
WithInfantryBody: Inherits@2: ^ArmedCivilian
AutoTarget:
RenderSprites: RenderSprites:
Image: C1 Image: C1
C8: C8:
Inherits: ^CivInfantry Inherits: ^CivInfantry
WithInfantryBody:
RenderSprites: RenderSprites:
Image: C2 Image: C2
Voiced: Voiced:
@@ -47,13 +46,11 @@ C8:
C9: C9:
Inherits: ^CivInfantry Inherits: ^CivInfantry
WithInfantryBody:
RenderSprites: RenderSprites:
Image: C1 Image: C1
C10: C10:
Inherits: ^CivInfantry Inherits: ^CivInfantry
WithInfantryBody:
RenderSprites: RenderSprites:
Image: C2 Image: C2
Voiced: Voiced:

View File

@@ -93,11 +93,24 @@
MustBeDestroyed: MustBeDestroyed:
Voiced: Voiced:
VoiceSet: VehicleVoice VoiceSet: VehicleVoice
Parachutable:
ParachuteOffset: 0,0,200
KilledOnImpassableTerrain: true
ParachuteSequence: parach
ShadowSequence:
GroundCorpseSequence:
GroundCorpsePalette:
WaterCorpseSequence:
WaterCorpsePalette:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
WithFacingSpriteBody:
AutoSelectionSize:
RenderSprites:
^Tank: ^Tank:
Inherits@1: ^ExistsInWorld Inherits: ^Vehicle
Inherits@2: ^GainsExperience
Inherits@3: ^IronCurtainable
Mobile: Mobile:
Crushes: wall, mine, crate Crushes: wall, mine, crate
TerrainSpeeds: TerrainSpeeds:
@@ -108,66 +121,25 @@
Ore: 70 Ore: 70
Gems: 70 Gems: 70
Beach: 70 Beach: 70
ROT: 5
SelectionDecorations:
Selectable:
Bounds: 24, 24
TargetableUnit: TargetableUnit:
TargetTypes: Ground, C4, Repair, Tank TargetTypes: Ground, C4, Repair, Tank
Repairable:
Chronoshiftable:
Passenger:
CargoType: Vehicle
AttackMove:
HiddenUnderFog:
ActorLostNotification:
ProximityCaptor: ProximityCaptor:
Types: Tank Types: Tank
GivesBounty:
GpsDot:
String: Vehicle
WithSmoke:
Guard:
Guardable:
Tooltip: Tooltip:
GenericName: Tank GenericName: Tank
EjectOnDeath:
PilotActor: e1
SuccessRate: 20
EjectOnGround: true
EjectInAir: false
AllowUnsuitableCell: false
Capturable:
Type: vehicle
CaptureThreshold: 1
CancelActivity: True
CaptureNotification:
Notification: UnitStolen
MustBeDestroyed:
Parachutable:
ParachuteOffset: 0,0,200
KilledOnImpassableTerrain: true
ParachuteSequence: parach
ParachuteOpenSequence: open
ParachuteIdleSequence: idle
ShadowSequence:
GroundCorpseSequence:
GroundCorpsePalette:
WaterCorpseSequence:
WaterCorpsePalette:
Voiced:
VoiceSet: VehicleVoice
^Infantry: ^Infantry:
Inherits@1: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^GainsExperience Inherits@2: ^GainsExperience
Health: Health:
Radius: 128 Radius: 128
HP: 25
Armor: Armor:
Type: None Type: None
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
Mobile: Mobile:
Speed: 56
Crushes: mine, crate Crushes: mine, crate
SharesCell: true SharesCell: true
TerrainSpeeds: TerrainSpeeds:
@@ -183,10 +155,6 @@
Bounds: 12,18,0,-8 Bounds: 12,18,0,-8
TargetableUnit: TargetableUnit:
TargetTypes: Ground, Infantry, Disguise TargetTypes: Ground, Infantry, Disguise
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
RenderSprites: RenderSprites:
WithInfantryBody: WithInfantryBody:
WithDeathAnimation: WithDeathAnimation:
@@ -198,14 +166,11 @@
FireDeath: 5 FireDeath: 5
ElectricityDeath: 6 ElectricityDeath: 6
CrushedSequence: die-crushed CrushedSequence: die-crushed
AutoTarget:
AttackMove: AttackMove:
Passenger: Passenger:
CargoType: Infantry CargoType: Infantry
HiddenUnderFog: HiddenUnderFog:
ActorLostNotification: ActorLostNotification:
ProximityCaptor:
Types: Infantry
GivesBounty: GivesBounty:
GpsDot: GpsDot:
String: Infantry String: Infantry
@@ -245,10 +210,45 @@
WaterCorpseSequence: small_splash WaterCorpseSequence: small_splash
Cloneable: Cloneable:
Types: Infantry Types: Infantry
MustBeDestroyed:
Voiced: Voiced:
VoiceSet: GenericVoice VoiceSet: GenericVoice
^Soldier:
Inherits: ^Infantry
MustBeDestroyed:
AutoTarget:
ProximityCaptor:
Types: Infantry
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand,stand2
^CivInfantry:
Inherits: ^Infantry
Selectable:
Class: CivInfantry
Valued:
Cost: 10
Tooltip:
Name: Civilian
GenericVisibility: None
RevealsShroud:
Range: 2c0
ProximityCaptor:
Types: CivilianInfantry
ScaredyCat:
Voiced:
VoiceSet: CivilianMaleVoice
^ArmedCivilian:
Armament:
Weapon: Pistol
AttackFrontal:
^Ship: ^Ship:
Inherits@1: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^GainsExperience Inherits@2: ^GainsExperience
@@ -269,9 +269,14 @@
ProximityCaptor: ProximityCaptor:
Types: Ship Types: Ship
GivesBounty: GivesBounty:
Chronoshiftable:
RepairableNear:
GpsDot: GpsDot:
String: Ship String: Ship
WithSmoke: WithSmoke:
Explodes:
Weapon: UnitExplodeShip
EmptyWeapon: UnitExplodeShip
Guard: Guard:
Guardable: Guardable:
Tooltip: Tooltip:
@@ -281,6 +286,9 @@
ExcludeTilesets: INTERIOR ExcludeTilesets: INTERIOR
Voiced: Voiced:
VoiceSet: VehicleVoice VoiceSet: VehicleVoice
AutoSelectionSize:
RenderSprites:
WithFacingSpriteBody:
^Plane: ^Plane:
Inherits@1: ^ExistsInWorld Inherits@1: ^ExistsInWorld
@@ -314,6 +322,9 @@
Tooltip: Tooltip:
GenericName: Plane GenericName: Plane
WithShadow: WithShadow:
RenderSprites:
WithFacingSpriteBody:
AutoSelectionSize:
MustBeDestroyed: MustBeDestroyed:
Voiced: Voiced:
VoiceSet: GenericVoice VoiceSet: GenericVoice
@@ -326,7 +337,7 @@
String: Helicopter String: Helicopter
Hovers: Hovers:
^Building: ^BasicBuilding:
Inherits@1: ^ExistsInWorld Inherits@1: ^ExistsInWorld
