From fa02e9d45c972c26051c4aafa9266d24bff36c3d Mon Sep 17 00:00:00 2001 From: Chris Forbes Date: Mon, 30 Nov 2009 13:33:00 +1300 Subject: [PATCH] added missing build sound --- OpenRa.Game/UnitOrders.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/OpenRa.Game/UnitOrders.cs b/OpenRa.Game/UnitOrders.cs index ba8ecca999..f8c723fcf6 100755 --- a/OpenRa.Game/UnitOrders.cs +++ b/OpenRa.Game/UnitOrders.cs @@ -37,7 +37,10 @@ namespace OpenRa.Game Game.world.Add( new Actor( building.Name, order.TargetLocation - GameRules.Footprint.AdjustForBuildingSize( building ), order.Player ) ); if (order.Player == Game.LocalPlayer) + { + Game.PlaySound("placbldg.aud", false); Game.PlaySound("build5.aud", false); + } order.Player.FinishProduction(Rules.UnitCategory[building.Name]); } );