Add missing husk and visual improvements
- adjust husk color overlay - engineer can capture husk - balance changes to husk HP
This commit is contained in:
@@ -278,7 +278,7 @@
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Inherits@1: ^SpriteActor
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Interactable:
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Health:
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HP: 750
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HP: 10000
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Armor:
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Type: light
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HiddenUnderFog:
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@@ -302,19 +302,42 @@
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Targetable:
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TargetTypes: Ground, Vehicle
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RequiresForceFire: true
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WithColoredOverlay@IDISABLE:
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Color: 000000B4
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WithColoredOverlay@husk:
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Color: 00000060
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Explodes:
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Weapon: UnitExplodeMed
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EmptyWeapon: UnitExplodeMed
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CaptureManager:
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Capturable:
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Types: husk
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WithIdleOverlay@Burns:
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Image: fire
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Sequence: 1
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IsDecoration: True
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RequiresCondition: decoration1 || decoration3
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FloatingSpriteEmitter@SMOKE:
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Image: smoke3
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Lifetime: 10, 20
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Speed: 7
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Gravity: 50
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SpawnFrequency: 2, 10
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RandomFacing: true
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RandomRate: 4
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Offset: 0, 0, 200
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TurnRate: 3
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Duration: 1500
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RequiresCondition: decoration2 || decoration3
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ChangesHealth:
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Step: -10
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Step: -30
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StartIfBelow: 101
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Delay: 4
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GrantRandomCondition:
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Conditions: decoration1, decoration2, decoration3
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TransformOnCapture:
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ForceHealthPercentage: 20
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InfiltrateForTransform:
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Types: husk
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ForceHealthPercentage: 20
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^AircraftHusk:
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Inherits: ^Husk
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