Convert versus to integers.

This commit is contained in:
Paul Chote
2014-08-17 21:54:58 +12:00
parent 50fea12a80
commit fa3e7b5e1b
11 changed files with 835 additions and 830 deletions

View File

@@ -316,10 +316,10 @@ Weapons:
Warhead: SpreadDamage
Spread: 128
Versus:
None: 60%
Wood: 75%
Light: 60%
Heavy: 25%
None: 60
Wood: 75
Light: 60
Heavy: 25
InfDeath: 2
Damage: 250
Warhead@1Eff: CreateEffect
@@ -345,9 +345,9 @@ Weapons:
Warhead: SpreadDamage
Spread: 426
Versus:
None: 40%
Light: 30%
Heavy: 30%
None: 40
Light: 30
Heavy: 30
InfDeath: blownaway
Damage: 400
Warhead@1Eff: CreateEffect

View File

@@ -774,10 +774,10 @@ Weapons:
Warhead: SpreadDamage
Spread: 256
Versus:
None: 75%
Wood: 75%
Light: 75%
Concrete: 100%
None: 75
Wood: 75
Light: 75
Concrete: 100
InfDeath: 4
Damage: 150
Warhead@2Smu: LeaveSmudge
@@ -807,11 +807,11 @@ Weapons:
Spread: 640
ValidTargets: Ground, Air
Versus:
None: 125%
Wood: 110%
Light: 110%
Heavy: 100%
Concrete: 200%
None: 125
Wood: 110
Light: 110
Heavy: 100
Concrete: 200
InfDeath: 3
Damage: 250
Warhead@2Smu: LeaveSmudge
@@ -836,11 +836,11 @@ Weapons:
Spread: 341
ValidTargets: Ground
Versus:
None: 90%
Wood: 170%
Light: 100%
Heavy: 100%
Concrete: 100%
None: 90
Wood: 170
Light: 100
Heavy: 100
Concrete: 100
InfDeath: 4
Damage: 15
Warhead@2Smu: LeaveSmudge
@@ -858,10 +858,10 @@ Weapons:
Warhead: SpreadDamage
Spread: 426
Versus:
None: 125%
Wood: 100%
Light: 60%
Concrete: 25%
None: 125
Wood: 100
Light: 60
Concrete: 25
InfDeath: 5
Damage: 200
Warhead@2Smu: LeaveSmudge
@@ -887,11 +887,11 @@ Weapons:
Warhead: SpreadDamage
Spread: 426
Versus:
None: 80%
Wood: 100%
Light: 60%
Heavy: 75%
Concrete: 35%
None: 80
Wood: 100
Light: 60
Heavy: 75
Concrete: 35
InfDeath: 5
Damage: 10
Warhead@2Smu: LeaveSmudge
@@ -912,11 +912,11 @@ Weapons:
Spread: 213
ValidTargets: Air, Ground
Versus:
None: 35%
Wood: 30%
Light: 30%
Heavy: 40%
Concrete: 30%
None: 35
Wood: 30
Light: 30
Heavy: 40
Concrete: 30
Damage: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
@@ -940,10 +940,10 @@ Weapons:
Warhead: SpreadDamage
Spread: 853
Versus:
None: 100%
Wood: 90%
Light: 80%
Heavy: 70%
None: 100
Wood: 90
Light: 80
Heavy: 70
InfDeath: 3
Damage: 500
Warhead@2Smu: LeaveSmudge
@@ -962,10 +962,10 @@ Weapons:
Warhead: SpreadDamage
Spread: 128
Versus:
Wood: 0%
Light: 0%
Heavy: 50%
Concrete: 0%
Wood: 0
Light: 0
Heavy: 50
Concrete: 0
InfDeath: 2
Damage: 150
Warhead@2Eff: CreateEffect

View File

@@ -1080,10 +1080,10 @@ Weapons:
Damage: 250
Size: 4
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Light: 60
Heavy: 25
Concrete: 50
Delay: 12
InfDeath: 4
Warhead@areanuke2Smu: LeaveSmudge
@@ -1101,10 +1101,10 @@ Weapons:
Damage: 250
Size: 3
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Light: 60
Heavy: 25
Concrete: 50
Delay: 24
InfDeath: 4
Warhead@areanuke3Smu: LeaveSmudge
@@ -1121,10 +1121,10 @@ Weapons:
Warhead@areanuke4: PerCellDamage
Damage: 250
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Light: 60
Heavy: 25
Concrete: 50
Delay: 36
InfDeath: 4
Warhead@areanuke4Smu: LeaveSmudge