beautify starting unit notification when joining server
move LobbySettingsNotification into it's own ServerTrait
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60
OpenRA.Mods.RA/ServerTraits/LobbySettingsNotification.cs
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60
OpenRA.Mods.RA/ServerTraits/LobbySettingsNotification.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Network;
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using OpenRA.Server;
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namespace OpenRA.Mods.RA.Server
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{
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public class LobbySettingsNotification : ServerTrait, IClientJoined
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{
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public void ClientJoined(OpenRA.Server.Server server, Connection conn)
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{
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if (server.LobbyInfo.ClientWithIndex(conn.PlayerIndex).IsAdmin)
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return;
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var defaults = new Session.Global();
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FieldLoader.Load(defaults, Game.modData.Manifest.LobbyDefaults);
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if (server.LobbyInfo.GlobalSettings.FragileAlliances != defaults.FragileAlliances)
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server.SendOrderTo(conn, "Message", "Diplomacy Changes: {0}".F(server.LobbyInfo.GlobalSettings.FragileAlliances));
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if (server.LobbyInfo.GlobalSettings.AllowCheats != defaults.AllowCheats)
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server.SendOrderTo(conn, "Message", "Allow Cheats: {0}".F(server.LobbyInfo.GlobalSettings.AllowCheats));
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if (server.LobbyInfo.GlobalSettings.Shroud != defaults.Shroud)
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server.SendOrderTo(conn, "Message", "Shroud: {0}".F(server.LobbyInfo.GlobalSettings.Shroud));
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if (server.LobbyInfo.GlobalSettings.Fog != defaults.Fog)
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server.SendOrderTo(conn, "Message", "Fog of war: {0}".F(server.LobbyInfo.GlobalSettings.Fog));
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if (server.LobbyInfo.GlobalSettings.Crates != defaults.Crates)
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server.SendOrderTo(conn, "Message", "Crates Appear: {0}".F(server.LobbyInfo.GlobalSettings.Crates));
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if (server.LobbyInfo.GlobalSettings.AllyBuildRadius != defaults.AllyBuildRadius)
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server.SendOrderTo(conn, "Message", "Build off Ally ConYards: {0}".F(server.LobbyInfo.GlobalSettings.AllyBuildRadius));
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if (server.LobbyInfo.GlobalSettings.StartingUnitsClass != defaults.StartingUnitsClass)
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{
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var startUnitsInfo = server.Map.Rules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>();
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var selectedClass = startUnitsInfo.Where(u => u.Class == server.LobbyInfo.GlobalSettings.StartingUnitsClass).Select(u => u.ClassName).FirstOrDefault();
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var className = selectedClass != null ? selectedClass : server.LobbyInfo.GlobalSettings.StartingUnitsClass;
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server.SendOrderTo(conn, "Message", "Starting Units: {0}".F(className));
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}
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if (server.LobbyInfo.GlobalSettings.StartingCash != defaults.StartingCash)
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server.SendOrderTo(conn, "Message", "Starting Cash: ${0}".F(server.LobbyInfo.GlobalSettings.StartingCash));
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if (server.LobbyInfo.GlobalSettings.TechLevel != defaults.TechLevel)
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server.SendOrderTo(conn, "Message", "Tech Level: {0}".F(server.LobbyInfo.GlobalSettings.TechLevel));
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}
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}
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}
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