Add atreides03b
This commit is contained in:
@@ -106,6 +106,8 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Dune 2000 Lua scripts", "Du
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mods\d2k\maps\atreides-02b\atreides02b.lua = mods\d2k\maps\atreides-02b\atreides02b.lua
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mods\d2k\maps\atreides-02b\atreides02b.lua = mods\d2k\maps\atreides-02b\atreides02b.lua
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mods\d2k\maps\atreides-03a\atreides03a-AI.lua = mods\d2k\maps\atreides-03a\atreides03a-AI.lua
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mods\d2k\maps\atreides-03a\atreides03a-AI.lua = mods\d2k\maps\atreides-03a\atreides03a-AI.lua
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mods\d2k\maps\atreides-03a\atreides03a.lua = mods\d2k\maps\atreides-03a\atreides03a.lua
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mods\d2k\maps\atreides-03a\atreides03a.lua = mods\d2k\maps\atreides-03a\atreides03a.lua
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mods\d2k\maps\atreides-03b\atreides03b-AI.lua = mods\d2k\maps\atreides-03b\atreides03b-AI.lua
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mods\d2k\maps\atreides-03b\atreides03b.lua = mods\d2k\maps\atreides-03b\atreides03b.lua
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EndProjectSection
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EndProjectSection
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EndProject
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EndProject
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "System Lua scripts", "System Lua scripts", "{A4D6AEA4-8009-4256-903B-8D227E50452B}"
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Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "System Lua scripts", "System Lua scripts", "{A4D6AEA4-8009-4256-903B-8D227E50452B}"
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132
mods/d2k/maps/atreides-03b/atreides03b-AI.lua
Normal file
132
mods/d2k/maps/atreides-03b/atreides03b-AI.lua
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@@ -0,0 +1,132 @@
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IdlingUnits = { }
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AttackGroupSize =
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{
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easy = 6,
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normal = 8,
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hard = 10
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}
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AttackDelays =
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{
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easy = { DateTime.Seconds(4), DateTime.Seconds(7) },
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normal = { DateTime.Seconds(2), DateTime.Seconds(5) },
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hard = { DateTime.Seconds(1), DateTime.Seconds(3) }
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}
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OrdosInfantryTypes = { "light_inf", "light_inf", "light_inf", "trooper", "trooper" }
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AttackOnGoing = false
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HoldProduction = false
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HarvesterKilled = true
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IdleHunt = function(unit) if not unit.IsDead then Trigger.OnIdle(unit, unit.Hunt) end end
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SetupAttackGroup = function()
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local units = { }
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for i = 0, AttackGroupSize[Difficulty], 1 do
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if #IdlingUnits == 0 then
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return units
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end
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local number = Utils.RandomInteger(1, #IdlingUnits + 1)
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if IdlingUnits[number] and not IdlingUnits[number].IsDead then
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units[i] = IdlingUnits[number]
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table.remove(IdlingUnits, number)
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end
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end
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return units
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end
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SendAttack = function()
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if Attacking then
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return
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end
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Attacking = true
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HoldProduction = true
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local units = SetupAttackGroup()
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Utils.Do(units, IdleHunt)
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Trigger.OnAllRemovedFromWorld(units, function()
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Attacking = false
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HoldProduction = false
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end)
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end
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ProtectHarvester = function(unit)
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DefendActor(unit)
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Trigger.OnKilled(unit, function() HarvesterKilled = true end)
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end
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DefendActor = function(unit)
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Trigger.OnDamaged(unit, function(self, attacker)
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if AttackOnGoing then
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return
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end
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AttackOnGoing = true
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local Guards = SetupAttackGroup()
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if #Guards <= 0 then
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AttackOnGoing = false
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return
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end
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Utils.Do(Guards, function(unit)
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if not self.IsDead then
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unit.AttackMove(self.Location)
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end
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IdleHunt(unit)
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end)
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Trigger.OnAllRemovedFromWorld(Guards, function() AttackOnGoing = false end)
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end)
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end
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InitAIUnits = function()