Inherits@2: ^IronCurtainable Inherits@2: ^IronCurtainable
SelectionDecorations: SelectionDecorations:
@@ -339,37 +350,40 @@
Footprint: x Footprint: x
TerrainTypes: Clear,Road TerrainTypes: Clear,Road
RequiresBaseProvider: True RequiresBaseProvider: True
GivesBuildableArea:
ExternalCapturable:
ExternalCapturableBar:
SoundOnDamageTransition: SoundOnDamageTransition:
DamagedSounds: kaboom1.aud DamagedSounds: kaboom1.aud
DestroyedSounds: kaboom22.aud DestroyedSounds: kaboom22.aud
RenderBuilding: RenderBuilding:
WithMakeAnimation:
WithBuildingExplosion: WithBuildingExplosion:
RepairableBuilding:
EngineerRepairable:
EmitInfantryOnSell:
ActorTypes: e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e6,e6,e6,e6,e6
MustBeDestroyed:
RequiredForShortGame: true
CaptureNotification: CaptureNotification:
ShakeOnDeath: ShakeOnDeath:
ProximityCaptor: ProximityCaptor:
Types: Building Types: Building
Sellable:
SellSounds: cashturn.aud
AcceptsSupplies:
GivesBounty: GivesBounty:
Guardable: Guardable:
Range: 3 Range: 3
FrozenUnderFog: FrozenUnderFog:
Tooltip: Tooltip:
GenericName: Structure GenericName: Structure
Demolishable:
^Building:
Inherits: ^BasicBuilding
GivesBuildableArea:
RepairableBuilding:
EngineerRepairable:
AcceptsSupplies:
WithMakeAnimation:
ExternalCapturable:
ExternalCapturableBar:
EmitInfantryOnSell:
ActorTypes: e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,e1,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,e6,e6,e6,e6,e6
MustBeDestroyed:
RequiredForShortGame: true
GpsDot: GpsDot:
String: Structure String: Structure
Demolishable: Sellable:
SellSounds: cashturn.aud
^Defense: ^Defense:
Inherits: ^Building Inherits: ^Building
@@ -413,9 +427,7 @@
ScriptTriggers: ScriptTriggers:
^TechBuilding: ^TechBuilding:
Inherits: ^Building Inherits: ^BasicBuilding
-RepairableBuilding:
-EngineerRepairable:
Health: Health:
HP: 400 HP: 400
Armor: Armor:
@@ -425,16 +437,8 @@
GenericVisibility: None GenericVisibility: None
ProximityCaptor: ProximityCaptor:
Types: CivilianBuilding Types: CivilianBuilding
-WithMakeAnimation:
-AcceptsSupplies:
-GivesBuildableArea:
-Sellable:
-ExternalCapturable:
-ExternalCapturableBar:
FrozenUnderFog: FrozenUnderFog:
StartsRevealed: true StartsRevealed: true
-GpsDot:
-MustBeDestroyed:
^FakeBuilding: ^FakeBuilding:
Inherits: ^Building Inherits: ^Building
@@ -463,32 +467,6 @@
TargetableBuilding: TargetableBuilding:
TargetTypes: Ground, DetonateAttack TargetTypes: Ground, DetonateAttack
^CivInfantry:
Inherits: ^Infantry
Selectable:
Class: CivInfantry
Valued:
Cost: 70
Tooltip:
Name: Civilian
GenericVisibility: None
Health:
HP: 20
Mobile:
Speed: 56
RevealsShroud:
Range: 2c0
Armament:
Weapon: Pistol
AttackFrontal:
ProximityCaptor:
Types: CivilianInfantry
WithInfantryBody:
ScaredyCat:
Voiced:
VoiceSet: CivilianMaleVoice
-TakeCover:
^CivBuilding: ^CivBuilding:
Inherits: ^TechBuilding Inherits: ^TechBuilding
RenderBuilding: RenderBuilding:
@@ -533,27 +511,27 @@
EditorTilesetFilter: EditorTilesetFilter:
ExcludeTilesets: INTERIOR ExcludeTilesets: INTERIOR
^Husk: ^BasicHusk:
Husk:
AllowedTerrain: Clear, Rough, Road, Ore, Gems, Beach
WithFacingSpriteBody:
Health: Health:
HP: 280 HP: 280
Armor: Armor:
Type: Heavy Type: Heavy
HiddenUnderFog: HiddenUnderFog:
BodyOrientation:
AutoTargetIgnore:
ScriptTriggers:
RenderSprites:
WithFacingSpriteBody:
AutoSelectionSize:
^Husk:
Inherits: ^BasicHusk
Husk:
AllowedTerrain: Clear, Rough, Road, Ore, Gems, Beach
Burns: Burns:
Damage: 2 Damage: 2
ProximityCaptor: ProximityCaptor:
Types: Husk Types: Husk
BodyOrientation:
Chronoshiftable:
TargetableUnit:
TargetTypes: Ground
RequiresForceFire: true
Tooltip:
GenericName: Destroyed Vehicle
AutoTargetIgnore:
Capturable: Capturable:
Type: husk Type: husk
AllowAllies: true AllowAllies: true
@@ -561,31 +539,28 @@
TransformOnCapture: TransformOnCapture:
ForceHealthPercentage: 25 ForceHealthPercentage: 25
DisabledOverlay: DisabledOverlay:
ScriptTriggers: TargetableUnit:
AutoSelectionSize: TargetTypes: Ground
RenderSprites: RequiresForceFire: true
Chronoshiftable:
^HelicopterHusk: Tooltip:
Inherits: ^Husk GenericName: Destroyed Vehicle
-Husk:
-Burns:
FallsToEarth:
Spins: True
Moves: False
-TargetableUnit:
-Capturable:
-TransformOnCapture:
^PlaneHusk: ^PlaneHusk:
Inherits: ^Husk Inherits: ^BasicHusk
-Husk: WithShadow:
-Burns: Tooltip:
GenericName: Destroyed Plane
FallsToEarth: FallsToEarth:
Spins: False Spins: False
Moves: True Moves: True
-TargetableUnit:
-Capturable: ^HelicopterHusk:
-TransformOnCapture: Inherits: ^BasicHusk
WithShadow:
Tooltip:
GenericName: Destroyed Helicopter
FallsToEarth:
^Bridge: ^Bridge:
HiddenUnderShroud: HiddenUnderShroud:

View File

@@ -2,12 +2,10 @@
Inherits: ^Husk Inherits: ^Husk
Tooltip: Tooltip:
Name: Husk (Light Tank) Name: Husk (Light Tank)
WithFacingSpriteBody:
ThrowsParticle@turret: ThrowsParticle@turret:
Anim: turret Anim: turret
TransformOnCapture: TransformOnCapture:
IntoActor: 1tnk IntoActor: 1tnk
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: 1tnk.destroyed Image: 1tnk.destroyed
@@ -15,12 +13,10 @@
Inherits: ^Husk Inherits: ^Husk
Tooltip: Tooltip:
Name: Husk (Medium Tank) Name: Husk (Medium Tank)
WithFacingSpriteBody:
ThrowsParticle@turret: ThrowsParticle@turret:
Anim: turret Anim: turret
TransformOnCapture: TransformOnCapture:
IntoActor: 2tnk IntoActor: 2tnk
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: 2tnk.destroyed Image: 2tnk.destroyed
@@ -28,12 +24,10 @@
Inherits: ^Husk Inherits: ^Husk
Tooltip: Tooltip:
Name: Husk (Heavy Tank) Name: Husk (Heavy Tank)
WithFacingSpriteBody:
ThrowsParticle@turret: ThrowsParticle@turret:
Anim: turret Anim: turret
TransformOnCapture: TransformOnCapture:
IntoActor: 3tnk IntoActor: 3tnk
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: 3tnk.destroyed Image: 3tnk.destroyed
@@ -41,12 +35,10 @@
Inherits: ^Husk Inherits: ^Husk
Tooltip: Tooltip:
Name: Husk (Mammoth Tank) Name: Husk (Mammoth Tank)
WithFacingSpriteBody:
ThrowsParticle@turret: ThrowsParticle@turret:
Anim: turret Anim: turret
TransformOnCapture: TransformOnCapture:
IntoActor: 4tnk IntoActor: 4tnk
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: 4tnk.destroyed Image: 4tnk.destroyed
@@ -54,10 +46,8 @@ HARV.FullHusk:
Inherits: ^Husk Inherits: ^Husk
Tooltip: Tooltip:
Name: Husk (Harvester) Name: Husk (Harvester)
WithFacingSpriteBody:
TransformOnCapture: TransformOnCapture:
IntoActor: harv IntoActor: harv
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: hhusk Image: hhusk
@@ -65,10 +55,8 @@ HARV.EmptyHusk:
Inherits: ^Husk Inherits: ^Husk
Tooltip: Tooltip:
Name: Husk (Harvester) Name: Husk (Harvester)
WithFacingSpriteBody:
TransformOnCapture: TransformOnCapture:
IntoActor: harv IntoActor: harv
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: hhusk2 Image: hhusk2
@@ -76,10 +64,8 @@ MCV.Husk:
Inherits: ^Husk Inherits: ^Husk
Tooltip: Tooltip:
Name: Husk (MCV) Name: Husk (MCV)
WithFacingSpriteBody:
TransformOnCapture: TransformOnCapture:
IntoActor: mcv IntoActor: mcv
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: mcvhusk Image: mcvhusk
@@ -87,13 +73,11 @@ MGG.Husk:
Inherits: ^Husk Inherits: ^Husk
Tooltip: Tooltip:
Name: Husk (Mobile Gap Generator) Name: Husk (Mobile Gap Generator)
WithFacingSpriteBody:
ThrowsParticle@spinner: ThrowsParticle@spinner:
Anim: spinner-idle Anim: spinner-idle
Offset: -299,0,171 Offset: -299,0,171
TransformOnCapture: TransformOnCapture:
IntoActor: mgg IntoActor: mgg
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: mgg.destroyed Image: mgg.destroyed
@@ -101,8 +85,6 @@ TRAN.Husk:
Inherits: ^HelicopterHusk Inherits: ^HelicopterHusk
Tooltip: Tooltip:
Name: Transport Helicopter Name: Transport Helicopter
WithFacingSpriteBody:
WithShadow:
Helicopter: Helicopter:
ROT: 4 ROT: 4
Speed: 149 Speed: 149
@@ -112,7 +94,6 @@ TRAN.Husk:
Offset: 597,0,213 Offset: 597,0,213
RevealsShroud: RevealsShroud:
Range: 12c0 Range: 12c0
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: tran Image: tran
@@ -120,11 +101,6 @@ TRAN.Husk1:
Inherits: ^Husk Inherits: ^Husk
Tooltip: Tooltip:
Name: Husk (Transport Helicopter) Name: Husk (Transport Helicopter)
WithFacingSpriteBody:
-TargetableUnit:
-Capturable:
-TransformOnCapture:
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: tran1husk Image: tran1husk
@@ -132,11 +108,6 @@ TRAN.Husk2:
Inherits: ^Husk Inherits: ^Husk
Tooltip: Tooltip:
Name: Husk (Transport Helicopter) Name: Husk (Transport Helicopter)
WithFacingSpriteBody:
-TargetableUnit:
-Capturable:
-TransformOnCapture:
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: tran2husk Image: tran2husk
@@ -144,8 +115,6 @@ BADR.Husk:
Inherits: ^PlaneHusk Inherits: ^PlaneHusk
Tooltip: Tooltip:
Name: Badger Name: Badger
WithFacingSpriteBody:
WithShadow:
Plane: Plane:
ROT: 5 ROT: 5
Speed: 149 Speed: 149
@@ -157,7 +126,6 @@ BADR.Husk:
Offset: -432,-560,0 Offset: -432,-560,0
Interval: 2 Interval: 2
MinDamage: Undamaged MinDamage: Undamaged
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: badr Image: badr
@@ -165,8 +133,6 @@ MIG.Husk:
Inherits: ^PlaneHusk Inherits: ^PlaneHusk
Tooltip: Tooltip:
Name: Mig Attack Plane Name: Mig Attack Plane
WithFacingSpriteBody:
WithShadow:
Contrail@1: Contrail@1:
Offset: -598,-683,0 Offset: -598,-683,0
Contrail@2: Contrail@2:
@@ -180,17 +146,13 @@ MIG.Husk:
MinDamage: Undamaged MinDamage: Undamaged
RevealsShroud: RevealsShroud:
Range: 12c0 Range: 12c0
AutoSelectionSize:
RenderSprites: RenderSprites:
CameraPitch: 99
Image: mig Image: mig
YAK.Husk: YAK.Husk:
Inherits: ^PlaneHusk Inherits: ^PlaneHusk
Tooltip: Tooltip:
Name: Yak Attack Plane Name: Yak Attack Plane
WithFacingSpriteBody:
WithShadow:
Contrail: Contrail:
Offset: -853,0,0 Offset: -853,0,0
Plane: Plane:
@@ -202,17 +164,13 @@ YAK.Husk:
MinDamage: Undamaged MinDamage: Undamaged
RevealsShroud: RevealsShroud:
Range: 10c0 Range: 10c0
AutoSelectionSize:
RenderSprites: RenderSprites:
CameraPitch: 99
Image: yak Image: yak
HELI.Husk: HELI.Husk:
Inherits: ^HelicopterHusk Inherits: ^HelicopterHusk
Tooltip: Tooltip:
Name: Longbow Name: Longbow
WithFacingSpriteBody:
WithShadow:
Helicopter: Helicopter:
ROT: 4 ROT: 4
Speed: 149 Speed: 149
@@ -223,7 +181,6 @@ HELI.Husk:
MinDamage: Undamaged MinDamage: Undamaged
RevealsShroud: RevealsShroud:
Range: 12c0 Range: 12c0
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: heli Image: heli
@@ -231,8 +188,6 @@ HIND.Husk:
Inherits: ^HelicopterHusk Inherits: ^HelicopterHusk
