Skip DoImpact if actor has no Health trait
This commit is contained in:
@@ -65,13 +65,13 @@ namespace OpenRA.Mods.Common.Warheads
|
|||||||
if (!IsValidAgainst(victim, firedBy))
|
if (!IsValidAgainst(victim, firedBy))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
var localModifiers = damageModifiers;
|
|
||||||
var healthInfo = victim.Info.TraitInfoOrDefault<HealthInfo>();
|
var healthInfo = victim.Info.TraitInfoOrDefault<HealthInfo>();
|
||||||
if (healthInfo != null)
|
if (healthInfo == null)
|
||||||
{
|
continue;
|
||||||
var distance = Math.Max(0, (victim.CenterPosition - pos).Length - healthInfo.Radius.Length);
|
|
||||||
localModifiers = localModifiers.Append(GetDamageFalloff(distance));
|
var localModifiers = damageModifiers;
|
||||||
}
|
var distance = Math.Max(0, (victim.CenterPosition - pos).Length - healthInfo.Radius.Length);
|
||||||
|
localModifiers = localModifiers.Append(GetDamageFalloff(distance));
|
||||||
|
|
||||||
DoImpact(victim, firedBy, localModifiers);
|
DoImpact(victim, firedBy, localModifiers);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user