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IdlingUnits = Reinforcements.Reinforce(ordos, InitialOrdosReinforcements, OrdosPaths[2])
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Utils.Do(OrdosBase, function(actor)
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DefendActor(actor)
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Trigger.OnDamaged(actor, function(building)
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if building.Health < building.MaxHealth * 3/4 then
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building.StartBuildingRepairs()
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end
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end)
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end)
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end
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ProduceInfantry = function()
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if OBarracks.IsDead then
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return
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end
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if HoldProduction then
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Trigger.AfterDelay(DateTime.Seconds(30), ProduceInfantry)
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return
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end
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local delay = Utils.RandomInteger(AttackDelays[Difficulty][1], AttackDelays[Difficulty][2] + 1)
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local toBuild = { Utils.Random(OrdosInfantryTypes) }
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ordos.Build(toBuild, function(unit)
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IdlingUnits[#IdlingUnits + 1] = unit[1]
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Trigger.AfterDelay(delay, ProduceInfantry)
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if #IdlingUnits >= (AttackGroupSize[Difficulty] * 2.5) then
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SendAttack()
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end
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end)
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end
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ActivateAI = function()
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Trigger.AfterDelay(0, InitAIUnits)
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OConyard.Produce(AtreidesUpgrades[1])
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-- Finish the upgrades first before trying to build something
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Trigger.AfterDelay(DateTime.Seconds(14), ProduceInfantry)
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end
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173
mods/d2k/maps/atreides-03b/atreides03b.lua
Normal file
173
mods/d2k/maps/atreides-03b/atreides03b.lua
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@@ -0,0 +1,173 @@
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OrdosBase = { OBarracks, OWindTrap1, OWindTrap2, OOutpost, OConyard, ORefinery, OSilo }
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OrdosReinforcements =
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{
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easy =
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{
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{ "light_inf", "raider", "trooper" },
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{ "light_inf", "raider", "quad" },
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{ "light_inf", "light_inf", "trooper", "raider", "raider", "quad" }
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},
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normal =
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{
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{ "light_inf", "raider", "trooper" },
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{ "light_inf", "raider", "raider" },
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{ "light_inf", "light_inf", "trooper", "raider", "raider", "quad" },
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{ "light_inf", "light_inf", "trooper", "trooper" },
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{ "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "light_inf", "raider", "quad", "quad" }
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},
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hard =
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{
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{ "raider", "raider", "quad" },
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{ "light_inf", "raider", "raider" },
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{ "trooper", "trooper", "light_inf", "raider" },
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{ "light_inf", "light_inf", "light_inf", "raider", "raider" },
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{ "light_inf", "light_inf", "trooper", "trooper" },
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{ "raider", "raider", "quad", "quad", "quad", "raider" },
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{ "light_inf", "light_inf", "light_inf", "raider", "raider" },
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{ "light_inf", "raider", "light_inf", "trooper", "trooper", "quad" },
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{ "raider", "raider", "quad", "quad", "quad", "raider" }
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}
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}
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OrdosAttackDelay =
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{
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easy = DateTime.Minutes(5),
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normal = DateTime.Minutes(2) + DateTime.Seconds(40),
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hard = DateTime.Minutes(1) + DateTime.Seconds(20)
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}
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OrdosAttackWaves =
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{
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easy = 3,
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normal = 6,
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hard = 9
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}
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ToHarvest =
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{
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easy = 5000,
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normal = 6000,
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hard = 7000
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}
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InitialOrdosReinforcements = { "light_inf", "light_inf", "quad", "quad", "raider", "raider", "trooper", "trooper" }
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OrdosPaths =
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{
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{ OrdosEntry1.Location, OrdosRally1.Location },
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{ OrdosEntry2.Location, OrdosRally2.Location }
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}