Tooltip: Tooltip:
Name: Hind Name: Hind
WithFacingSpriteBody:
WithShadow:
Helicopter: Helicopter:
ROT: 4 ROT: 4
Speed: 112 Speed: 112
@@ -242,14 +197,11 @@ HIND.Husk:
MinDamage: Undamaged MinDamage: Undamaged
RevealsShroud: RevealsShroud:
Range: 10c0 Range: 10c0
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: hind Image: hind
U2.Husk: U2.Husk:
Inherits: ^PlaneHusk Inherits: ^PlaneHusk
WithFacingSpriteBody:
WithShadow:
Plane: Plane:
ROT: 7 ROT: 7
Speed: 373 Speed: 373
@@ -261,7 +213,6 @@ U2.Husk:
Offset: -1c43,0,0 Offset: -1c43,0,0
Interval: 2 Interval: 2
MinDamage: Undamaged MinDamage: Undamaged
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: u2 Image: u2

View File

@@ -1,5 +1,5 @@
DOG: DOG:
Inherits: ^Infantry Inherits: ^Soldier
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Dog BuildAtProductionType: Dog
@@ -36,7 +36,7 @@ DOG:
TargetTypes: Ground, Infantry TargetTypes: Ground, Infantry
WithInfantryBody: WithInfantryBody:
AttackSequence: shoot AttackSequence: shoot
IdleSequences: idle1,idle2 StandSequences: stand
IgnoresDisguise: IgnoresDisguise:
DetectCloaked: DetectCloaked:
Range: 5 Range: 5
@@ -45,7 +45,7 @@ DOG:
-TakeCover: -TakeCover:
E1: E1:
Inherits: ^Infantry Inherits: ^Soldier
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
@@ -58,8 +58,6 @@ E1:
Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
Health: Health:
HP: 50 HP: 50
Mobile:
Speed: 56
Armament@PRIMARY: Armament@PRIMARY:
Weapon: M1Carbine Weapon: M1Carbine
Armament@GARRISONED: Armament@GARRISONED:
@@ -67,14 +65,11 @@ E1:
Weapon: Vulcan Weapon: Vulcan
MuzzleSequence: garrison-muzzle MuzzleSequence: garrison-muzzle
AttackFrontal: AttackFrontal:
TakeCover:
WithInfantryBody: WithInfantryBody:
AttackSequence: shoot AttackSequence: shoot
IdleSequences: idle1,idle2
StandSequences: stand,stand2
E2: E2:
Inherits: ^Infantry Inherits: ^Soldier
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
@@ -98,17 +93,14 @@ E2:
Weapon: Grenade Weapon: Grenade
FireDelay: 15 FireDelay: 15
AttackFrontal: AttackFrontal:
TakeCover:
WithInfantryBody: WithInfantryBody:
AttackSequence: throw AttackSequence: throw
IdleSequences: idle1,idle2
StandSequences: stand,stand2
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
Chance: 50 Chance: 50
E3: E3:
Inherits: ^Infantry Inherits: ^Soldier
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
@@ -121,8 +113,6 @@ E3:
Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry Description: Anti-tank/Anti-aircraft infantry.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry
Health: Health:
HP: 45 HP: 45
Mobile:
Speed: 56
Armament@PRIMARY: Armament@PRIMARY:
Weapon: RedEye Weapon: RedEye
LocalOffset: 0,0,555 LocalOffset: 0,0,555
@@ -133,14 +123,11 @@ E3:
Name: garrisoned Name: garrisoned
Weapon: Dragon Weapon: Dragon
AttackFrontal: AttackFrontal:
TakeCover:
WithInfantryBody: WithInfantryBody:
AttackSequence: shoot AttackSequence: shoot
IdleSequences: idle1,idle2
StandSequences: stand,stand2
E4: E4:
Inherits: ^Infantry Inherits: ^Soldier
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
@@ -153,8 +140,6 @@ E4:
Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft Description: Advanced anti-structure unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
Health: Health:
HP: 40 HP: 40
Mobile:
Speed: 56
Armament@PRIMARY: Armament@PRIMARY:
Weapon: Flamer Weapon: Flamer
LocalOffset: 427,0,341 LocalOffset: 427,0,341
@@ -163,14 +148,11 @@ E4:
Name: garrisoned Name: garrisoned
Weapon: Flamer Weapon: Flamer
AttackFrontal: AttackFrontal:
TakeCover:
WithInfantryBody: WithInfantryBody:
AttackSequence: shoot AttackSequence: shoot
IdleSequences: idle1,idle2
StandSequences: stand,stand2
E6: E6:
Inherits: ^Infantry Inherits: ^Soldier
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
@@ -181,10 +163,6 @@ E6:
Tooltip: Tooltip:
Name: Engineer Name: Engineer
Description: Infiltrates and captures\nenemy structures.\n Unarmed Description: Infiltrates and captures\nenemy structures.\n Unarmed
Health:
HP: 25
Mobile:
Speed: 56
Passenger: Passenger:
PipType: Yellow PipType: Yellow
EngineerRepair: EngineerRepair:
@@ -192,15 +170,11 @@ E6:
ExternalCaptures: ExternalCaptures:
Type: building Type: building
-AutoTarget: -AutoTarget:
TakeCover:
WithInfantryBody:
IdleSequences: idle1,idle2
StandSequences: stand,stand2
Voiced: Voiced:
VoiceSet: EngineerVoice VoiceSet: EngineerVoice
SPY: SPY:
Inherits: ^Infantry Inherits: ^Soldier
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
@@ -213,18 +187,12 @@ SPY:
Name: Spy Name: Spy
GenericName: Soldier GenericName: Soldier
Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised Description: Infiltrates enemy structures for intel or\nsabotage. Exact effect depends on the\nbuilding infiltrated.\nLoses disguise when attacking.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft\n Special Ability: Disguised
Health:
HP: 25
Mobile:
Speed: 56
Voice: Move
-Guard: -Guard:
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
Passenger: Passenger:
PipType: Yellow PipType: Yellow
Voice: Move Voice: Move
TakeCover:
Disguise: Disguise:
Voice: Move Voice: Move
Infiltrates: Infiltrates:
@@ -254,8 +222,6 @@ SPY:
SPY.England: SPY.England:
Inherits: SPY Inherits: SPY
