Convert versus to integers.

This commit is contained in:
Paul Chote
2014-08-17 21:54:58 +12:00
parent 50fea12a80
commit fa3e7b5e1b
11 changed files with 835 additions and 830 deletions

View File

@@ -541,7 +541,7 @@ Weapons:
BoatMissile:
Warhead: SpreadDamage
Versus:
Heavy: 50%
Heavy: 50
Damage: 50
Voices:

View File

@@ -919,7 +919,7 @@ Weapons:
Rockets:
Warhead: SpreadDamage
Versus:
None: 20%
None: 20
Voices:

View File

@@ -29,10 +29,10 @@ UnitExplode:
Damage: 500
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: poof
ImpactSound: xplobig6.aud
@@ -43,10 +43,10 @@ UnitExplodeSmall:
Damage: 40
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: big_frag
ImpactSound: xplobig4.aud
@@ -57,10 +57,10 @@ GrenadierExplode:
Damage: 10
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: poof
ImpactSound: xplosml2.aud
@@ -74,10 +74,10 @@ Atomic:
InfDeath: 5
ValidTargets: Ground, Air
Versus:
None: 100%
Wood: 100%
Light: 60%
Heavy: 50%
None: 100
Wood: 100
Light: 60
Heavy: 50
Warhead@2Eff_impact: CreateEffect
Explosion: 6
ImpactSound: nukexplo.aud
@@ -88,10 +88,10 @@ Atomic:
Delay: 3
ValidTargets: Ground, Air
Versus:
None: 100%
Wood: 100%
Light: 60%
Heavy: 50%
None: 100
Wood: 100
Light: 60
Heavy: 50
Warhead@4Res_areanukea: DestroyResource
Size: 3
Delay: 3
@@ -109,10 +109,10 @@ Atomic:
Delay: 6
ValidTargets: Ground, Air
Versus:
None: 100%
Wood: 100%
Light: 60%
Heavy: 50%
None: 100
Wood: 100
Light: 60
Heavy: 50
Warhead@8Res_areanukeb: DestroyResource
Size: 4
Delay: 6
@@ -127,10 +127,10 @@ Atomic:
Delay: 9
ValidTargets: Ground, Air
Versus:
None: 100%
Wood: 100%
Light: 60%
Heavy: 50%
None: 100
Wood: 100
Light: 60
Heavy: 50
Warhead@11Res_areanukec: DestroyResource
Size: 5
Delay: 9
@@ -188,10 +188,10 @@ HighV:
Damage: 30
InfDeath: 2
Versus:
None: 100%
Wood: 50%
Light: 70%
Heavy: 35%
None: 100
Wood: 50
Light: 70
Heavy: 35
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -211,10 +211,10 @@ HeliAGGun:
InfDeath: 2
ValidTargets: Ground
Versus:
None: 100%
Wood: 50%
Light: 75%
Heavy: 25%
None: 100
Wood: 50
Light: 75
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -234,10 +234,10 @@ HeliAAGun:
InfDeath: 2
ValidTargets: Air
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
None: 100
Wood: 50
Light: 50
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -254,10 +254,10 @@ Pistol:
InfDeath: 2
InvalidTargets: Wall
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
None: 100
Wood: 50
Light: 50
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: piff
@@ -274,10 +274,10 @@ M16:
InfDeath: 2
InvalidTargets: Wall
Versus:
None: 100%
Wood: 25%
Light: 30%
Heavy: 10%
None: 100
Wood: 25
Light: 30
Heavy: 10
Warhead@2Eff: CreateEffect
Explosion: piff
@@ -302,11 +302,11 @@ Rockets:
InfDeath: 4
ValidTargets: Ground, Air
Versus:
None: 50%
Wood: 85%
Light: 100%
Heavy: 100%
Concrete: 25%
None: 50
Wood: 85
Light: 100
Heavy: 100
Concrete: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -336,11 +336,11 @@ BikeRockets:
InfDeath: 4
ValidTargets: Ground, Air
Versus:
None: 25%
Wood: 75%
Light: 100%
Heavy: 100%
Concrete: 50%
None: 25
Wood: 75
Light: 100
Heavy: 100
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -370,10 +370,10 @@ OrcaAGMissiles:
InfDeath: 4
ValidTargets: Ground
Versus:
None: 50%
Wood: 100%
Light: 100%
Heavy: 75%
None: 50
Wood: 100
Light: 100
Heavy: 75
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -403,8 +403,8 @@ OrcaAAMissiles:
InfDeath: 4
ValidTargets: Air
Versus:
Light: 75%
Heavy: 50%
Light: 75
Heavy: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -424,10 +424,10 @@ Flamethrower:
InfDeath: 5
InvalidTargets: Wall
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 20%
None: 100
Wood: 100
Light: 100
Heavy: 20
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -449,10 +449,10 @@ BigFlamer:
InfDeath: 5
InvalidTargets: Wall
Versus:
None: 100%
Wood: 100%
Light: 67%
Heavy: 25%
None: 100
Wood: 100
Light: 67
Heavy: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -470,10 +470,10 @@ Chemspray:
Damage: 80
InfDeath: 6
Versus:
None: 100%
Wood: 35%
Light: 75%
Heavy: 50%
None: 100
Wood: 35
Light: 75
Heavy: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -495,10 +495,10 @@ Grenade:
Damage: 50
InfDeath: 3
Versus:
None: 100%
Wood: 50%
Light: 75%
Heavy: 35%
None: 100
Wood: 50
Light: 75
Heavy: 35
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -517,11 +517,11 @@ Grenade:
Damage: 25
InfDeath: 4
Versus:
None: 25%
Wood: 75%
Light: 100%
Heavy: 100%
Concrete: 50%
None: 25
Wood: 75
Light: 100
Heavy: 100
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -540,10 +540,10 @@ Grenade:
Damage: 30
InfDeath: 4
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 100%
None: 30
Wood: 75
Light: 75
Heavy: 100
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -562,11 +562,11 @@ Grenade:
Damage: 40
InfDeath: 4
Versus:
None: 25%
Wood: 100%
Light: 100%
Heavy: 100%
Concrete: 50%
None: 25
Wood: 100
Light: 100
Heavy: 100
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -587,11 +587,11 @@ Grenade:
Damage: 40
InfDeath: 4
Versus:
None: 25%
Wood: 100%
Light: 100%
Heavy: 100%
Concrete: 100%
None: 25
Wood: 100
Light: 100
Heavy: 100
Concrete: 100
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -610,10 +610,10 @@ TurretGun:
Damage: 40
InfDeath: 4
Versus:
None: 20%
Wood: 25%
Light: 100%
Heavy: 100%
None: 20
Wood: 25
Light: 100
Heavy: 100
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -643,10 +643,10 @@ MammothMissiles:
InfDeath: 4
ValidTargets: Ground, Air
Versus:
None: 50%
Wood: 75%
Light: 100%
Heavy: 50%
None: 50
Wood: 75
Light: 100
Heavy: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -683,10 +683,10 @@ MammothMissiles:
InfDeath: 4
ValidTargets: Ground
Versus:
None: 35%
Wood: 60%
Light: 100%
Heavy: 50%
None: 35
Wood: 60
Light: 100
Heavy: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -716,10 +716,10 @@ MammothMissiles:
InfDeath: 4
ValidTargets: Ground, Air
Versus:
None: 25%
Wood: 75%
Light: 100%
Heavy: 90%
None: 25
Wood: 75
Light: 100
Heavy: 90
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -743,10 +743,10 @@ ArtilleryShell:
Damage: 150
InfDeath: 3
Versus:
None: 100%
Wood: 80%
Light: 75%
Heavy: 50%
None: 100
Wood: 80
Light: 75
Heavy: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -767,11 +767,11 @@ MachineGun:
InfDeath: 2
InvalidTargets: Wall
Versus:
None: 100%
Wood: 20%
Light: 50%
Heavy: 20%
Concrete: 10%
None: 100
Wood: 20
Light: 50
Heavy: 20
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -796,10 +796,10 @@ BoatMissile:
Damage: 60
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -832,10 +832,10 @@ TowerMissle:
InfDeath: 3
ValidTargets: Ground
Versus:
None: 50%
Wood: 25%
Light: 100%
Heavy: 100%
None: 50
Wood: 25
Light: 100
Heavy: 100
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -855,10 +855,10 @@ Vulcan:
InfDeath: 2
ValidTargets: Ground, Water
Versus:
None: 100%
Wood: 25%
Light: 100%
Heavy: 35%
None: 100
Wood: 25
Light: 100
Heavy: 35
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -876,10 +876,10 @@ Napalm:
InfDeath: 5
ValidTargets: Ground, Water
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 80%
None: 100
Wood: 100
Light: 100
Heavy: 80
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -892,10 +892,10 @@ Napalm.Crate:
Damage: 500
InfDeath: 5
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
None: 90
Wood: 100
Light: 60
Heavy: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -915,7 +915,7 @@ Laser:
Damage: 360
InfDeath: 5
Versus:
Wood: 50%
Wood: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
@@ -937,10 +937,10 @@ SAMMissile:
Spread: 682
ValidTargets: Air
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 75%
None: 100
Wood: 100
Light: 100
Heavy: 75
InfDeath: 4
Damage: 30
Warhead@2Smu: LeaveSmudge
@@ -968,10 +968,10 @@ HonestJohn:
Damage: 100
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -992,10 +992,10 @@ TiberiumExplosion:
Damage: 10
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1
@@ -1022,10 +1022,10 @@ APCGun:
Damage: 15
ValidTargets: Ground
Versus:
None: 50%
Wood: 50%
Light: 100%
Heavy: 50%
None: 50
Wood: 50
Light: 100
Heavy: 50
Warhead@2Eff: CreateEffect
Explosion: small_poof
@@ -1042,7 +1042,7 @@ APCGun.AA:
Damage: 25
ValidTargets: Air
Versus:
Heavy: 50%
Heavy: 50
Warhead@2Eff: CreateEffect
Explosion: small_frag
@@ -1065,10 +1065,10 @@ Patriot:
Spread: 682
ValidTargets: Air
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 75%
None: 100
Wood: 100
Light: 100
Heavy: 75
InfDeath: 4
Damage: 32
Warhead@2Smu: LeaveSmudge
@@ -1087,11 +1087,11 @@ Tail:
Damage: 180
InfDeath: 1
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
Horn:
ReloadDelay: 20
@@ -1103,11 +1103,11 @@ Horn:
Damage: 120
InfDeath: 1
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
Teeth:
ReloadDelay: 30
@@ -1119,11 +1119,11 @@ Teeth:
Damage: 180
InfDeath: 1
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
Claw:
ReloadDelay: 10
@@ -1135,11 +1135,11 @@ Claw:
Damage: 60
InfDeath: 1
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
Demolish:
Warhead@1Dam: SpreadDamage