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AtreidesReinforcements = { "quad", "quad", "trike", "trike" }
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AtreidesPath = { AtreidesEntry.Location, AtreidesRally.Location }
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AtreidesBaseBuildings = { "barracks", "light_factory" }
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AtreidesUpgrades = { "upgrade.barracks", "upgrade.light" }
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wave = 0
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SendOrdos = function()
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Trigger.AfterDelay(OrdosAttackDelay[Difficulty], function()
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if player.IsObjectiveCompleted(KillOrdos) then
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return
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end
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wave = wave + 1
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if wave > OrdosAttackWaves[Difficulty] then
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return
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end
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local units = Reinforcements.ReinforceWithTransport(ordos, "carryall.reinforce", OrdosReinforcements[Difficulty][wave], OrdosPaths[1], { OrdosPaths[1][1] })[2]
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Utils.Do(units, IdleHunt)
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SendOrdos()
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end)
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end
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MessageCheck = function(index)
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return #player.GetActorsByType(AtreidesBaseBuildings[index]) > 0 and not player.HasPrerequisites({ AtreidesUpgrades[index] })
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end
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Tick = function()
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if player.HasNoRequiredUnits() then
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ordos.MarkCompletedObjective(KillAtreides)
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end
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if ordos.HasNoRequiredUnits() and not player.IsObjectiveCompleted(KillOrdos) then
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Media.DisplayMessage("The Ordos have been annihilated!", "Mentat")
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player.MarkCompletedObjective(KillOrdos)
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end
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if DateTime.GameTime % DateTime.Seconds(30) and HarvesterKilled then
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local units = ordos.GetActorsByType("harvester")
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if #units > 0 then
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HarvesterKilled = false
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ProtectHarvester(units[1])
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end
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end
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if player.Resources > SpiceToHarvest - 1 then
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player.MarkCompletedObjective(GatherSpice)
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end
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if DateTime.GameTime % DateTime.Seconds(32) == 0 and (MessageCheck(1) or MessageCheck(2)) then
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Media.DisplayMessage("Upgrade barracks and light factory to produce more advanced units.", "Mentat")
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end
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UserInterface.SetMissionText("Harvested resources: " .. player.Resources .. "/" .. SpiceToHarvest, player.Color)
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end
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WorldLoaded = function()
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ordos = Player.GetPlayer("Ordos")
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player = Player.GetPlayer("Atreides")
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Difficulty = Map.LobbyOption("difficulty")
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SpiceToHarvest = ToHarvest[Difficulty]
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InitObjectives()
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Camera.Position = AConyard.CenterPosition
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Trigger.OnAllKilled(OrdosBase, function()
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Utils.Do(ordos.GetGroundAttackers(), IdleHunt)
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end)
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SendOrdos()
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ActivateAI()
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Trigger.AfterDelay(DateTime.Minutes(2) + DateTime.Seconds(30), function()
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Reinforcements.ReinforceWithTransport(player, "carryall.reinforce", AtreidesReinforcements, AtreidesPath, { AtreidesPath[1] })
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end)
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end
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InitObjectives = function()
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Trigger.OnObjectiveAdded(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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KillAtreides = ordos.AddPrimaryObjective("Kill all Atreides units.")
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GatherSpice = player.AddPrimaryObjective("Harvest " .. tostring(SpiceToHarvest) .. " Solaris worth of Spice.")
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KillOrdos = player.AddSecondaryObjective("Eliminate all Ordos units and reinforcements\nin the area.")
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
|
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end)
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Trigger.OnObjectiveFailed(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective failed")
|
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end)
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Trigger.OnPlayerLost(player, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(player, "Lose")
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end)
|
||||||
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end)
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Trigger.OnPlayerWon(player, function()
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Media.PlaySpeechNotification(player, "Win")
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||||||
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end)
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||||||
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end)
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end
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||||||
BIN
mods/d2k/maps/atreides-03b/map.bin
Normal file
BIN
mods/d2k/maps/atreides-03b/map.bin
Normal file
Binary file not shown.