TakeCover:
WithDisguisingInfantryBody:
Buildable: Buildable:
Prerequisites: ~infantry.england, dome, ~tent, ~techlevel.medium Prerequisites: ~infantry.england, dome, ~tent, ~techlevel.medium
Valued: Valued:
@@ -266,7 +232,7 @@ SPY.England:
Image: spy Image: spy
E7: E7:
Inherits: ^Infantry Inherits: ^Soldier
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
@@ -302,17 +268,16 @@ E7:
Weapon: Colt45 Weapon: Colt45
MuzzleSequence: garrison-muzzle MuzzleSequence: garrison-muzzle
AttackFrontal: AttackFrontal:
TakeCover:
WithInfantryBody: WithInfantryBody:
AttackSequence: shoot AttackSequence: shoot
IdleSequences: idle1,idle2 StandSequences: stand
AnnounceOnBuild: AnnounceOnBuild:
AnnounceOnKill: AnnounceOnKill:
Voiced: Voiced:
VoiceSet: TanyaVoice VoiceSet: TanyaVoice
MEDI: MEDI:
Inherits: ^Infantry Inherits: ^Soldier
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
@@ -325,8 +290,6 @@ MEDI:
Description: Heals nearby infantry.\n Unarmed Description: Heals nearby infantry.\n Unarmed
Health: Health:
HP: 80 HP: 80
Mobile:
Speed: 56
RevealsShroud: RevealsShroud:
Range: 3c0 Range: 3c0
Passenger: Passenger:
@@ -337,16 +300,15 @@ MEDI:
AttackMedic: AttackMedic:
Cursor: heal Cursor: heal
OutsideRangeCursor: heal OutsideRangeCursor: heal
TakeCover:
-AutoTarget: -AutoTarget:
WithInfantryBody: WithInfantryBody:
IdleSequences: idle1,idle2 StandSequences: stand
AttackSequence: heal AttackSequence: heal
Voiced: Voiced:
VoiceSet: MedicVoice VoiceSet: MedicVoice
MECH: MECH:
Inherits: ^Infantry Inherits: ^Soldier
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
@@ -360,7 +322,6 @@ MECH:
Health: Health:
HP: 80 HP: 80
Mobile: Mobile:
Speed: 56
Voice: Move Voice: Move
RevealsShroud: RevealsShroud:
Range: 3c0 Range: 3c0
@@ -376,55 +337,29 @@ MECH:
Voice: Move Voice: Move
Captures: Captures:
CaptureTypes: husk CaptureTypes: husk
TakeCover:
-AutoTarget: -AutoTarget:
WithInfantryBody: WithInfantryBody:
IdleSequences: idle1,idle2
AttackSequence: repair AttackSequence: repair
StandSequences: stand
Voiced: Voiced:
VoiceSet: MechanicVoice VoiceSet: MechanicVoice
EINSTEIN: EINSTEIN:
Inherits: ^Infantry Inherits: ^CivInfantry
Valued:
Cost: 10
Tooltip: Tooltip:
Name: Prof. Einstein Name: Prof. Einstein
Health:
HP: 25
Mobile: Mobile:
Speed: 71 Speed: 71
RevealsShroud:
Range: 2c0
-AutoTarget:
-TakeCover:
ProximityCaptor:
Types: CivilianInfantry
WithInfantryBody:
ScaredyCat:
Voiced: Voiced:
VoiceSet: EinsteinVoice VoiceSet: EinsteinVoice
DELPHI: DELPHI:
Inherits: ^Infantry Inherits@1: ^CivInfantry
Valued: Inherits@2: ^ArmedCivilian
Cost: 10
Tooltip: Tooltip:
Name: Agent Delphi Name: Agent Delphi
Health:
HP: 25
Mobile: Mobile:
Speed: 71 Speed: 71
RevealsShroud:
Range: 2c0
-AutoTarget:
-TakeCover:
ProximityCaptor:
Types: CivilianInfantry
WithInfantryBody:
ScaredyCat:
Voiced:
VoiceSet: CivilianMaleVoice
CHAN: CHAN:
Inherits: ^CivInfantry Inherits: ^CivInfantry
@@ -434,7 +369,8 @@ CHAN:
Name: Agent Chan Name: Agent Chan
GNRL: GNRL:
Inherits: ^CivInfantry Inherits@1: ^CivInfantry
Inherits@2: ^ArmedCivilian
Tooltip: Tooltip:
Name: General Name: General
Selectable: Selectable:
@@ -452,31 +388,31 @@ GNRL:
Voiced: Voiced:
VoiceSet: StavrosVoice VoiceSet: StavrosVoice
-ScaredyCat: -ScaredyCat:
WithInfantryBody:
IdleSequences: idle1
THF: THF:
Inherits: ^Infantry Inherits: ^Soldier
Valued: Valued:
Cost: 400 Cost: 400
Tooltip: Tooltip:
Name: Thief Name: Thief
Description: Steals enemy credits.\n Unarmed Description: Steals enemy credits.\n Unarmed
Health:
HP: 25
Mobile:
Speed: 56
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
Passenger: Passenger:
PipType: Yellow PipType: Yellow
Infiltrates: Infiltrates:
InfiltrateTypes: Cash InfiltrateTypes: Cash
TakeCover:
-AutoTarget: -AutoTarget:
Voiced: Voiced:
VoiceSet: ThiefVoice VoiceSet: ThiefVoice
WithInfantryBody:
-IdleSequences:
StandSequences: stand
HIJACKER: HIJACKER:
Inherits: ^Infantry Inherits: ^Soldier
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
@@ -489,8 +425,6 @@ HIJACKER:
Description: Hijacks enemy vehicles.\n Unarmed Description: Hijacks enemy vehicles.\n Unarmed
Health: Health:
HP: 50 HP: 50
Mobile:
Speed: 56
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
Passenger: Passenger:
@@ -501,9 +435,12 @@ HIJACKER:
Voiced: Voiced:
VoiceSet: ThiefVoice VoiceSet: ThiefVoice
-TakeCover: -TakeCover:
WithInfantryBody:
-IdleSequences:
StandSequences: stand
SHOK: SHOK:
Inherits: ^Infantry Inherits: ^Soldier
Buildable: Buildable:
Queue: Infantry Queue: Infantry
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
@@ -517,7 +454,6 @@ SHOK:
Health: Health:
HP: 100 HP: 100
Mobile: Mobile:
Speed: 56
Voice: Move Voice: Move
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
@@ -535,16 +471,13 @@ SHOK:
Voice: Move Voice: Move
Guard: Guard:
Voice: Move Voice: Move
TakeCover:
WithInfantryBody: WithInfantryBody:
AttackSequence: shoot AttackSequence: shoot
IdleSequences: idle1,idle2
StandSequences: stand,stand2
Voiced: Voiced:
VoiceSet: ShokVoice VoiceSet: ShokVoice
SNIPER: SNIPER:
Inherits: ^Infantry Inherits: ^Soldier
Valued: Valued:
Cost: 700 Cost: 700
Tooltip: Tooltip:
@@ -555,8 +488,6 @@ SNIPER:
BuildAtProductionType: Soldier BuildAtProductionType: Soldier
