Convert versus to integers.

This commit is contained in:
Paul Chote
2014-08-17 21:54:58 +12:00
parent 50fea12a80
commit fa3e7b5e1b
11 changed files with 835 additions and 830 deletions

View File

@@ -31,27 +31,26 @@ namespace OpenRA.GameRules
public readonly int ProneModifier = 50;
[FieldLoader.LoadUsing("LoadVersus")]
[Desc("Damage vs each armortype. 0% = can't target.")]
public readonly Dictionary<string, float> Versus;
[Desc("Damage percentage versus each armortype. 0% = can't target.")]
public readonly Dictionary<string, int> Versus;
public static object LoadVersus(MiniYaml yaml)
{
var nd = yaml.ToDictionary();
return nd.ContainsKey("Versus")
? nd["Versus"].ToDictionary(my => FieldLoader.GetValue<float>("(value)", my.Value))
: new Dictionary<string, float>();
? nd["Versus"].ToDictionary(my => FieldLoader.GetValue<int>("(value)", my.Value))
: new Dictionary<string, int>();
}
public int DamageVersus(ActorInfo victim)
{
var armor = victim.Traits.GetOrDefault<ArmorInfo>();
if (armor == null || armor.Type == null)
return 100;
// TODO: Change versus definitions to integer percentages
float versus;
if (Versus.TryGetValue(armor.Type, out versus))
return (int)(versus * 100);
if (armor != null && armor.Type != null)
{
int versus;
if (Versus.TryGetValue(armor.Type, out versus))
return versus;
}
return 100;
}

View File

@@ -29,7 +29,7 @@ namespace OpenRA.Utility
static void ConvertFloatArrayToPercentArray(ref string input)
{
input = string.Join(", ", input.Split(',')
.Select(s => ((int)(float.Parse(s) * 100)).ToString()));
.Select(s => ((int)Math.Round(FieldLoader.GetValue<float>("(float value)", s) * 100)).ToString()));
}
static void ConvertPxToRange(ref string input)
@@ -755,6 +755,13 @@ namespace OpenRA.Utility
}
}
if (engineVersion < 20140821)
{
// Converted versus definitions to integers
if (depth == 3 && parentKey == "Versus")
ConvertFloatArrayToPercentArray(ref node.Value.Value);
}
UpgradeWeaponRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}

View File

@@ -541,7 +541,7 @@ Weapons:
BoatMissile:
Warhead: SpreadDamage
Versus:
Heavy: 50%
Heavy: 50
Damage: 50
Voices:

View File

@@ -919,7 +919,7 @@ Weapons:
Rockets:
Warhead: SpreadDamage
Versus:
None: 20%
None: 20
Voices:

View File

@@ -29,10 +29,10 @@ UnitExplode:
Damage: 500
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: poof
ImpactSound: xplobig6.aud
@@ -43,10 +43,10 @@ UnitExplodeSmall:
Damage: 40
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: big_frag
ImpactSound: xplobig4.aud
@@ -57,10 +57,10 @@ GrenadierExplode:
Damage: 10
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: poof
ImpactSound: xplosml2.aud
@@ -74,10 +74,10 @@ Atomic:
InfDeath: 5
ValidTargets: Ground, Air
Versus:
None: 100%
Wood: 100%
Light: 60%
Heavy: 50%
None: 100
Wood: 100
Light: 60
Heavy: 50
Warhead@2Eff_impact: CreateEffect
Explosion: 6
ImpactSound: nukexplo.aud
@@ -88,10 +88,10 @@ Atomic:
Delay: 3
ValidTargets: Ground, Air
Versus:
None: 100%
Wood: 100%
Light: 60%
Heavy: 50%
None: 100
Wood: 100
Light: 60
Heavy: 50
Warhead@4Res_areanukea: DestroyResource
Size: 3
Delay: 3
@@ -109,10 +109,10 @@ Atomic:
Delay: 6
ValidTargets: Ground, Air
Versus:
None: 100%
Wood: 100%
Light: 60%
Heavy: 50%
None: 100
Wood: 100
Light: 60
Heavy: 50
Warhead@8Res_areanukeb: DestroyResource
Size: 4
Delay: 6
@@ -127,10 +127,10 @@ Atomic:
Delay: 9
ValidTargets: Ground, Air
Versus:
None: 100%
Wood: 100%
Light: 60%
Heavy: 50%
None: 100
Wood: 100
Light: 60
Heavy: 50
Warhead@11Res_areanukec: DestroyResource
Size: 5
Delay: 9
@@ -188,10 +188,10 @@ HighV:
Damage: 30
InfDeath: 2
Versus:
None: 100%
Wood: 50%
Light: 70%
Heavy: 35%
None: 100
Wood: 50
Light: 70
Heavy: 35
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -211,10 +211,10 @@ HeliAGGun:
InfDeath: 2
ValidTargets: Ground
Versus:
None: 100%
Wood: 50%
Light: 75%
Heavy: 25%
None: 100
Wood: 50
Light: 75
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -234,10 +234,10 @@ HeliAAGun:
InfDeath: 2
ValidTargets: Air
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
None: 100
Wood: 50
Light: 50
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -254,10 +254,10 @@ Pistol:
InfDeath: 2
InvalidTargets: Wall
Versus:
None: 100%
Wood: 50%
Light: 50%
Heavy: 25%
None: 100
Wood: 50
Light: 50
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: piff
@@ -274,10 +274,10 @@ M16:
InfDeath: 2
InvalidTargets: Wall
Versus:
None: 100%
Wood: 25%
Light: 30%
Heavy: 10%
None: 100
Wood: 25
Light: 30
Heavy: 10
Warhead@2Eff: CreateEffect
Explosion: piff
@@ -302,11 +302,11 @@ Rockets:
InfDeath: 4
ValidTargets: Ground, Air
Versus:
None: 50%
Wood: 85%
Light: 100%
Heavy: 100%
Concrete: 25%
None: 50
Wood: 85
Light: 100
Heavy: 100
Concrete: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -336,11 +336,11 @@ BikeRockets:
InfDeath: 4
ValidTargets: Ground, Air
Versus:
None: 25%
Wood: 75%
Light: 100%
Heavy: 100%
Concrete: 50%
None: 25
Wood: 75
Light: 100
Heavy: 100
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -370,10 +370,10 @@ OrcaAGMissiles:
InfDeath: 4
ValidTargets: Ground
Versus:
None: 50%
Wood: 100%
Light: 100%
Heavy: 75%
None: 50
Wood: 100
Light: 100
Heavy: 75
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -403,8 +403,8 @@ OrcaAAMissiles:
InfDeath: 4
ValidTargets: Air
Versus:
Light: 75%
Heavy: 50%
Light: 75
Heavy: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -424,10 +424,10 @@ Flamethrower:
InfDeath: 5
InvalidTargets: Wall
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 20%
None: 100
Wood: 100
Light: 100
Heavy: 20
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -449,10 +449,10 @@ BigFlamer:
InfDeath: 5
InvalidTargets: Wall
Versus:
None: 100%
Wood: 100%
Light: 67%
Heavy: 25%
None: 100
Wood: 100
Light: 67
Heavy: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -470,10 +470,10 @@ Chemspray:
Damage: 80
InfDeath: 6
Versus:
None: 100%
Wood: 35%
Light: 75%
Heavy: 50%
None: 100
Wood: 35
Light: 75
Heavy: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -495,10 +495,10 @@ Grenade:
Damage: 50
InfDeath: 3
Versus:
None: 100%
Wood: 50%
Light: 75%
Heavy: 35%
None: 100
Wood: 50
Light: 75
Heavy: 35
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -517,11 +517,11 @@ Grenade:
Damage: 25
InfDeath: 4
Versus:
None: 25%
Wood: 75%
Light: 100%
Heavy: 100%
Concrete: 50%
None: 25
Wood: 75
Light: 100
Heavy: 100
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -540,10 +540,10 @@ Grenade:
Damage: 30
InfDeath: 4
Versus:
None: 30%
Wood: 75%
Light: 75%
Heavy: 100%
None: 30
Wood: 75
Light: 75
Heavy: 100
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -562,11 +562,11 @@ Grenade:
Damage: 40
InfDeath: 4
Versus:
None: 25%
Wood: 100%
Light: 100%
Heavy: 100%
Concrete: 50%
None: 25
Wood: 100
Light: 100
Heavy: 100
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -587,11 +587,11 @@ Grenade:
Damage: 40
InfDeath: 4
Versus:
None: 25%
Wood: 100%
Light: 100%
Heavy: 100%
Concrete: 100%
None: 25
Wood: 100
Light: 100
Heavy: 100
Concrete: 100
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -610,10 +610,10 @@ TurretGun:
Damage: 40
InfDeath: 4
Versus:
None: 20%
Wood: 25%
Light: 100%
Heavy: 100%
None: 20
Wood: 25
Light: 100
Heavy: 100
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -643,10 +643,10 @@ MammothMissiles:
InfDeath: 4
ValidTargets: Ground, Air
Versus:
None: 50%
Wood: 75%
Light: 100%
Heavy: 50%
None: 50
Wood: 75
Light: 100
Heavy: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -683,10 +683,10 @@ MammothMissiles:
InfDeath: 4
ValidTargets: Ground
Versus:
None: 35%
Wood: 60%
Light: 100%
Heavy: 50%
None: 35
Wood: 60
Light: 100
Heavy: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -716,10 +716,10 @@ MammothMissiles:
InfDeath: 4
ValidTargets: Ground, Air
Versus:
None: 25%
Wood: 75%
Light: 100%
Heavy: 90%
None: 25
Wood: 75
Light: 100
Heavy: 90
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -743,10 +743,10 @@ ArtilleryShell:
Damage: 150
InfDeath: 3
Versus:
None: 100%
Wood: 80%
Light: 75%
Heavy: 50%
None: 100
Wood: 80
Light: 75
Heavy: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -767,11 +767,11 @@ MachineGun:
InfDeath: 2
InvalidTargets: Wall
Versus:
None: 100%
Wood: 20%
Light: 50%
Heavy: 20%
Concrete: 10%
None: 100
Wood: 20
Light: 50
Heavy: 20
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -796,10 +796,10 @@ BoatMissile:
Damage: 60
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -832,10 +832,10 @@ TowerMissle:
InfDeath: 3
ValidTargets: Ground
Versus:
None: 50%
Wood: 25%
Light: 100%
Heavy: 100%
None: 50
Wood: 25
Light: 100
Heavy: 100
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -855,10 +855,10 @@ Vulcan:
InfDeath: 2
ValidTargets: Ground, Water
Versus:
None: 100%
Wood: 25%
Light: 100%
Heavy: 35%
None: 100
Wood: 25
Light: 100
Heavy: 35
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -876,10 +876,10 @@ Napalm:
InfDeath: 5
ValidTargets: Ground, Water
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 80%
None: 100
Wood: 100
Light: 100
Heavy: 80
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -892,10 +892,10 @@ Napalm.Crate:
Damage: 500
InfDeath: 5
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
None: 90
Wood: 100
Light: 60
Heavy: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -915,7 +915,7 @@ Laser:
Damage: 360
InfDeath: 5
Versus:
Wood: 50%
Wood: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
@@ -937,10 +937,10 @@ SAMMissile:
Spread: 682
ValidTargets: Air
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 75%
None: 100
Wood: 100
Light: 100
Heavy: 75
InfDeath: 4
Damage: 30
Warhead@2Smu: LeaveSmudge
@@ -968,10 +968,10 @@ HonestJohn:
Damage: 100
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -992,10 +992,10 @@ TiberiumExplosion:
Damage: 10
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1
@@ -1022,10 +1022,10 @@ APCGun:
Damage: 15
ValidTargets: Ground
Versus:
None: 50%
Wood: 50%
Light: 100%
Heavy: 50%
None: 50
Wood: 50
Light: 100
Heavy: 50
Warhead@2Eff: CreateEffect
Explosion: small_poof
@@ -1042,7 +1042,7 @@ APCGun.AA:
Damage: 25
ValidTargets: Air
Versus:
Heavy: 50%
Heavy: 50
Warhead@2Eff: CreateEffect
Explosion: small_frag
@@ -1065,10 +1065,10 @@ Patriot:
Spread: 682
ValidTargets: Air
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 75%
None: 100
Wood: 100
Light: 100
Heavy: 75
InfDeath: 4
Damage: 32
Warhead@2Smu: LeaveSmudge
@@ -1087,11 +1087,11 @@ Tail:
Damage: 180
InfDeath: 1
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
Horn:
ReloadDelay: 20
@@ -1103,11 +1103,11 @@ Horn:
Damage: 120
InfDeath: 1
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
Teeth:
ReloadDelay: 30
@@ -1119,11 +1119,11 @@ Teeth:
Damage: 180
InfDeath: 1
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
Claw:
ReloadDelay: 10
@@ -1135,11 +1135,11 @@ Claw:
Damage: 60
InfDeath: 1
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
Demolish:
Warhead@1Dam: SpreadDamage