BIN
mods/d2k/maps/atreides-03b/map.png
Normal file
BIN
mods/d2k/maps/atreides-03b/map.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 270 KiB |
135
mods/d2k/maps/atreides-03b/map.yaml
Normal file
135
mods/d2k/maps/atreides-03b/map.yaml
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MapFormat: 11
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|
||||||
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RequiresMod: d2k
|
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|
||||||
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Title: Atreides 03b
|
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|
||||||
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Author: Westwood Studios
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|
||||||
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Tileset: ARRAKIS
|
||||||
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|
||||||
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MapSize: 68,68
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||||||
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Bounds: 2,2,64,64
|
||||||
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|
||||||
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Visibility: MissionSelector
|
||||||
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|
||||||
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Categories: Campaign
|
||||||
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||||||
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LockPreview: True
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||||||
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|
||||||
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Players:
|
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PlayerReference@Neutral:
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||||||
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Name: Neutral
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||||||
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OwnsWorld: True
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||||||
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NonCombatant: True
|
||||||
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PlayerReference@Creeps:
|
||||||
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Name: Creeps
|
||||||
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NonCombatant: True
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||||||
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Enemies: Atreides, Ordos
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||||||
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PlayerReference@Atreides:
|
||||||
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Name: Atreides
|
||||||
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Playable: True
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||||||
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LockFaction: True
|
||||||
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Faction: atreides
|
||||||
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LockColor: True
|
||||||
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Color: 9191FF
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||||||
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Enemies: Ordos, Creeps
|
||||||
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PlayerReference@Ordos:
|
||||||
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Name: Ordos
|
||||||
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LockFaction: True
|
||||||
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Faction: ordos
|
||||||
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LockColor: True
|
||||||
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Color: B3EAA5
|
||||||
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Enemies: Atreides, Creeps
|
||||||
|
|
||||||
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Actors:
|
||||||
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Actor3: wormspawner
|
||||||
|
Location: 27,14
|
||||||
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Owner: Creeps
|
||||||
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Actor8: light_inf
|
||||||
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Location: 48,24
|
||||||
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Owner: Ordos
|
||||||
|