BuildPaletteOrder: 80 BuildPaletteOrder: 80
Prerequisites: ~disabled Prerequisites: ~disabled
Mobile:
Speed: 56
Health: Health:
HP: 80 HP: 80
Passenger: Passenger:
@@ -572,11 +503,8 @@ SNIPER:
Weapon: Sniper Weapon: Sniper
MuzzleSequence: garrison-muzzle MuzzleSequence: garrison-muzzle
AttackFrontal: AttackFrontal:
TakeCover:
WithInfantryBody: WithInfantryBody:
AttackSequence: shoot AttackSequence: shoot
IdleSequences: idle1,idle2
StandSequences: stand,stand2
Cloak: Cloak:
InitialDelay: 250 InitialDelay: 250
CloakDelay: 120 CloakDelay: 120
@@ -588,7 +516,7 @@ SNIPER:
-MustBeDestroyed: -MustBeDestroyed:
Zombie: Zombie:
Inherits: ^Infantry Inherits: ^Soldier
Valued: Valued:
Cost: 100 Cost: 100
Tooltip: Tooltip:
@@ -607,6 +535,7 @@ Zombie:
AttackFrontal: AttackFrontal:
WithInfantryBody: WithInfantryBody:
AttackSequence: bite AttackSequence: bite
IdleSequences: idle1
Armament: Armament:
Weapon: claw Weapon: claw
Voiced: Voiced:
@@ -648,5 +577,4 @@ Ant:
UseDeathTypeSuffix: false UseDeathTypeSuffix: false
Voiced: Voiced:
VoiceSet: AntVoice VoiceSet: AntVoice
-TakeCover:

View File

@@ -153,7 +153,6 @@ MONEYCRATE:
Amount: 500 Amount: 500
SelectionShares: 1 SelectionShares: 1
UseCashTick: true UseCashTick: true
WithCrateBody:
RenderSprites: RenderSprites:
Image: wcrate Image: wcrate

View File

@@ -23,7 +23,6 @@ SS:
TargetableSubmarine: TargetableSubmarine:
TargetTypes: Ground, Water, Repair TargetTypes: Ground, Water, Repair
CloakedTargetTypes: Underwater, Repair CloakedTargetTypes: Underwater, Repair
WithFacingSpriteBody:
Cloak: Cloak:
CloakTypes: Underwater CloakTypes: Underwater
InitialDelay: 0 InitialDelay: 0
@@ -37,8 +36,6 @@ SS:
AttackFrontal: AttackFrontal:
SelectionDecorations: SelectionDecorations:
VisualBounds: 38,38 VisualBounds: 38,38
Chronoshiftable:
RepairableNear:
AutoTarget: AutoTarget:
InitialStance: ReturnFire InitialStance: ReturnFire
DetectCloaked: DetectCloaked:
@@ -49,8 +46,6 @@ SS:
Weapon: UnitExplodeSubmarine Weapon: UnitExplodeSubmarine
EmptyWeapon: UnitExplodeSubmarine EmptyWeapon: UnitExplodeSubmarine
-MustBeDestroyed: -MustBeDestroyed:
AutoSelectionSize:
RenderSprites:
MSUB: MSUB:
Inherits: ^Ship Inherits: ^Ship
@@ -73,7 +68,6 @@ MSUB:
Speed: 42 Speed: 42
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
WithFacingSpriteBody:
-TargetableUnit: -TargetableUnit:
TargetableSubmarine: TargetableSubmarine:
TargetTypes: Ground, Water, Repair TargetTypes: Ground, Water, Repair
@@ -91,8 +85,6 @@ MSUB:
AttackFrontal: AttackFrontal:
SelectionDecorations: SelectionDecorations:
VisualBounds: 44,44 VisualBounds: 44,44
Chronoshiftable:
RepairableNear:
AutoTarget: AutoTarget:
InitialStance: ReturnFire InitialStance: ReturnFire
DetectCloaked: DetectCloaked:
@@ -103,8 +95,6 @@ MSUB:
Weapon: UnitExplodeSubmarine Weapon: UnitExplodeSubmarine
EmptyWeapon: UnitExplodeSubmarine EmptyWeapon: UnitExplodeSubmarine
-MustBeDestroyed: -MustBeDestroyed:
AutoSelectionSize:
RenderSprites:
DD: DD:
Inherits: ^Ship Inherits: ^Ship
@@ -143,24 +133,14 @@ DD:
LocalOffset: 0,-100,0, 0,100,0 LocalOffset: 0,-100,0, 0,100,0
LocalYaw: 64, -64 LocalYaw: 64, -64
AttackTurreted: AttackTurreted:
Selectable:
Bounds: 38,38
SelectionDecorations: SelectionDecorations:
VisualBounds: 38,38 VisualBounds: 38,38
WithFacingSpriteBody:
WithTurret: WithTurret:
AutoTarget: AutoTarget:
Chronoshiftable:
RepairableNear:
DetectCloaked: DetectCloaked:
CloakTypes: Underwater CloakTypes: Underwater
Range: 4 Range: 4
RenderDetectionCircle: RenderDetectionCircle:
Explodes:
Weapon: UnitExplodeShip
EmptyWeapon: UnitExplodeShip
AutoSelectionSize:
RenderSprites:
CA: CA:
Inherits: ^Ship Inherits: ^Ship
@@ -208,23 +188,13 @@ CA:
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackTurreted: AttackTurreted:
WithMuzzleFlash: WithMuzzleFlash:
Selectable:
Bounds: 44,44
SelectionDecorations: SelectionDecorations:
VisualBounds: 44,44 VisualBounds: 44,44
WithFacingSpriteBody:
WithTurret@PRIMARY: WithTurret@PRIMARY:
Turret: primary Turret: primary
WithTurret@SECONDARY: WithTurret@SECONDARY:
Turret: secondary Turret: secondary
AutoTarget: AutoTarget:
Chronoshiftable:
RepairableNear:
Explodes:
Weapon: UnitExplodeShip
EmptyWeapon: UnitExplodeShip
AutoSelectionSize:
RenderSprites:
LST: LST:
Inherits: ^Ship Inherits: ^Ship
@@ -248,6 +218,9 @@ LST:
Range: 6c0 Range: 6c0
SelectionDecorations: SelectionDecorations:
VisualBounds: 36,36 VisualBounds: 36,36
-AutoSelectionSize:
-RenderSprites:
-WithFacingSpriteBody:
RenderLandingCraft: RenderLandingCraft:
OpenTerrainTypes: Clear, Rough, Road, Ore, Gems, Beach OpenTerrainTypes: Clear, Rough, Road, Ore, Gems, Beach
Cargo: Cargo:
@@ -255,10 +228,7 @@ LST:
MaxWeight: 5 MaxWeight: 5
PipCount: 5 PipCount: 5
PassengerFacing: 0 PassengerFacing: 0
RepairableNear: -Chronoshiftable:
Explodes:
Weapon: UnitExplodeShip
EmptyWeapon: UnitExplodeShip
PT: PT:
Inherits: ^Ship Inherits: ^Ship
@@ -294,22 +264,12 @@ PT:
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackTurreted: AttackTurreted:
WithMuzzleFlash: WithMuzzleFlash:
Selectable:
Bounds: 32,32
SelectionDecorations: SelectionDecorations:
VisualBounds: 32,32 VisualBounds: 36,36
WithFacingSpriteBody:
WithTurret: WithTurret:
AutoTarget: AutoTarget:
Chronoshiftable:
RepairableNear:
DetectCloaked: DetectCloaked:
CloakTypes: Underwater CloakTypes: Underwater
Range: 4 Range: 4
RenderDetectionCircle: RenderDetectionCircle:
Explodes:
Weapon: UnitExplodeShip
EmptyWeapon: UnitExplodeShip
AutoSelectionSize:
RenderSprites:

View File

@@ -22,14 +22,10 @@ V2RL:
AttackFrontal: AttackFrontal:
SelectionDecorations: SelectionDecorations:
VisualBounds: 28,28 VisualBounds: 28,28
RenderSprites:
AutoTarget: AutoTarget:
Explodes: Explodes:
Weapon: SCUD Weapon: SCUD
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
AutoSelectionSize:
WithFacingSpriteBody:
Sequence: idle
WithAttackAnimation: WithAttackAnimation:
AimSequence: aim AimSequence: aim
ReloadPrefix: empty- ReloadPrefix: empty-
@@ -64,7 +60,6 @@ V2RL:
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackTurreted: AttackTurreted:
WithMuzzleFlash: WithMuzzleFlash:
WithFacingSpriteBody:
WithTurret: WithTurret:
AutoTarget: AutoTarget:
Explodes: Explodes:
@@ -72,8 +67,6 @@ V2RL:
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
LeavesHusk: LeavesHusk:
HuskActor: 1TNK.Husk HuskActor: 1TNK.Husk
AutoSelectionSize:
RenderSprites:
2TNK: 2TNK:
Inherits: ^Tank Inherits: ^Tank
@@ -105,7 +98,6 @@ V2RL:
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackTurreted: AttackTurreted:
WithMuzzleFlash: WithMuzzleFlash:
WithFacingSpriteBody:
WithTurret: WithTurret:
AutoTarget: AutoTarget:
Explodes: Explodes:
@@ -113,8 +105,6 @@ V2RL:
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
LeavesHusk: LeavesHusk:
HuskActor: 2TNK.Husk HuskActor: 2TNK.Husk
AutoSelectionSize:
RenderSprites:
SelectionDecorations: SelectionDecorations:
VisualBounds: 28,28 VisualBounds: 28,28
@@ -148,7 +138,6 @@ V2RL:
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackTurreted: AttackTurreted:
WithMuzzleFlash: WithMuzzleFlash:
WithFacingSpriteBody:
WithTurret: WithTurret:
AutoTarget: AutoTarget:
Explodes: Explodes:
@@ -156,8 +145,6 @@ V2RL:
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
LeavesHusk: LeavesHusk:
HuskActor: 3TNK.Husk HuskActor: 3TNK.Husk
AutoSelectionSize:
RenderSprites:
SelectionDecorations: SelectionDecorations:
VisualBounds: 28,28 VisualBounds: 28,28
@@ -200,7 +187,6 @@ V2RL:
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackTurreted: AttackTurreted:
WithMuzzleFlash: WithMuzzleFlash:
WithFacingSpriteBody:
WithTurret: WithTurret:
AutoTarget: AutoTarget:
Explodes: Explodes:
@@ -213,8 +199,6 @@ V2RL:
Ticks: 3 Ticks: 3
HealIfBelow: 50% HealIfBelow: 50%
DamageCooldown: 150 DamageCooldown: 150
AutoSelectionSize:
RenderSprites:
SelectionDecorations: SelectionDecorations:
VisualBounds: 44,38,0,-4 VisualBounds: 44,38,0,-4
@@ -244,13 +228,10 @@ ARTY:
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackFrontal: AttackFrontal:
WithMuzzleFlash: WithMuzzleFlash:
WithFacingSpriteBody:
Explodes: Explodes:
Weapon: UnitExplode Weapon: UnitExplode
Chance: 75 Chance: 75
AutoTarget: AutoTarget:
AutoSelectionSize:
RenderSprites:
HARV: HARV:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -284,6 +265,9 @@ HARV:
Crushes: wall, mine, crate, infantry Crushes: wall, mine, crate, infantry
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
-WithFacingSpriteBody:
-AutoSelectionSize:
-RenderSprites:
RenderHarvester: RenderHarvester:
ImagesByFullness: harvempty, harvhalf, harv ImagesByFullness: harvempty, harvhalf, harv
GpsDot: GpsDot:
@@ -329,7 +313,6 @@ MCV:
Facing: 96 Facing: 96
TransformSounds: placbldg.aud, build5.aud TransformSounds: placbldg.aud, build5.aud
NoTransformNotification: BuildingCannotPlaceAudio NoTransformNotification: BuildingCannotPlaceAudio
WithFacingSpriteBody:
MustBeDestroyed: MustBeDestroyed:
RequiredForShortGame: true RequiredForShortGame: true
BaseBuilding: BaseBuilding:
@@ -338,8 +321,6 @@ MCV:
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
AutoSelectionSize:
RenderSprites:
JEEP: JEEP:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -369,18 +350,12 @@ JEEP:
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackTurreted: AttackTurreted:
WithMuzzleFlash: WithMuzzleFlash:
WithFacingSpriteBody:
WithTurret: WithTurret:
AutoTarget: AutoTarget:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 1 MaxWeight: 1
PipCount: 1 PipCount: 1
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
AutoSelectionSize:
RenderSprites:
APC: APC:
Inherits: ^Tank Inherits: ^Tank
@@ -407,18 +382,12 @@ APC:
LocalOffset: 0,0,171 LocalOffset: 0,0,171
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackFrontal: AttackFrontal:
WithFacingSpriteBody:
WithMuzzleFlash: WithMuzzleFlash:
AutoTarget: AutoTarget:
Cargo: Cargo:
Types: Infantry Types: Infantry
MaxWeight: 5 MaxWeight: 5
PipCount: 5 PipCount: 5
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
AutoSelectionSize:
RenderSprites:
MNLY.AP: MNLY.AP:
Inherits: ^Tank Inherits: ^Tank
@@ -440,7 +409,6 @@ MNLY.AP:
Crushes: wall, mine, crate, infantry Crushes: wall, mine, crate, infantry
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
WithFacingSpriteBody:
Minelayer: Minelayer:
Mine: MINP Mine: MINP
MineImmune: MineImmune:
@@ -453,7 +421,6 @@ MNLY.AP:
RenderDetectionCircle: RenderDetectionCircle:
Explodes: Explodes:
Weapon: APMine Weapon: APMine
