Add delay support to NukeLaunch
And use that to remove the remaining DelayedAction from NukePower.
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@@ -116,10 +116,10 @@ namespace OpenRA.Mods.Common.Traits
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var missile = new NukeLaunch(self.Owner, info.MissileWeapon, info.WeaponInfo, palette, info.MissileUp, info.MissileDown,
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self.CenterPosition + body.LocalToWorld(info.SpawnOffset),
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targetPosition,
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info.FlightVelocity, info.FlightDelay, info.SkipAscent,
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info.FlightVelocity, info.MissileDelay, info.FlightDelay, info.SkipAscent,
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info.FlashType);
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self.World.AddFrameEndTask(w => w.Add(new DelayedAction(info.MissileDelay, () => self.World.Add(missile))));
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self.World.AddFrameEndTask(w => w.Add(missile));
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if (info.CameraRange != WDist.Zero)
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{
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