Actor9: light_inf
|
||||||
|
Location: 19,34
|
||||||
|
Owner: Ordos
|
||||||
|
Actor10: light_inf
|
||||||
|
Location: 35,34
|
||||||
|
Owner: Ordos
|
||||||
|
Actor11: trooper
|
||||||
|
Location: 18,35
|
||||||
|
Owner: Ordos
|
||||||
|
Actor12: light_inf
|
||||||
|
Location: 18,37
|
||||||
|
Owner: Ordos
|
||||||
|
Actor13: trooper
|
||||||
|
Location: 19,39
|
||||||
|
Owner: Ordos
|
||||||
|
Actor14: light_inf
|
||||||
|
Location: 34,50
|
||||||
|
Owner: Ordos
|
||||||
|
Actor20: light_inf
|
||||||
|
Location: 34,54
|
||||||
|
Owner: Ordos
|
||||||
|
Actor15: light_inf
|
||||||
|
Location: 50,50
|
||||||
|
Owner: Atreides
|
||||||
|
Actor16: quad
|
||||||
|
Location: 47,51
|
||||||
|
Owner: Atreides
|
||||||
|
Actor18: trike
|
||||||
|
Location: 46,53
|
||||||
|
Owner: Atreides
|
||||||
|
Actor19: quad
|
||||||
|
Location: 53,53
|
||||||
|
Owner: Atreides
|
||||||
|
Actor21: trooper
|
||||||
|
Location: 50,55
|
||||||
|
Owner: Atreides
|
||||||
|
Actor22: trike
|
||||||
|
Location: 52,55
|
||||||
|
Owner: Atreides
|
||||||
|
OWindTrap1: wind_trap
|
||||||
|
Location: 12,9
|
||||||
|
Owner: Ordos
|
||||||
|
OWindTrap2: wind_trap
|
||||||
|
Location: 18,9
|
||||||
|
Owner: Ordos
|
||||||
|
OConyard: construction_yard
|
||||||
|
Location: 15,12
|
||||||
|
Owner: Ordos
|
||||||
|
OBarracks: barracks
|
||||||
|
Location: 13,15
|
||||||
|
Owner: Ordos
|
||||||
|
ORefinery: refinery
|
||||||
|
Location: 14,18
|
||||||
|
Owner: Ordos
|
||||||
|
OSilo: silo
|
||||||
|
Location: 18,20
|
||||||
|
Owner: Ordos
|
||||||
|
OOutpost: outpost
|
||||||
|
Location: 18,23
|
||||||
|
Owner: Ordos
|
||||||
|
AConyard: construction_yard
|
||||||
|
Location: 49,52
|
||||||
|
Owner: Atreides
|
||||||
|
AtreidesEntry: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 65,53
|
||||||
|
AtreidesRally: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 45,55
|
||||||
|
OrdosEntry1: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 41,65
|
||||||
|
OrdosRally1: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 46,62
|
||||||
|
OrdosEntry2: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 6,2
|
||||||
|
OrdosRally2: waypoint
|
||||||
|
Owner: Neutral
|
||||||
|
Location: 15,34
|
||||||
|
|
||||||
|
Rules: d2k|rules/campaign-rules.yaml, rules.yaml
|
||||||
57
mods/d2k/maps/atreides-03b/rules.yaml
Normal file
57
mods/d2k/maps/atreides-03b/rules.yaml
Normal file
@@ -0,0 +1,57 @@
|
|||||||
|
|
||||||
|
Player:
|
||||||
|
PlayerResources:
|
||||||
|
DefaultCash: 3000
|
||||||
|
|
||||||
|
World:
|
||||||
|
LuaScript:
|
||||||
|
Scripts: atreides03b.lua, atreides03b-AI.lua
|
||||||
|
MissionData:
|
||||||
|
Briefing: Bring the Atreides forces up to combat strength - quickly. Guard against surprise attacks and ensure Spice production.\n\nThe Ordos forces are light but numerous. To combat the Ordos, you have been granted license to produce Quads, which have a greater anti-vehicle capability than Trikes. Upgrade your Light Factories to allow production of these units.\n\nMeet any agression with overwhelming force.\n\nGood luck.\n
|
||||||
|
BriefingVideo: A_BR03_E.VQA
|
||||||
|
MapOptions:
|
||||||
|
TechLevel: low
|
||||||
|
ScriptLobbyDropdown@difficulty:
|
||||||
|
ID: difficulty
|
||||||
|
Label: Difficulty
|
||||||
|
Values:
|
||||||
|
easy: Easy
|
||||||
|
normal: Normal
|
||||||
|
hard: Hard
|
||||||
|
Default: easy
|
||||||
|
|
||||||
|
carryall.reinforce:
|
||||||
|
Cargo:
|
||||||
|
MaxWeight: 10
|
||||||
|
|
||||||
|
concreteb:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
heavy_factory:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
medium_gun_turret:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
outpost:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: barracks
|
||||||
|
|
||||||
|
quad:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: upgrade.light
|
||||||
|
|
||||||
|
trooper:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: upgrade.barracks
|
||||||
|
|
||||||
|
upgrade.conyard:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
|
|
||||||
|
upgrade.heavy:
|
||||||
|
Buildable:
|
||||||
|
Prerequisites: ~disabled
|
||||||
@@ -4,3 +4,4 @@ Atreides Campaign:
|
|||||||
./mods/d2k/maps/atreides-02a
|
./mods/d2k/maps/atreides-02a
|
||||||
./mods/d2k/maps/atreides-02b
|
./mods/d2k/maps/atreides-02b
|
||||||
./mods/d2k/maps/atreides-03a
|
./mods/d2k/maps/atreides-03a
|
||||||
|
./mods/d2k/maps/atreides-03b
|
||||||
|
|||||||
Reference in New Issue
Block a user