Convert versus to integers.

This commit is contained in:
Paul Chote
2014-08-17 21:54:58 +12:00
parent 50fea12a80
commit fa3e7b5e1b
11 changed files with 835 additions and 830 deletions

View File

@@ -9,11 +9,11 @@ Colt45:
Damage: 50
InfDeath: 2
Versus:
None: 100%
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
None: 100
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
Warhead@2Eff: CreateEffect
Explosion: piff
InvalidImpactTypes: Water
@@ -36,10 +36,10 @@ ZSU-23:
Damage: 12
ValidTargets: Air
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Eff: CreateEffect
Explosion: small_explosion_air
@@ -54,10 +54,10 @@ Vulcan:
Damage: 10
InfDeath: 2
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@2Eff_1: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -70,10 +70,10 @@ Vulcan:
InfDeath: 2
Delay: 2
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@4Eff_2: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -88,10 +88,10 @@ Vulcan:
InfDeath: 2
Delay: 4
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@6Eff_3: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -106,10 +106,10 @@ Vulcan:
InfDeath: 2
Delay: 6
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@8Eff_4: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -124,10 +124,10 @@ Vulcan:
InfDeath: 2
Delay: 8
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@10Eff_5: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -142,10 +142,10 @@ Vulcan:
InfDeath: 2
Delay: 10
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@12Eff_6: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -178,10 +178,10 @@ Maverick:
InfDeath: 4
ValidTargets: Ground, Water
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -207,11 +207,11 @@ FireballLauncher:
Damage: 150
InfDeath: 5
Versus:
None: 90%
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Wood: 50
Light: 60
Heavy: 25
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -234,11 +234,11 @@ Flamer:
Damage: 8
InfDeath: 5
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Wood: 100
Light: 60
Heavy: 25
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -258,11 +258,11 @@ ChainGun:
Damage: 30
InfDeath: 2
Versus:
None: 120%
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
None: 120
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -283,10 +283,10 @@ ChainGun.Yak:
Damage: 40
InfDeath: 2
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -305,10 +305,10 @@ Pistol:
Damage: 1
InfDeath: 2
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@2Eff: CreateEffect
Explosion: piff
InvalidImpactTypes: Water
@@ -327,10 +327,10 @@ M1Carbine:
Damage: 15
InfDeath: 2
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Wood: 25
Light: 30
Heavy: 10
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -359,10 +359,10 @@ Dragon:
InfDeath: 4
ValidTargets: Ground, Water
Versus:
None: 10%
Wood: 75%
Light: 35%
Concrete: 20%
None: 10
Wood: 75
Light: 35
Concrete: 20
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -396,10 +396,10 @@ HellfireAG:
InfDeath: 4
ValidTargets: Ground, Water
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -433,10 +433,10 @@ HellfireAA:
InfDeath: 4
ValidTargets: Air
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -463,10 +463,10 @@ Grenade:
Damage: 60
InfDeath: 3
Versus:
None: 50%
Wood: 100%
Light: 25%
Heavy: 5%
None: 50
Wood: 100
Light: 25
Heavy: 5
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -490,10 +490,10 @@ Grenade:
Damage: 16
InfDeath: 4
Versus:
None: 30%
Wood: 40%
Heavy: 40%
Concrete: 30%
None: 30
Wood: 40
Heavy: 40
Concrete: 30
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -515,10 +515,10 @@ Grenade:
Damage: 40
InfDeath: 4
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
None: 20
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -544,10 +544,10 @@ Grenade:
Damage: 40
InfDeath: 4
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
None: 20
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -574,10 +574,10 @@ Grenade:
InfDeath: 4
InvalidTargets: Air, Infantry
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
None: 20
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -601,10 +601,10 @@ TurretGun:
Damage: 60
InfDeath: 4
Versus:
None: 20%
Wood: 50%
Light: 75%
Concrete: 50%
None: 20
Wood: 50
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -637,10 +637,10 @@ MammothTusk:
InfDeath: 3
ValidTargets: Air, Infantry
Versus:
None: 100%
Wood: 75%
Light: 60%
Heavy: 25%
None: 100
Wood: 75
Light: 60
Heavy: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -673,11 +673,11 @@ MammothTusk:
Damage: 220
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Wood: 75
Light: 60
Heavy: 25
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -701,10 +701,10 @@ M60mg:
Damage: 15
InfDeath: 2
Versus:
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -724,10 +724,10 @@ Napalm:
Damage: 100
InfDeath: 5
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Light: 60
Heavy: 25
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -745,10 +745,10 @@ CrateNapalm:
Damage: 600
InfDeath: 5
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Light: 60
Heavy: 25
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -761,10 +761,10 @@ CrateExplosion:
Damage: 500
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: kaboom15.aud
@@ -775,10 +775,10 @@ CrateNuke:
Damage: 1000
InfDeath: 5
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Light: 60
Heavy: 25
Concrete: 50
Warhead@2Res_impact: DestroyResource
Warhead@3Eff_impact: CreateEffect
Explosion: nuke
@@ -789,19 +789,19 @@ CrateNuke:
InfDeath: 5
Delay: 4
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Light: 60
Heavy: 25
Concrete: 50
Warhead@5Dam_areanuke: SpreadDamage
Damage: 250
InfDeath: 5
Delay: 4
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Light: 60
Heavy: 25
Concrete: 50
Warhead@6Res_areanuke: DestroyResource
Size: 5,4
Delay: 4
@@ -824,8 +824,8 @@ TeslaZap:
Damage: 100
InfDeath: 6
Versus:
None: 1000%
Wood: 60%
None: 1000
Wood: 60
Nike:
ReloadDelay: 15
@@ -846,11 +846,11 @@ Nike:
InfDeath: 3
ValidTargets: Air
Versus:
None: 90%
Wood: 0%
Light: 90%
Heavy: 50%
Concrete: 0%
None: 90
Wood: 0
Light: 90
Heavy: 50
Concrete: 0
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -876,10 +876,10 @@ RedEye:
InfDeath: 3
ValidTargets: Air
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -903,10 +903,10 @@ RedEye:
Damage: 250
InfDeath: 3
Versus:
None: 60%
Wood: 75%
Light: 60%
Heavy: 25%
None: 60
Wood: 75
Light: 60
Heavy: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -936,9 +936,9 @@ SubMissile:
Damage: 300
InfDeath: 3
Versus:
None: 40%
Light: 30%
Heavy: 30%
None: 40
Light: 30
Heavy: 30
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -972,10 +972,10 @@ Stinger:
InfDeath: 4
ValidTargets: Air, Ground, Water
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -1013,10 +1013,10 @@ TorpTube:
InfDeath: 4
ValidTargets: Water, Underwater, Bridge
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 500%
None: 30
Wood: 75
Light: 75
Concrete: 500
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -1044,10 +1044,10 @@ TorpTube:
Damage: 25
InfDeath: 4
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -1075,10 +1075,10 @@ DepthCharge:
InfDeath: 4
ValidTargets: Underwater
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -1102,10 +1102,10 @@ ParaBomb:
Damage: 500
InfDeath: 4
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -1128,10 +1128,10 @@ DogJaw:
InfDeath: 1
ValidTargets: Infantry
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
Heal:
ReloadDelay: 80
@@ -1144,10 +1144,10 @@ Heal:
Damage: -50
InfDeath: 1
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
Repair:
ReloadDelay: 80
@@ -1162,11 +1162,11 @@ Repair:
InfDeath: 1
ValidTargets: Repair
Versus:
None: 0%
Wood: 0%
Light: 100%
Heavy: 100%
Concrete: 0%
None: 0
Wood: 0
Light: 100
Heavy: 100
Concrete: 0
SilencedPPK:
ReloadDelay: 80
@@ -1179,10 +1179,10 @@ SilencedPPK:
Damage: 150
InfDeath: 2
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -1209,10 +1209,10 @@ SCUD:
Damage: 450
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 70%
Heavy: 40%
None: 90
Wood: 75
Light: 70
Heavy: 40
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -1224,7 +1224,6 @@ SCUD:
ImpactSound: splash9.aud
ValidImpactTypes: Water
Atomic:
ValidTargets: Ground, Water, Air
Warhead@1Dam_impact: SpreadDamage
@@ -1233,7 +1232,7 @@ Atomic:
InfDeath: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25%
Concrete: 25
Warhead@2Res_impact: DestroyResource
Size: 1
Warhead@3Smu_impact: LeaveSmudge
@@ -1249,7 +1248,7 @@ Atomic:
Delay: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25%
Concrete: 25
Warhead@6Res_areanuke1: DestroyResource
Size: 2
Delay: 5
@@ -1267,7 +1266,7 @@ Atomic:
Delay: 10
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25%
Concrete: 25
Warhead@10Res_areanuke2: DestroyResource
Size: 3
Delay: 10
@@ -1282,7 +1281,7 @@ Atomic:
Delay: 15
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25%
Concrete: 25
Warhead@13Res_areanuke3: DestroyResource
Size: 4
Delay: 15
@@ -1297,7 +1296,7 @@ Atomic:
Delay: 20
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25%
Concrete: 25
Warhead@16Res_areanuke4: DestroyResource
Size: 5
Delay: 20
@@ -1314,7 +1313,7 @@ MiniNuke:
InfDeath: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25%
Concrete: 25
Warhead@2Res_impact: DestroyResource
Size: 1
Warhead@3Eff_impact: CreateEffect
@@ -1327,7 +1326,7 @@ MiniNuke:
Delay: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25%
Concrete: 25
Warhead@5Res_areanuke1: DestroyResource
Size: 2
Delay: 5
@@ -1341,7 +1340,7 @@ MiniNuke:
Delay: 10
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25%
Concrete: 25
Warhead@8Res_areanuke2: DestroyResource
Size: 3
Delay: 10
@@ -1352,7 +1351,7 @@ MiniNuke:
Delay: 15
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25%
Concrete: 25
Warhead@10Res_areanuke3: DestroyResource
Size: 4
Delay: 15
@@ -1367,10 +1366,10 @@ UnitExplode:
Damage: 500
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: kaboom22.aud
@@ -1386,10 +1385,10 @@ UnitExplodeShip:
Damage: 50
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: kaboom25.aud
@@ -1400,10 +1399,10 @@ UnitExplodeSubmarine:
Damage: 50
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: large_splash
ImpactSound: splash9.aud
@@ -1414,10 +1413,10 @@ UnitExplodeSmall:
Damage: 40
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: kaboom15.aud
@@ -1434,11 +1433,11 @@ BarrelExplode:
InfDeath: 4
Delay: 5
Versus:
None: 120%
Wood: 200%
Light: 50%
Heavy: 25%
Concrete: 10%
None: 120
Wood: 200
Light: 50
Heavy: 25
Concrete: 10
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Size: 2,1
@@ -1488,7 +1487,7 @@ PortaTesla:
Damage: 45
InfDeath: 6
Versus:
None: 1000%
None: 1000
TTankZap:
ReloadDelay: 120
@@ -1501,7 +1500,7 @@ TTankZap:
Damage: 100
InfDeath: 6
Versus:
None: 1000%
None: 1000
FLAK-23:
ReloadDelay: 10
@@ -1516,11 +1515,11 @@ FLAK-23:
Damage: 20
ValidTargets: Air, Ground, Water
Versus:
None: 40%
Wood: 10%
Light: 60%
Heavy: 10%
Concrete: 20%
None: 40
Wood: 10
Light: 60
Heavy: 10
Concrete: 20
Warhead@2Eff: CreateEffect
Explosion: small_explosion
InvalidImpactTypes: Air, AirHit, Water
@@ -1542,11 +1541,11 @@ Sniper:
Damage: 140
InfDeath: 2
Versus:
None: 100%
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
None: 100
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
APTusk:
ReloadDelay: 60
@@ -1569,10 +1568,10 @@ APTusk:
InfDeath: 4
ValidTargets: Ground, Water
Versus:
None: 25%
Wood: 75%
Light: 75%
Concrete: 50%
None: 25
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -1594,11 +1593,11 @@ Claw:
Damage: 33
InfDeath: 1
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
Mandible:
ReloadDelay: 10
@@ -1610,11 +1609,11 @@ Mandible:
Damage: 60
InfDeath: 1
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
MADTankThump:
InvalidTargets: MADTank
@@ -1623,7 +1622,7 @@ MADTankThump:
Damage: 1
InvalidTargets: MADTank
Versus:
None: 0%
None: 0
MADTankDetonate:
InvalidTargets: MADTank
@@ -1632,7 +1631,7 @@ MADTankDetonate:
Damage: 19
InvalidTargets: MADTank
Versus:
None: 0%
None: 0
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Size: 7,6
@@ -1646,10 +1645,10 @@ OreExplosion:
Damage: 10
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Res: CreateResource
AddsResourceType: Ore
Size: 1,1