simplify ra buildtime yaml and game rules for t3 units

This commit is contained in:
SoScared
2018-06-27 22:21:02 +02:00
committed by abcdefg30
parent 1b63d65ad2
commit fa29a4b991
3 changed files with 11 additions and 15 deletions

View File

@@ -90,7 +90,7 @@ MIG:
BuildAtProductionType: Plane BuildAtProductionType: Plane
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: ~afld, stek, ~techlevel.high Prerequisites: ~afld, stek, ~techlevel.high
BuildDuration: 1750 BuildDurationModifier: 50
Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft Description: Fast Ground-Attack Plane.\n Strong vs Buildings, Vehicles\n Weak vs Infantry, Aircraft
Valued: Valued:
Cost: 2000 Cost: 2000
@@ -276,7 +276,7 @@ HELI:
BuildAtProductionType: Helicopter BuildAtProductionType: Helicopter
BuildPaletteOrder: 40 BuildPaletteOrder: 40
Prerequisites: ~hpad, atek, ~techlevel.high Prerequisites: ~hpad, atek, ~techlevel.high
BuildDuration: 1750 BuildDurationModifier: 50
Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Buildings, Vehicles, Aircraft\n Weak vs Infantry Description: Helicopter gunship armed\nwith multi-purpose missiles.\n Strong vs Buildings, Vehicles, Aircraft\n Weak vs Infantry
Valued: Valued:
Cost: 2000 Cost: 2000

View File

@@ -73,7 +73,7 @@ MSUB:
BuildAtProductionType: Submarine BuildAtProductionType: Submarine
BuildPaletteOrder: 60 BuildPaletteOrder: 60
Prerequisites: ~spen, stek, ~techlevel.high Prerequisites: ~spen, stek, ~techlevel.high
BuildDuration: 1750 BuildDurationModifier: 50
Description: Submerged anti-ground siege unit\nwith anti-air capabilities.\nCan detect other submarines.\n Strong vs Buildings, Ground units, Aircraft\n Weak vs Naval units\n Special Ability: Submerge Description: Submerged anti-ground siege unit\nwith anti-air capabilities.\nCan detect other submarines.\n Strong vs Buildings, Ground units, Aircraft\n Weak vs Naval units\n Special Ability: Submerge
Valued: Valued:
Cost: 2000 Cost: 2000
@@ -191,7 +191,7 @@ CA:
BuildAtProductionType: Boat BuildAtProductionType: Boat
BuildPaletteOrder: 50 BuildPaletteOrder: 50
Prerequisites: ~syrd, atek, ~techlevel.high Prerequisites: ~syrd, atek, ~techlevel.high
BuildDuration: 2000 BuildDurationModifier: 50
Description: Very slow long-range ship.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft Description: Very slow long-range ship.\n Strong vs Buildings, Ground units\n Weak vs Naval units, Aircraft
Valued: Valued:
Cost: 2400 Cost: 2400

View File

@@ -184,8 +184,7 @@ V2RL:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 180 BuildPaletteOrder: 180
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.high
BuildDuration: 2500 BuildDurationModifier: 50
BuildDurationModifier: 40
Description: Big and slow tank, with anti-air capability.\nCan crush concrete walls.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing Description: Big and slow tank, with anti-air capability.\nCan crush concrete walls.\nCan detect cloaked units.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
Valued: Valued:
Cost: 2000 Cost: 2000
@@ -335,8 +334,7 @@ MCV:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 90 BuildPaletteOrder: 90
Prerequisites: fix, ~techlevel.medium Prerequisites: fix, ~techlevel.medium
BuildDuration: 2500 BuildDurationModifier: 50
BuildDurationModifier: 40
Description: Deploys into another Construction Yard.\n Unarmed Description: Deploys into another Construction Yard.\n Unarmed
Valued: Valued:
Cost: 2000 Cost: 2000
@@ -524,8 +522,7 @@ MGG:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 150 BuildPaletteOrder: 150
Prerequisites: atek, ~vehicles.england, ~techlevel.high Prerequisites: atek, ~vehicles.england, ~techlevel.high
BuildDuration: 1500 BuildDurationModifier: 50
BuildDurationModifier: 40
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
Valued: Valued:
Cost: 1200 Cost: 1200
@@ -563,8 +560,7 @@ MRJ:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 140 BuildPaletteOrder: 140
Prerequisites: atek, ~vehicles.allies, ~techlevel.high Prerequisites: atek, ~vehicles.allies, ~techlevel.high
BuildDuration: 1370 BuildDurationModifier: 50
BuildDurationModifier: 40
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
Health: Health:
HP: 22000 HP: 22000
@@ -600,7 +596,7 @@ TTNK:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 170 BuildPaletteOrder: 170
Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.high
BuildDuration: 1166 BuildDurationModifier: 50
Description: Tank with mounted Tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft Description: Tank with mounted Tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
Valued: Valued:
Cost: 1350 Cost: 1350
@@ -715,7 +711,7 @@ CTNK:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 200 BuildPaletteOrder: 200
Prerequisites: atek, ~vehicles.germany, ~techlevel.high Prerequisites: atek, ~vehicles.germany, ~techlevel.high
BuildDuration: 1166 BuildDurationModifier: 50
Description: Armed with anti-ground missiles.\nTeleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport Description: Armed with anti-ground missiles.\nTeleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
Valued: Valued:
Cost: 1350 Cost: 1350
@@ -789,7 +785,7 @@ STNK:
Queue: Vehicle Queue: Vehicle
BuildPaletteOrder: 130 BuildPaletteOrder: 130
Prerequisites: atek, ~vehicles.france, ~techlevel.high Prerequisites: atek, ~vehicles.france, ~techlevel.high
BuildDuration: 1166 BuildDurationModifier: 50
Description: Lightly armored infantry transport which\ncan cloak. Armed with anti-ground missiles.\nCan detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft Description: Lightly armored infantry transport which\ncan cloak. Armed with anti-ground missiles.\nCan detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
Valued: Valued:
Cost: 1350 Cost: 1350