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: MNLY Image: MNLY
@@ -477,7 +444,6 @@ MNLY.AT:
Crushes: wall, mine, crate, infantry Crushes: wall, mine, crate, infantry
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
WithFacingSpriteBody:
Minelayer: Minelayer:
Mine: MINV Mine: MINV
MineImmune: MineImmune:
@@ -490,7 +456,6 @@ MNLY.AT:
RenderDetectionCircle: RenderDetectionCircle:
Explodes: Explodes:
Weapon: ATMine Weapon: ATMine
AutoSelectionSize:
RenderSprites: RenderSprites:
Image: MNLY Image: MNLY
@@ -513,16 +478,10 @@ TRUK:
Speed: 128 Speed: 128
RevealsShroud: RevealsShroud:
Range: 3c0 Range: 3c0
WithFacingSpriteBody:
SupplyTruck: SupplyTruck:
Payload: 500 Payload: 500
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
LeavesHusk: LeavesHusk:
HuskActor: moneycrate HuskActor: moneycrate
AutoSelectionSize:
RenderSprites:
MGG: MGG:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -541,7 +500,6 @@ MGG:
Type: Heavy Type: Heavy
Mobile: Mobile:
Speed: 85 Speed: 85
WithFacingSpriteBody:
WithIdleOverlay@SPINNER: WithIdleOverlay@SPINNER:
Offset: -299,0,171 Offset: -299,0,171
Sequence: spinner Sequence: spinner
@@ -550,13 +508,8 @@ MGG:
CreatesShroud: CreatesShroud:
Range: 6c0 Range: 6c0
RenderShroudCircle: RenderShroudCircle:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
LeavesHusk: LeavesHusk:
HuskActor: MGG.Husk HuskActor: MGG.Husk
AutoSelectionSize:
RenderSprites:
MRJ: MRJ:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -577,13 +530,9 @@ MRJ:
Speed: 85 Speed: 85
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
WithFacingSpriteBody:
WithIdleOverlay@SPINNER: WithIdleOverlay@SPINNER:
Sequence: spinner Sequence: spinner
Offset: -256,0,256 Offset: -256,0,256
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
JamsRadar: JamsRadar:
Range: 15 Range: 15
JamsMissiles: JamsMissiles:
@@ -592,8 +541,6 @@ MRJ:
RenderJammerCircle: RenderJammerCircle:
DetectCloaked: DetectCloaked:
Range: 6 Range: 6
AutoSelectionSize:
RenderSprites:
TTNK: TTNK:
Inherits: ^Tank Inherits: ^Tank
@@ -619,17 +566,11 @@ TTNK:
Weapon: TTankZap Weapon: TTankZap
LocalOffset: 0,0,213 LocalOffset: 0,0,213
AttackFrontal: AttackFrontal:
WithFacingSpriteBody:
WithIdleOverlay@SPINNER: WithIdleOverlay@SPINNER:
Sequence: spinner Sequence: spinner
SelectionDecorations: SelectionDecorations:
VisualBounds: 30,30 VisualBounds: 30,30
AutoTarget: AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
AutoSelectionSize:
RenderSprites:
FTRK: FTRK:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -661,14 +602,8 @@ FTRK:
MuzzleSequence: muzzle MuzzleSequence: muzzle
AttackTurreted: AttackTurreted:
WithMuzzleFlash: WithMuzzleFlash:
WithFacingSpriteBody:
WithTurret: WithTurret:
AutoTarget: AutoTarget:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
AutoSelectionSize:
RenderSprites:
SelectionDecorations: SelectionDecorations:
VisualBounds: 28,28 VisualBounds: 28,28
@@ -691,7 +626,6 @@ DTRK:
Speed: 85 Speed: 85
RevealsShroud: RevealsShroud:
Range: 3c0 Range: 3c0
WithFacingSpriteBody:
Explodes: Explodes:
Weapon: MiniNuke Weapon: MiniNuke
EmptyWeapon: MiniNuke EmptyWeapon: MiniNuke
@@ -702,8 +636,6 @@ DTRK:
UpgradeMinEnabledLevel: 1 UpgradeMinEnabledLevel: 1
Chronoshiftable: Chronoshiftable:
ExplodeInstead: yes ExplodeInstead: yes
AutoSelectionSize:
RenderSprites:
CTNK: CTNK:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -727,7 +659,6 @@ CTNK:
Crushes: wall, mine, crate, infantry Crushes: wall, mine, crate, infantry
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
WithFacingSpriteBody:
AutoTarget: AutoTarget:
Armament@PRIMARY: Armament@PRIMARY:
Weapon: APTusk Weapon: APTusk
@@ -739,11 +670,6 @@ CTNK:
LocalYaw: -100 LocalYaw: -100
AttackFrontal: AttackFrontal:
PortableChrono: PortableChrono:
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
AutoSelectionSize:
RenderSprites:
QTNK: QTNK:
Inherits: ^Tank Inherits: ^Tank
@@ -765,17 +691,12 @@ QTNK:
Crushes: wall, mine, crate, infantry Crushes: wall, mine, crate, infantry
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
WithFacingSpriteBody:
SelectionDecorations: SelectionDecorations:
VisualBounds: 44,38,0,-4 VisualBounds: 44,38,0,-4
Explodes:
Weapon: UnitExplodeSmall
MadTank: MadTank:
-EjectOnDeath: -EjectOnDeath:
TargetableUnit: TargetableUnit:
TargetTypes: Ground, MADTank, Repair TargetTypes: Ground, MADTank, Repair
AutoSelectionSize:
RenderSprites:
STNK: STNK:
Inherits: ^Vehicle Inherits: ^Vehicle
@@ -788,8 +709,6 @@ STNK:
Tooltip: Tooltip:
Name: Phase Transport Name: Phase Transport
Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
SelectionDecorations:
VisualBounds: 26,26
Health: Health:
HP: 300 HP: 300
Armor: Armor:
@@ -799,7 +718,6 @@ STNK:
Crushes: wall, mine, crate, infantry Crushes: wall, mine, crate, infantry
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
WithFacingSpriteBody:
AutoTarget: AutoTarget:
InitialStance: ReturnFire InitialStance: ReturnFire
Armament: Armament:
@@ -820,10 +738,5 @@ STNK:
UncloakSound: appear1.aud UncloakSound: appear1.aud
DetectCloaked: DetectCloaked:
Range: 6 Range: 6
Explodes:
Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall
-MustBeDestroyed: -MustBeDestroyed:
AutoSelectionSize:
RenderSprites: