Convert versus to integers.

This commit is contained in:
Paul Chote
2014-08-17 21:54:58 +12:00
parent 50fea12a80
commit fa3e7b5e1b
11 changed files with 835 additions and 830 deletions

View File

@@ -4,10 +4,10 @@ UnitExplode:
Damage: 500
InfDeath: 2
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: large_twlt
ImpactSound: expnew09.aud
@@ -18,10 +18,10 @@ UnitExplodeSmall:
Damage: 40
InfDeath: 2
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: medium_brnl
ImpactSound: expnew13.aud
@@ -38,10 +38,10 @@ Minigun:
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -65,11 +65,11 @@ Grenade:
InfDeath: 3
ProneModifier: 70
Versus:
None: 100%
Wood: 85%
Light: 70%
Heavy: 35%
Concrete: 28%
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
Warhead@2Eff: CreateEffect
Explosion: large_grey_explosion
ImpactSound: expnew13.aud
@@ -100,11 +100,11 @@ Bazooka:
InfDeath: 2
ValidTargets: Ground, Air
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -139,11 +139,11 @@ MultiCluster:
InfDeath: 3
ValidTargets: Ground
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud
@@ -165,10 +165,10 @@ Heal:
InfDeath: 1
ProneModifier: 100
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
Sniper:
ReloadDelay: 60
@@ -182,11 +182,11 @@ Sniper:
InfDeath: 1
ProneModifier: 100
Versus:
None: 100%
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
None: 100
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
M1Carbine:
ReloadDelay: 20
@@ -200,10 +200,10 @@ M1Carbine:
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -226,11 +226,11 @@ LtRail:
InfDeath: 2
ProneModifier: 100
Versus:
None: 100%
Wood: 130%
Light: 150%
Heavy: 110%
Concrete: 5%
None: 100
Wood: 130
Light: 150
Heavy: 110
Concrete: 5
CyCannon:
ReloadDelay: 50
@@ -249,11 +249,11 @@ CyCannon:
ProneModifier: 100
ValidTargets: Ground
Versus:
None: 100%
Wood: 65%
Light: 75%
Heavy: 50%
Concrete: 40%
None: 100
Wood: 65
Light: 75
Heavy: 50
Concrete: 40
Warhead@2Eff: CreateEffect
Explosion: large_bang
ImpactSound: expnew12.aud
@@ -276,10 +276,10 @@ Vulcan3:
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -300,11 +300,11 @@ Vulcan2:
InfDeath: 1
ProneModifier: 70
Versus:
None: 100%
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
None: 100
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -324,10 +324,10 @@ Vulcan:
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -352,10 +352,10 @@ FiendShard:
InfDeath: 1
ProneModifier: 100
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
@@ -374,10 +374,10 @@ JumpCannon:
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -407,11 +407,11 @@ HoverMissile:
InfDeath: 2
ValidTargets: Ground, Air
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -442,11 +442,11 @@ HoverMissile:
Damage: 50
InfDeath: 2
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: medium_clsn
ImpactSound: expnew14.aud
@@ -479,11 +479,11 @@ MammothTusk:
ProneModifier: 70
ValidTargets: Air
Versus:
None: 100%
Wood: 85%
Light: 70%
Heavy: 35%
Concrete: 28%
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
Warhead@2Eff: CreateEffect
Explosion: medium_bang
ImpactSound: expnew12.aud
@@ -505,11 +505,11 @@ Repair:
InfDeath: 1
ProneModifier: 100
Versus:
None: 0%
Wood: 0%
Light: 100%
Heavy: 100%
Concrete: 0%
None: 0
Wood: 0
Light: 100
Heavy: 100
Concrete: 0
SlimeAttack:
ReloadDelay: 80
@@ -523,10 +523,10 @@ SlimeAttack:
InfDeath: 2
ProneModifier: 100
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Wood: 25
Light: 30
Heavy: 10
Concrete: 10
SuicideBomb:
ReloadDelay: 1
@@ -537,10 +537,10 @@ SuicideBomb:
Damage: 11000
InfDeath: 5
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Light: 60
Heavy: 25
Concrete: 50
Warhead@2Res: DestroyResource
120mm:
@@ -554,11 +554,11 @@ SuicideBomb:
Damage: 70
InfDeath: 2
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: large_clsn
ImpactSound: expnew14.aud
@@ -583,11 +583,11 @@ MechRailgun:
InfDeath: 5
ProneModifier: 100
Versus:
None: 200%
Wood: 175%
Light: 160%
Heavy: 100%
Concrete: 25%
None: 200
Wood: 175
Light: 160
Heavy: 100
Concrete: 25
AssaultCannon:
ReloadDelay: 50
@@ -601,10 +601,10 @@ AssaultCannon:
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -635,11 +635,11 @@ BikeMissile:
InfDeath: 2
ValidTargets: Ground
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -663,10 +663,10 @@ RaiderCannon:
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -690,11 +690,11 @@ FireballLauncher:
InfDeath: 5
ProneModifier: 100
Versus:
None: 600%
Wood: 148%
Light: 59%
Heavy: 6%
Concrete: 2%
None: 600
Wood: 148
Light: 59
Heavy: 6
Concrete: 2
SonicZap:
ReloadDelay: 120
@@ -710,8 +710,8 @@ SonicZap:
Damage: 100
InfDeath: 5
Versus:
Heavy: 80%
Concrete: 60%
Heavy: 80
Concrete: 60
Dragon:
ReloadDelay: 50
@@ -735,11 +735,11 @@ Dragon:
InfDeath: 2
ValidTargets: Ground, Air
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -768,11 +768,11 @@ Dragon:
Damage: 36
InfDeath: 2
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: medium_clsn
ImpactSound: expnew14.aud
@@ -800,11 +800,11 @@ Dragon:
InfDeath: 3
ProneModifier: 100
Versus:
None: 100%
Wood: 85%
Light: 68%
Heavy: 35%
Concrete: 35%
None: 100
Wood: 85
Light: 68
Heavy: 35
Concrete: 35
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew06.aud
@@ -836,11 +836,11 @@ Hellfire:
InfDeath: 2
ValidTargets: Ground, Air
Versus:
None: 30%
Wood: 65%
Light: 150%
Heavy: 100%
Concrete: 30%
None: 30
Wood: 65
Light: 150
Heavy: 100
Concrete: 30
Warhead@2Eff: CreateEffect
Explosion: small_bang
ImpactSound: expnew12.aud
@@ -868,11 +868,11 @@ Bomb:
InfDeath: 3
ProneModifier: 100
Versus:
None: 200%
Wood: 90%
Light: 75%
Heavy: 32%
Concrete: 100%
None: 200
Wood: 90
Light: 75
Heavy: 32
Concrete: 100
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud
@@ -903,11 +903,11 @@ Proton:
InfDeath: 3
ValidTargets: Ground, Air
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: small_bang
ImpactSound: expnew12.aud
@@ -931,10 +931,10 @@ HarpyClaw:
ProneModifier: 70
ValidTargets: Ground, Air
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -954,10 +954,10 @@ Pistola:
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piff
InvalidImpactTypes: Water
@@ -1013,10 +1013,10 @@ VulcanTower:
Damage: 18
InfDeath: 1
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -1041,11 +1041,11 @@ RPGTower:
InfDeath: 2
ProneModifier: 70
Versus:
None: 30%
Wood: 75%
Light: 90%
Heavy: 100%
Concrete: 70%
None: 30
Wood: 75
Light: 90
Heavy: 100
Concrete: 70
Warhead@2Eff: CreateEffect
Explosion: large_clsn
ImpactSound: expnew14.aud
@@ -1115,10 +1115,10 @@ TiberiumExplosion:
Damage: 10
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1