Convert versus to integers.
This commit is contained in:
@@ -13,10 +13,10 @@ LMG:
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Damage: 15
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InfDeath: 2
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Versus:
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Wood: 25%
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Light: 40%
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Heavy: 10%
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Concrete: 20%
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Wood: 25
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Light: 40
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Heavy: 10
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Concrete: 20
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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@@ -39,11 +39,11 @@ Bazooka:
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InfDeath: 4
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ValidTargets: Ground
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Versus:
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None: 10%
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Wood: 75%
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Light: 60%
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Heavy: 90%
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Concrete: 40%
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None: 10
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Wood: 75
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Light: 60
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Heavy: 90
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Concrete: 40
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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@@ -65,11 +65,11 @@ Sniper:
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Damage: 60
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InfDeath: 2
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Versus:
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None: 100%
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Wood: 0%
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Light: 1%
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Heavy: 0%
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Concrete: 0%
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None: 100
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Wood: 0
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Light: 1
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Heavy: 0
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Concrete: 0
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Vulcan:
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ReloadDelay: 30
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@@ -88,10 +88,10 @@ Vulcan:
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InfDeath: 2
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ValidTargets: Ground, Air
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Versus:
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Wood: 0%
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Light: 60%
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Heavy: 10%
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Concrete: 0%
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Wood: 0
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Light: 60
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Heavy: 10
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Concrete: 0
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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@@ -114,11 +114,11 @@ Slung:
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InfDeath: 4
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ValidTargets: Ground
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Versus:
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None: 0%
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Wood: 75%
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Light: 40%
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Heavy: 90%
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Concrete: 50%
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None: 0
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Wood: 75
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Light: 40
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Heavy: 90
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Concrete: 50
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Warhead@2Eff: CreateEffect
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Explosion: small_explosion
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ImpactSound: EXPLLG5.WAV
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@@ -140,10 +140,10 @@ HMG:
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Damage: 30
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InfDeath: 2
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Versus:
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Wood: 15%
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Light: 45%
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Heavy: 20%
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Concrete: 20%
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Wood: 15
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Light: 45
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Heavy: 20
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Concrete: 20
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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@@ -164,10 +164,10 @@ HMGo:
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Damage: 40
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InfDeath: 2
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Versus:
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Wood: 15%
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Light: 45%
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Heavy: 25%
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Concrete: 20%
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Wood: 15
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Light: 45
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Heavy: 25
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Concrete: 20
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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@@ -191,11 +191,11 @@ QuadRockets:
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InfDeath: 4
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ValidTargets: Ground, Air
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Versus:
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None: 35%
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Wood: 45%
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Light: 100%
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Heavy: 100%
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Concrete: 35%
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None: 35
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Wood: 45
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Light: 100
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Heavy: 100
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Concrete: 35
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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@@ -217,10 +217,10 @@ TurretGun:
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Damage: 55
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InfDeath: 4
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Versus:
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None: 50%
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Wood: 75%
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Light: 100%
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Concrete: 65%
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None: 50
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Wood: 75
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Light: 100
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Concrete: 65
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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@@ -251,11 +251,11 @@ TowerMissile:
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InfDeath: 3
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ValidTargets: Ground, Air
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Versus:
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None: 50%
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Wood: 45%
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Light: 100%
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Heavy: 50%
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Concrete: 35%
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None: 50
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Wood: 45
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Light: 100
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Heavy: 50
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Concrete: 35
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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@@ -275,10 +275,10 @@ TowerMissile:
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Damage: 40
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InfDeath: 4
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Versus:
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None: 50%
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Wood: 50%
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Light: 100%
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Concrete: 50%
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None: 50
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Wood: 50
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Light: 100
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Concrete: 50
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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@@ -298,10 +298,10 @@ TowerMissile:
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Damage: 40
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InfDeath: 4
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Versus:
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None: 50%
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Wood: 50%
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Light: 100%
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Concrete: 50%
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None: 50
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Wood: 50
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Light: 100
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Concrete: 50
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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@@ -320,11 +320,11 @@ DevBullet:
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Damage: 100
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InfDeath: 4
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Versus:
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None: 100%
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Wood: 50%
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Light: 100%
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Heavy: 100%
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Concrete: 80%
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None: 100
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Wood: 50
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Light: 100
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Heavy: 100
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Concrete: 80
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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@@ -354,11 +354,11 @@ DevBullet:
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InfDeath: 4
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ValidTargets: Ground
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Versus:
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None: 20%
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Wood: 50%
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Light: 100%
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Heavy: 50%
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Concrete: 80%
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None: 20
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Wood: 50
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Light: 100
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Heavy: 50
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Concrete: 80
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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@@ -383,9 +383,9 @@ FakeMissile:
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Spread: 96
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Damage: 10
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Versus:
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None: 0%
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Wood: 0%
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Concrete: 0%
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None: 0
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Wood: 0
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Concrete: 0
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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@@ -410,11 +410,11 @@ FakeMissile:
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Damage: 100
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InfDeath: 3
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Versus:
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None: 100%
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Wood: 80%
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Light: 75%
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Heavy: 50%
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Concrete: 100%
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None: 100
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Wood: 80
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Light: 75
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Heavy: 50
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Concrete: 100
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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Warhead@3Eff: CreateEffect
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@@ -435,10 +435,10 @@ Sound:
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Damage: 150
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InfDeath: 6
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Versus:
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None: 60%
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Wood: 85%
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Light: 80%
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Concrete: 75%
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None: 60
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Wood: 85
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Light: 80
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Concrete: 75
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ChainGun:
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ReloadDelay: 10
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@@ -453,10 +453,10 @@ ChainGun:
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Damage: 20
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InfDeath: 2
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Versus:
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Wood: 50%
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Light: 60%
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Heavy: 25%
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Concrete: 25%
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Wood: 50
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Light: 60
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Heavy: 25
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Concrete: 25
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Warhead@2Eff: CreateEffect
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Explosion: piffs
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@@ -471,10 +471,10 @@ Heal:
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Damage: -50
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InfDeath: 1
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Versus:
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Wood: 0%
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Light: 0%
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Heavy: 0%
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Concrete: 0%
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Wood: 0
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Light: 0
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Heavy: 0
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Concrete: 0
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WormJaw:
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ReloadDelay: 10
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@@ -484,8 +484,8 @@ WormJaw:
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Spread: 160
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Damage: 100
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Versus:
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Wood: 0%
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Concrete: 0%
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Wood: 0
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Concrete: 0
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ParaBomb:
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ReloadDelay: 10
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@@ -498,10 +498,10 @@ ParaBomb:
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Damage: 500
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InfDeath: 4
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Versus:
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None: 30%
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Wood: 75%
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Light: 75%
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Concrete: 50%
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None: 30
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Wood: 75
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Light: 75
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Concrete: 50
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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Warhead@3Eff: CreateEffect
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@@ -518,11 +518,11 @@ Napalm:
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Damage: 300
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InfDeath: 4
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Versus:
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None: 20%
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Wood: 100%
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Light: 30%
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Heavy: 20%
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Concrete: 70%
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None: 20
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Wood: 100
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Light: 30
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Heavy: 20
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Concrete: 70
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Warhead@2Smu: LeaveSmudge
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SmudgeType: Crater
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Warhead@3Eff: CreateEffect
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@@ -547,11 +547,11 @@ Atomic:
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Damage: 1800
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InfDeath: 5
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Versus:
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None: 100%
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Wood: 100%
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Light: 100%
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Heavy: 50%
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Concrete: 50%
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None: 100
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Wood: 100
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Light: 100
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Heavy: 50
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Concrete: 50
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Warhead@2Eff: CreateEffect
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Explosion: nuke
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ImpactSound: EXPLLG2.WAV
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@@ -562,11 +562,11 @@ CrateNuke:
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Damage: 800
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InfDeath: 5
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Versus:
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None: 20%
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Wood: 75%
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Light: 25%
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Heavy: 25%
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Concrete: 50%
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None: 20
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Wood: 75
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Light: 25
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Heavy: 25
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Concrete: 50
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Warhead@2Eff: CreateEffect
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Explosion: nuke
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ImpactSound: EXPLLG2.WAV
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@@ -577,10 +577,10 @@ CrateExplosion:
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Damage: 400
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InfDeath: 4
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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Warhead@2Eff: CreateEffect
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Explosion: building
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ImpactSound: EXPLSML4.WAV
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@@ -591,10 +591,10 @@ UnitExplode:
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Damage: 500
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InfDeath: 4
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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Warhead@2Eff: CreateEffect
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Explosion: building
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ImpactSound: EXPLMD1.WAV
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@@ -605,10 +605,10 @@ UnitExplodeSmall:
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Damage: 60
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InfDeath: 4
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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Warhead@2Eff: CreateEffect
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Explosion: self_destruct
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ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
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@@ -619,10 +619,10 @@ UnitExplodeTiny:
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Damage: 30
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InfDeath: 4
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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Warhead@2Eff: CreateEffect
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Explosion: med_explosion
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ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
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@@ -633,10 +633,10 @@ UnitExplodeScale:
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Damage: 90
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InfDeath: 4
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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Warhead@2Eff: CreateEffect
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Explosion: building
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ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
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@@ -656,10 +656,10 @@ Grenade:
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Damage: 60
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InfDeath: 3
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Versus:
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None: 50%
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Wood: 100%
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Light: 25%
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Heavy: 5%
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None: 50
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Wood: 100
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Light: 25
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Heavy: 5
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater
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Warhead@3Eff: CreateEffect
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@@ -686,10 +686,10 @@ Shrapnel:
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Damage: 60
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InfDeath: 3
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Versus:
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None: 50%
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Wood: 100%
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Light: 25%
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Heavy: 5%
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None: 50
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Wood: 100
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Light: 25
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Heavy: 5
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater
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Warhead@3Eff: CreateEffect
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@@ -702,10 +702,10 @@ SpiceExplosion:
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Damage: 10
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InfDeath: 3
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Versus:
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None: 90%
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Wood: 75%
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Light: 60%
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Heavy: 25%
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None: 90
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Wood: 75
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Light: 60
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Heavy: 25
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Warhead@2Res: CreateResource
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AddsResourceType: Spice
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Size: 2,2
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Reference in New Issue
Block a user