Convert versus to integers.

This commit is contained in:
Paul Chote
2014-08-17 21:54:58 +12:00
parent 50fea12a80
commit fa3e7b5e1b
11 changed files with 835 additions and 830 deletions

View File

@@ -13,10 +13,10 @@ LMG:
Damage: 15
InfDeath: 2
Versus:
Wood: 25%
Light: 40%
Heavy: 10%
Concrete: 20%
Wood: 25
Light: 40
Heavy: 10
Concrete: 20
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -39,11 +39,11 @@ Bazooka:
InfDeath: 4
ValidTargets: Ground
Versus:
None: 10%
Wood: 75%
Light: 60%
Heavy: 90%
Concrete: 40%
None: 10
Wood: 75
Light: 60
Heavy: 90
Concrete: 40
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -65,11 +65,11 @@ Sniper:
Damage: 60
InfDeath: 2
Versus:
None: 100%
Wood: 0%
Light: 1%
Heavy: 0%
Concrete: 0%
None: 100
Wood: 0
Light: 1
Heavy: 0
Concrete: 0
Vulcan:
ReloadDelay: 30
@@ -88,10 +88,10 @@ Vulcan:
InfDeath: 2
ValidTargets: Ground, Air
Versus:
Wood: 0%
Light: 60%
Heavy: 10%
Concrete: 0%
Wood: 0
Light: 60
Heavy: 10
Concrete: 0
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -114,11 +114,11 @@ Slung:
InfDeath: 4
ValidTargets: Ground
Versus:
None: 0%
Wood: 75%
Light: 40%
Heavy: 90%
Concrete: 50%
None: 0
Wood: 75
Light: 40
Heavy: 90
Concrete: 50
Warhead@2Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLLG5.WAV
@@ -140,10 +140,10 @@ HMG:
Damage: 30
InfDeath: 2
Versus:
Wood: 15%
Light: 45%
Heavy: 20%
Concrete: 20%
Wood: 15
Light: 45
Heavy: 20
Concrete: 20
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -164,10 +164,10 @@ HMGo:
Damage: 40
InfDeath: 2
Versus:
Wood: 15%
Light: 45%
Heavy: 25%
Concrete: 20%
Wood: 15
Light: 45
Heavy: 25
Concrete: 20
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -191,11 +191,11 @@ QuadRockets:
InfDeath: 4
ValidTargets: Ground, Air
Versus:
None: 35%
Wood: 45%
Light: 100%
Heavy: 100%
Concrete: 35%
None: 35
Wood: 45
Light: 100
Heavy: 100
Concrete: 35
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -217,10 +217,10 @@ TurretGun:
Damage: 55
InfDeath: 4
Versus:
None: 50%
Wood: 75%
Light: 100%
Concrete: 65%
None: 50
Wood: 75
Light: 100
Concrete: 65
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -251,11 +251,11 @@ TowerMissile:
InfDeath: 3
ValidTargets: Ground, Air
Versus:
None: 50%
Wood: 45%
Light: 100%
Heavy: 50%
Concrete: 35%
None: 50
Wood: 45
Light: 100
Heavy: 50
Concrete: 35
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -275,10 +275,10 @@ TowerMissile:
Damage: 40
InfDeath: 4
Versus:
None: 50%
Wood: 50%
Light: 100%
Concrete: 50%
None: 50
Wood: 50
Light: 100
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -298,10 +298,10 @@ TowerMissile:
Damage: 40
InfDeath: 4
Versus:
None: 50%
Wood: 50%
Light: 100%
Concrete: 50%
None: 50
Wood: 50
Light: 100
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -320,11 +320,11 @@ DevBullet:
Damage: 100
InfDeath: 4
Versus:
None: 100%
Wood: 50%
Light: 100%
Heavy: 100%
Concrete: 80%
None: 100
Wood: 50
Light: 100
Heavy: 100
Concrete: 80
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -354,11 +354,11 @@ DevBullet:
InfDeath: 4
ValidTargets: Ground
Versus:
None: 20%
Wood: 50%
Light: 100%
Heavy: 50%
Concrete: 80%
None: 20
Wood: 50
Light: 100
Heavy: 50
Concrete: 80
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -383,9 +383,9 @@ FakeMissile:
Spread: 96
Damage: 10
Versus:
None: 0%
Wood: 0%
Concrete: 0%
None: 0
Wood: 0
Concrete: 0
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -410,11 +410,11 @@ FakeMissile:
Damage: 100
InfDeath: 3
Versus:
None: 100%
Wood: 80%
Light: 75%
Heavy: 50%
Concrete: 100%
None: 100
Wood: 80
Light: 75
Heavy: 50
Concrete: 100
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -435,10 +435,10 @@ Sound:
Damage: 150
InfDeath: 6
Versus:
None: 60%
Wood: 85%
Light: 80%
Concrete: 75%
None: 60
Wood: 85
Light: 80
Concrete: 75
ChainGun:
ReloadDelay: 10
@@ -453,10 +453,10 @@ ChainGun:
Damage: 20
InfDeath: 2
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -471,10 +471,10 @@ Heal:
Damage: -50
InfDeath: 1
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
WormJaw:
ReloadDelay: 10
@@ -484,8 +484,8 @@ WormJaw:
Spread: 160
Damage: 100
Versus:
Wood: 0%
Concrete: 0%
Wood: 0
Concrete: 0
ParaBomb:
ReloadDelay: 10
@@ -498,10 +498,10 @@ ParaBomb:
Damage: 500
InfDeath: 4
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -518,11 +518,11 @@ Napalm:
Damage: 300
InfDeath: 4
Versus:
None: 20%
Wood: 100%
Light: 30%
Heavy: 20%
Concrete: 70%
None: 20
Wood: 100
Light: 30
Heavy: 20
Concrete: 70
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -547,11 +547,11 @@ Atomic:
Damage: 1800
InfDeath: 5
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 50%
Concrete: 50%
None: 100
Wood: 100
Light: 100
Heavy: 50
Concrete: 50
Warhead@2Eff: CreateEffect
Explosion: nuke
ImpactSound: EXPLLG2.WAV
@@ -562,11 +562,11 @@ CrateNuke:
Damage: 800
InfDeath: 5
Versus:
None: 20%
Wood: 75%
Light: 25%
Heavy: 25%
Concrete: 50%
None: 20
Wood: 75
Light: 25
Heavy: 25
Concrete: 50
Warhead@2Eff: CreateEffect
Explosion: nuke
ImpactSound: EXPLLG2.WAV
@@ -577,10 +577,10 @@ CrateExplosion:
Damage: 400
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLSML4.WAV
@@ -591,10 +591,10 @@ UnitExplode:
Damage: 500
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLMD1.WAV
@@ -605,10 +605,10 @@ UnitExplodeSmall:
Damage: 60
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
@@ -619,10 +619,10 @@ UnitExplodeTiny:
Damage: 30
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
@@ -633,10 +633,10 @@ UnitExplodeScale:
Damage: 90
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
@@ -656,10 +656,10 @@ Grenade:
Damage: 60
InfDeath: 3
Versus:
None: 50%
Wood: 100%
Light: 25%
Heavy: 5%
None: 50
Wood: 100
Light: 25
Heavy: 5
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
@@ -686,10 +686,10 @@ Shrapnel:
Damage: 60
InfDeath: 3
Versus:
None: 50%
Wood: 100%
Light: 25%
Heavy: 5%
None: 50
Wood: 100
Light: 25
Heavy: 5
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
@@ -702,10 +702,10 @@ SpiceExplosion:
Damage: 10
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Res: CreateResource
AddsResourceType: Spice
Size: 2,2