View File

@@ -13,10 +13,10 @@ LMG:
Damage: 15
InfDeath: 2
Versus:
Wood: 25%
Light: 40%
Heavy: 10%
Concrete: 20%
Wood: 25
Light: 40
Heavy: 10
Concrete: 20
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -39,11 +39,11 @@ Bazooka:
InfDeath: 4
ValidTargets: Ground
Versus:
None: 10%
Wood: 75%
Light: 60%
Heavy: 90%
Concrete: 40%
None: 10
Wood: 75
Light: 60
Heavy: 90
Concrete: 40
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -65,11 +65,11 @@ Sniper:
Damage: 60
InfDeath: 2
Versus:
None: 100%
Wood: 0%
Light: 1%
Heavy: 0%
Concrete: 0%
None: 100
Wood: 0
Light: 1
Heavy: 0
Concrete: 0
Vulcan:
ReloadDelay: 30
@@ -88,10 +88,10 @@ Vulcan:
InfDeath: 2
ValidTargets: Ground, Air
Versus:
Wood: 0%
Light: 60%
Heavy: 10%
Concrete: 0%
Wood: 0
Light: 60
Heavy: 10
Concrete: 0
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -114,11 +114,11 @@ Slung:
InfDeath: 4
ValidTargets: Ground
Versus:
None: 0%
Wood: 75%
Light: 40%
Heavy: 90%
Concrete: 50%
None: 0
Wood: 75
Light: 40
Heavy: 90
Concrete: 50
Warhead@2Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLLG5.WAV
@@ -140,10 +140,10 @@ HMG:
Damage: 30
InfDeath: 2
Versus:
Wood: 15%
Light: 45%
Heavy: 20%
Concrete: 20%
Wood: 15
Light: 45
Heavy: 20
Concrete: 20
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -164,10 +164,10 @@ HMGo:
Damage: 40
InfDeath: 2
Versus:
Wood: 15%
Light: 45%
Heavy: 25%
Concrete: 20%
Wood: 15
Light: 45
Heavy: 25
Concrete: 20
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -191,11 +191,11 @@ QuadRockets:
InfDeath: 4
ValidTargets: Ground, Air
Versus:
None: 35%
Wood: 45%
Light: 100%
Heavy: 100%
Concrete: 35%
None: 35
Wood: 45
Light: 100
Heavy: 100
Concrete: 35
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -217,10 +217,10 @@ TurretGun:
Damage: 55
InfDeath: 4
Versus:
None: 50%
Wood: 75%
Light: 100%
Concrete: 65%
None: 50
Wood: 75
Light: 100
Concrete: 65
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -251,11 +251,11 @@ TowerMissile:
InfDeath: 3
ValidTargets: Ground, Air
Versus:
None: 50%
Wood: 45%
Light: 100%
Heavy: 50%
Concrete: 35%
None: 50
Wood: 45
Light: 100
Heavy: 50
Concrete: 35
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -275,10 +275,10 @@ TowerMissile:
Damage: 40
InfDeath: 4
Versus:
None: 50%
Wood: 50%
Light: 100%
Concrete: 50%
None: 50
Wood: 50
Light: 100
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -298,10 +298,10 @@ TowerMissile:
Damage: 40
InfDeath: 4
Versus:
None: 50%
Wood: 50%
Light: 100%
Concrete: 50%
None: 50
Wood: 50
Light: 100
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -320,11 +320,11 @@ DevBullet:
Damage: 100
InfDeath: 4
Versus:
None: 100%
Wood: 50%
Light: 100%
Heavy: 100%
Concrete: 80%
None: 100
Wood: 50
Light: 100
Heavy: 100
Concrete: 80
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -354,11 +354,11 @@ DevBullet:
InfDeath: 4
ValidTargets: Ground
Versus:
None: 20%
Wood: 50%
Light: 100%
Heavy: 50%
Concrete: 80%
None: 20
Wood: 50
Light: 100
Heavy: 50
Concrete: 80
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -383,9 +383,9 @@ FakeMissile:
Spread: 96
Damage: 10
Versus:
None: 0%
Wood: 0%
Concrete: 0%
None: 0
Wood: 0
Concrete: 0
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -410,11 +410,11 @@ FakeMissile:
Damage: 100
InfDeath: 3
Versus:
None: 100%
Wood: 80%
Light: 75%
Heavy: 50%
Concrete: 100%
None: 100
Wood: 80
Light: 75
Heavy: 50
Concrete: 100
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
@@ -435,10 +435,10 @@ Sound:
Damage: 150
InfDeath: 6
Versus:
None: 60%
Wood: 85%
Light: 80%
Concrete: 75%
None: 60
Wood: 85
Light: 80
Concrete: 75
ChainGun:
ReloadDelay: 10
@@ -453,10 +453,10 @@ ChainGun:
Damage: 20
InfDeath: 2
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@2Eff: CreateEffect
Explosion: piffs
@@ -471,10 +471,10 @@ Heal:
Damage: -50
InfDeath: 1
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
WormJaw:
ReloadDelay: 10
@@ -484,8 +484,8 @@ WormJaw:
Spread: 160
Damage: 100
Versus:
Wood: 0%
Concrete: 0%
Wood: 0
Concrete: 0
ParaBomb:
ReloadDelay: 10
@@ -498,10 +498,10 @@ ParaBomb:
Damage: 500
InfDeath: 4
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -518,11 +518,11 @@ Napalm:
Damage: 300
InfDeath: 4
Versus:
None: 20%
Wood: 100%
Light: 30%
Heavy: 20%
Concrete: 70%
None: 20
Wood: 100
Light: 30
Heavy: 20
Concrete: 70
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -547,11 +547,11 @@ Atomic:
Damage: 1800
InfDeath: 5
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 50%
Concrete: 50%
None: 100
Wood: 100
Light: 100
Heavy: 50
Concrete: 50
Warhead@2Eff: CreateEffect
Explosion: nuke
ImpactSound: EXPLLG2.WAV
@@ -562,11 +562,11 @@ CrateNuke:
Damage: 800
InfDeath: 5
Versus:
None: 20%
Wood: 75%
Light: 25%
Heavy: 25%
Concrete: 50%
None: 20
Wood: 75
Light: 25
Heavy: 25
Concrete: 50
Warhead@2Eff: CreateEffect
Explosion: nuke
ImpactSound: EXPLLG2.WAV
@@ -577,10 +577,10 @@ CrateExplosion:
Damage: 400
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLSML4.WAV
@@ -591,10 +591,10 @@ UnitExplode:
Damage: 500
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLMD1.WAV
@@ -605,10 +605,10 @@ UnitExplodeSmall:
Damage: 60
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
@@ -619,10 +619,10 @@ UnitExplodeTiny:
Damage: 30
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
@@ -633,10 +633,10 @@ UnitExplodeScale:
Damage: 90
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
@@ -656,10 +656,10 @@ Grenade:
Damage: 60
InfDeath: 3
Versus:
None: 50%
Wood: 100%
Light: 25%
Heavy: 5%
None: 50
Wood: 100
Light: 25
Heavy: 5
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
@@ -686,10 +686,10 @@ Shrapnel:
Damage: 60
InfDeath: 3
Versus:
None: 50%
Wood: 100%
Light: 25%
Heavy: 5%
None: 50
Wood: 100
Light: 25
Heavy: 5
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Warhead@3Eff: CreateEffect
@@ -702,10 +702,10 @@ SpiceExplosion:
Damage: 10
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Res: CreateResource
AddsResourceType: Spice
Size: 2,2

View File

@@ -316,10 +316,10 @@ Weapons:
Warhead: SpreadDamage
Spread: 128
Versus:
None: 60%
Wood: 75%
Light: 60%
Heavy: 25%
None: 60
Wood: 75
Light: 60
Heavy: 25
InfDeath: 2
Damage: 250
Warhead@1Eff: CreateEffect
@@ -345,9 +345,9 @@ Weapons:
Warhead: SpreadDamage
Spread: 426
Versus:
None: 40%
Light: 30%
Heavy: 30%
None: 40
Light: 30
Heavy: 30
InfDeath: blownaway
Damage: 400
Warhead@1Eff: CreateEffect

View File

@@ -774,10 +774,10 @@ Weapons:
Warhead: SpreadDamage
Spread: 256
Versus:
None: 75%
Wood: 75%
Light: 75%
Concrete: 100%
None: 75
Wood: 75
Light: 75
Concrete: 100
InfDeath: 4
Damage: 150
Warhead@2Smu: LeaveSmudge
@@ -807,11 +807,11 @@ Weapons:
Spread: 640
ValidTargets: Ground, Air
Versus:
None: 125%
Wood: 110%
Light: 110%
Heavy: 100%
Concrete: 200%
None: 125
Wood: 110
Light: 110
Heavy: 100
Concrete: 200
InfDeath: 3
Damage: 250
Warhead@2Smu: LeaveSmudge
@@ -836,11 +836,11 @@ Weapons:
Spread: 341
ValidTargets: Ground
Versus:
None: 90%
Wood: 170%
Light: 100%
Heavy: 100%
Concrete: 100%
None: 90
Wood: 170
Light: 100
Heavy: 100
Concrete: 100
InfDeath: 4
Damage: 15
Warhead@2Smu: LeaveSmudge
@@ -858,10 +858,10 @@ Weapons:
Warhead: SpreadDamage
Spread: 426
Versus:
None: 125%
Wood: 100%
Light: 60%
Concrete: 25%
None: 125
Wood: 100
Light: 60
Concrete: 25
InfDeath: 5
Damage: 200
Warhead@2Smu: LeaveSmudge
@@ -887,11 +887,11 @@ Weapons:
Warhead: SpreadDamage
Spread: 426
Versus:
None: 80%
Wood: 100%
Light: 60%
Heavy: 75%
Concrete: 35%
None: 80
Wood: 100
Light: 60
Heavy: 75
Concrete: 35
InfDeath: 5
Damage: 10
Warhead@2Smu: LeaveSmudge
@@ -912,11 +912,11 @@ Weapons:
Spread: 213
ValidTargets: Air, Ground
Versus:
None: 35%
Wood: 30%
Light: 30%
Heavy: 40%
Concrete: 30%
None: 35
Wood: 30
Light: 30
Heavy: 40
Concrete: 30
Damage: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
@@ -940,10 +940,10 @@ Weapons:
Warhead: SpreadDamage
Spread: 853
Versus:
None: 100%
Wood: 90%
Light: 80%
Heavy: 70%
None: 100
Wood: 90
Light: 80
Heavy: 70
InfDeath: 3
Damage: 500
Warhead@2Smu: LeaveSmudge
@@ -962,10 +962,10 @@ Weapons:
Warhead: SpreadDamage
Spread: 128
Versus:
Wood: 0%
Light: 0%
Heavy: 50%
Concrete: 0%
Wood: 0
Light: 0
Heavy: 50
Concrete: 0
InfDeath: 2
Damage: 150
Warhead@2Eff: CreateEffect

View File

@@ -1080,10 +1080,10 @@ Weapons:
Damage: 250
Size: 4
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Light: 60
Heavy: 25
Concrete: 50
Delay: 12
InfDeath: 4
Warhead@areanuke2Smu: LeaveSmudge
@@ -1101,10 +1101,10 @@ Weapons:
Damage: 250
Size: 3
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Light: 60
Heavy: 25
Concrete: 50
Delay: 24
InfDeath: 4
Warhead@areanuke3Smu: LeaveSmudge
@@ -1121,10 +1121,10 @@ Weapons:
Warhead@areanuke4: PerCellDamage
Damage: 250
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Light: 60
Heavy: 25
Concrete: 50
Delay: 36
InfDeath: 4
Warhead@areanuke4Smu: LeaveSmudge

View File

@@ -9,11 +9,11 @@ Colt45:
Damage: 50
InfDeath: 2
Versus:
None: 100%
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
None: 100
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
Warhead@2Eff: CreateEffect
Explosion: piff
InvalidImpactTypes: Water
@@ -36,10 +36,10 @@ ZSU-23:
Damage: 12
ValidTargets: Air
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Eff: CreateEffect
Explosion: small_explosion_air
@@ -54,10 +54,10 @@ Vulcan:
Damage: 10
InfDeath: 2
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@2Eff_1: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -70,10 +70,10 @@ Vulcan:
InfDeath: 2
Delay: 2
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@4Eff_2: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -88,10 +88,10 @@ Vulcan:
InfDeath: 2
Delay: 4
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@6Eff_3: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -106,10 +106,10 @@ Vulcan:
InfDeath: 2
Delay: 6
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@8Eff_4: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -124,10 +124,10 @@ Vulcan:
InfDeath: 2
Delay: 8
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@10Eff_5: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -142,10 +142,10 @@ Vulcan:
InfDeath: 2
Delay: 10
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@12Eff_6: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -178,10 +178,10 @@ Maverick:
InfDeath: 4
ValidTargets: Ground, Water
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -207,11 +207,11 @@ FireballLauncher:
Damage: 150
InfDeath: 5
Versus:
None: 90%
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Wood: 50
Light: 60
Heavy: 25
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -234,11 +234,11 @@ Flamer:
Damage: 8
InfDeath: 5
Versus:
None: 90%
Wood: 100%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Wood: 100
Light: 60
Heavy: 25
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -258,11 +258,11 @@ ChainGun:
Damage: 30
InfDeath: 2
Versus:
None: 120%
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
None: 120
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -283,10 +283,10 @@ ChainGun.Yak:
Damage: 40
InfDeath: 2
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -305,10 +305,10 @@ Pistol:
Damage: 1
InfDeath: 2
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Wood: 50
Light: 60
Heavy: 25
Concrete: 25
Warhead@2Eff: CreateEffect
Explosion: piff
InvalidImpactTypes: Water
@@ -327,10 +327,10 @@ M1Carbine:
Damage: 15
InfDeath: 2
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Wood: 25
Light: 30
Heavy: 10
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -359,10 +359,10 @@ Dragon:
InfDeath: 4
ValidTargets: Ground, Water
Versus:
None: 10%
Wood: 75%
Light: 35%
Concrete: 20%
None: 10
Wood: 75
Light: 35
Concrete: 20
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -396,10 +396,10 @@ HellfireAG:
InfDeath: 4
ValidTargets: Ground, Water
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -433,10 +433,10 @@ HellfireAA:
InfDeath: 4
ValidTargets: Air
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -463,10 +463,10 @@ Grenade:
Damage: 60
InfDeath: 3
Versus:
None: 50%
Wood: 100%
Light: 25%
Heavy: 5%
None: 50
Wood: 100
Light: 25
Heavy: 5
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -490,10 +490,10 @@ Grenade:
Damage: 16
InfDeath: 4
Versus:
None: 30%
Wood: 40%
Heavy: 40%
Concrete: 30%
None: 30
Wood: 40
Heavy: 40
Concrete: 30
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -515,10 +515,10 @@ Grenade:
Damage: 40
InfDeath: 4
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
None: 20
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -544,10 +544,10 @@ Grenade:
Damage: 40
InfDeath: 4
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
None: 20
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -574,10 +574,10 @@ Grenade:
InfDeath: 4
InvalidTargets: Air, Infantry
Versus:
None: 20%
Wood: 75%
Light: 75%
Concrete: 50%
None: 20
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -601,10 +601,10 @@ TurretGun:
Damage: 60
InfDeath: 4
Versus:
None: 20%
Wood: 50%
Light: 75%
Concrete: 50%
None: 20
Wood: 50
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -637,10 +637,10 @@ MammothTusk:
InfDeath: 3
ValidTargets: Air, Infantry
Versus:
None: 100%
Wood: 75%
Light: 60%
Heavy: 25%
None: 100
Wood: 75
Light: 60
Heavy: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3EffGround: CreateEffect
@@ -673,11 +673,11 @@ MammothTusk:
Damage: 220
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Wood: 75
Light: 60
Heavy: 25
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -701,10 +701,10 @@ M60mg:
Damage: 15
InfDeath: 2
Versus:
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -724,10 +724,10 @@ Napalm:
Damage: 100
InfDeath: 5
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Light: 60
Heavy: 25
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -745,10 +745,10 @@ CrateNapalm:
Damage: 600
InfDeath: 5
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Light: 60
Heavy: 25
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
@@ -761,10 +761,10 @@ CrateExplosion:
Damage: 500
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: kaboom15.aud
@@ -775,10 +775,10 @@ CrateNuke:
Damage: 1000
InfDeath: 5
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Light: 60
Heavy: 25
Concrete: 50
Warhead@2Res_impact: DestroyResource
Warhead@3Eff_impact: CreateEffect
Explosion: nuke
@@ -789,19 +789,19 @@ CrateNuke:
InfDeath: 5
Delay: 4
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Light: 60
Heavy: 25
Concrete: 50
Warhead@5Dam_areanuke: SpreadDamage
Damage: 250
InfDeath: 5
Delay: 4
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Light: 60
Heavy: 25
Concrete: 50
Warhead@6Res_areanuke: DestroyResource
Size: 5,4
Delay: 4
@@ -824,8 +824,8 @@ TeslaZap:
Damage: 100
InfDeath: 6
Versus:
None: 1000%
Wood: 60%
None: 1000
Wood: 60
Nike:
ReloadDelay: 15
@@ -846,11 +846,11 @@ Nike:
InfDeath: 3
ValidTargets: Air
Versus:
None: 90%
Wood: 0%
Light: 90%
Heavy: 50%
Concrete: 0%
None: 90
Wood: 0
Light: 90
Heavy: 50
Concrete: 0
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -876,10 +876,10 @@ RedEye:
InfDeath: 3
ValidTargets: Air
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -903,10 +903,10 @@ RedEye:
Damage: 250
InfDeath: 3
Versus:
None: 60%
Wood: 75%
Light: 60%
Heavy: 25%
None: 60
Wood: 75
Light: 60
Heavy: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -936,9 +936,9 @@ SubMissile:
Damage: 300
InfDeath: 3
Versus:
None: 40%
Light: 30%
Heavy: 30%
None: 40
Light: 30
Heavy: 30
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -972,10 +972,10 @@ Stinger:
InfDeath: 4
ValidTargets: Air, Ground, Water
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -1013,10 +1013,10 @@ TorpTube:
InfDeath: 4
ValidTargets: Water, Underwater, Bridge
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 500%
None: 30
Wood: 75
Light: 75
Concrete: 500
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -1044,10 +1044,10 @@ TorpTube:
Damage: 25
InfDeath: 4
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -1075,10 +1075,10 @@ DepthCharge:
InfDeath: 4
ValidTargets: Underwater
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -1102,10 +1102,10 @@ ParaBomb:
Damage: 500
InfDeath: 4
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
None: 30
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -1128,10 +1128,10 @@ DogJaw:
InfDeath: 1
ValidTargets: Infantry
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
Heal:
ReloadDelay: 80
@@ -1144,10 +1144,10 @@ Heal:
Damage: -50
InfDeath: 1
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
Repair:
ReloadDelay: 80
@@ -1162,11 +1162,11 @@ Repair:
InfDeath: 1
ValidTargets: Repair
Versus:
None: 0%
Wood: 0%
Light: 100%
Heavy: 100%
Concrete: 0%
None: 0
Wood: 0
Light: 100
Heavy: 100
Concrete: 0
SilencedPPK:
ReloadDelay: 80
@@ -1179,10 +1179,10 @@ SilencedPPK:
Damage: 150
InfDeath: 2
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -1209,10 +1209,10 @@ SCUD:
Damage: 450
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 70%
Heavy: 40%
None: 90
Wood: 75
Light: 70
Heavy: 40
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -1224,7 +1224,6 @@ SCUD:
ImpactSound: splash9.aud
ValidImpactTypes: Water
Atomic:
ValidTargets: Ground, Water, Air
Warhead@1Dam_impact: SpreadDamage
@@ -1233,7 +1232,7 @@ Atomic:
InfDeath: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25%
Concrete: 25
Warhead@2Res_impact: DestroyResource
Size: 1
Warhead@3Smu_impact: LeaveSmudge
@@ -1249,7 +1248,7 @@ Atomic:
Delay: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25%
Concrete: 25
Warhead@6Res_areanuke1: DestroyResource
Size: 2
Delay: 5
@@ -1267,7 +1266,7 @@ Atomic:
Delay: 10
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25%
Concrete: 25
Warhead@10Res_areanuke2: DestroyResource
Size: 3
Delay: 10
@@ -1282,7 +1281,7 @@ Atomic:
Delay: 15
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25%
Concrete: 25
Warhead@13Res_areanuke3: DestroyResource
Size: 4
Delay: 15
@@ -1297,7 +1296,7 @@ Atomic:
Delay: 20
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25%
Concrete: 25
Warhead@16Res_areanuke4: DestroyResource
Size: 5
Delay: 20
@@ -1314,7 +1313,7 @@ MiniNuke:
InfDeath: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25%
Concrete: 25
Warhead@2Res_impact: DestroyResource
Size: 1
Warhead@3Eff_impact: CreateEffect
@@ -1327,7 +1326,7 @@ MiniNuke:
Delay: 5
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25%
Concrete: 25
Warhead@5Res_areanuke1: DestroyResource
Size: 2
Delay: 5
@@ -1341,7 +1340,7 @@ MiniNuke:
Delay: 10
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25%
Concrete: 25
Warhead@8Res_areanuke2: DestroyResource
Size: 3
Delay: 10
@@ -1352,7 +1351,7 @@ MiniNuke:
Delay: 15
ValidTargets: Ground, Water, Air
Versus:
Concrete: 25%
Concrete: 25
Warhead@10Res_areanuke3: DestroyResource
Size: 4
Delay: 15
@@ -1367,10 +1366,10 @@ UnitExplode:
Damage: 500
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: self_destruct
ImpactSound: kaboom22.aud
@@ -1386,10 +1385,10 @@ UnitExplodeShip:
Damage: 50
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: kaboom25.aud
@@ -1400,10 +1399,10 @@ UnitExplodeSubmarine:
Damage: 50
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: large_splash
ImpactSound: splash9.aud
@@ -1414,10 +1413,10 @@ UnitExplodeSmall:
Damage: 40
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: kaboom15.aud
@@ -1434,11 +1433,11 @@ BarrelExplode:
InfDeath: 4
Delay: 5
Versus:
None: 120%
Wood: 200%
Light: 50%
Heavy: 25%
Concrete: 10%
None: 120
Wood: 200
Light: 50
Heavy: 25
Concrete: 10
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Size: 2,1
@@ -1488,7 +1487,7 @@ PortaTesla:
Damage: 45
InfDeath: 6
Versus:
None: 1000%
None: 1000
TTankZap:
ReloadDelay: 120
@@ -1501,7 +1500,7 @@ TTankZap:
Damage: 100
InfDeath: 6
Versus:
None: 1000%
None: 1000
FLAK-23:
ReloadDelay: 10
@@ -1516,11 +1515,11 @@ FLAK-23:
Damage: 20
ValidTargets: Air, Ground, Water
Versus:
None: 40%
Wood: 10%
Light: 60%
Heavy: 10%
Concrete: 20%
None: 40
Wood: 10
Light: 60
Heavy: 10
Concrete: 20
Warhead@2Eff: CreateEffect
Explosion: small_explosion
InvalidImpactTypes: Air, AirHit, Water
@@ -1542,11 +1541,11 @@ Sniper:
Damage: 140
InfDeath: 2
Versus:
None: 100%
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
None: 100
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
APTusk:
ReloadDelay: 60
@@ -1569,10 +1568,10 @@ APTusk:
InfDeath: 4
ValidTargets: Ground, Water
Versus:
None: 25%
Wood: 75%
Light: 75%
Concrete: 50%
None: 25
Wood: 75
Light: 75
Concrete: 50
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
@@ -1594,11 +1593,11 @@ Claw:
Damage: 33
InfDeath: 1
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
Mandible:
ReloadDelay: 10
@@ -1610,11 +1609,11 @@ Mandible:
Damage: 60
InfDeath: 1
Versus:
None: 90%
Wood: 10%
Light: 30%
Heavy: 10%
Concrete: 10%
None: 90
Wood: 10
Light: 30
Heavy: 10
Concrete: 10
MADTankThump:
InvalidTargets: MADTank
@@ -1623,7 +1622,7 @@ MADTankThump:
Damage: 1
InvalidTargets: MADTank
Versus:
None: 0%
None: 0
MADTankDetonate:
InvalidTargets: MADTank
@@ -1632,7 +1631,7 @@ MADTankDetonate:
Damage: 19
InvalidTargets: MADTank
Versus:
None: 0%
None: 0
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Size: 7,6
@@ -1646,10 +1645,10 @@ OreExplosion:
Damage: 10
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Res: CreateResource
AddsResourceType: Ore
Size: 1,1

View File

@@ -4,10 +4,10 @@ UnitExplode:
Damage: 500
InfDeath: 2
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: large_twlt
ImpactSound: expnew09.aud
@@ -18,10 +18,10 @@ UnitExplodeSmall:
Damage: 40
InfDeath: 2
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Eff: CreateEffect
Explosion: medium_brnl
ImpactSound: expnew13.aud
@@ -38,10 +38,10 @@ Minigun:
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -65,11 +65,11 @@ Grenade:
InfDeath: 3
ProneModifier: 70
Versus:
None: 100%
Wood: 85%
Light: 70%
Heavy: 35%
Concrete: 28%
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
Warhead@2Eff: CreateEffect
Explosion: large_grey_explosion
ImpactSound: expnew13.aud
@@ -100,11 +100,11 @@ Bazooka:
InfDeath: 2
ValidTargets: Ground, Air
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -139,11 +139,11 @@ MultiCluster:
InfDeath: 3
ValidTargets: Ground
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud
@@ -165,10 +165,10 @@ Heal:
InfDeath: 1
ProneModifier: 100
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
Sniper:
ReloadDelay: 60
@@ -182,11 +182,11 @@ Sniper:
InfDeath: 1
ProneModifier: 100
Versus:
None: 100%
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
None: 100
Wood: 0
Light: 0
Heavy: 0
Concrete: 0
M1Carbine:
ReloadDelay: 20
@@ -200,10 +200,10 @@ M1Carbine:
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -226,11 +226,11 @@ LtRail:
InfDeath: 2
ProneModifier: 100
Versus:
None: 100%
Wood: 130%
Light: 150%
Heavy: 110%
Concrete: 5%
None: 100
Wood: 130
Light: 150
Heavy: 110
Concrete: 5
CyCannon:
ReloadDelay: 50
@@ -249,11 +249,11 @@ CyCannon:
ProneModifier: 100
ValidTargets: Ground
Versus:
None: 100%
Wood: 65%
Light: 75%
Heavy: 50%
Concrete: 40%
None: 100
Wood: 65
Light: 75
Heavy: 50
Concrete: 40
Warhead@2Eff: CreateEffect
Explosion: large_bang
ImpactSound: expnew12.aud
@@ -276,10 +276,10 @@ Vulcan3:
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -300,11 +300,11 @@ Vulcan2:
InfDeath: 1
ProneModifier: 70
Versus:
None: 100%
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
None: 100
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -324,10 +324,10 @@ Vulcan:
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -352,10 +352,10 @@ FiendShard:
InfDeath: 1
ProneModifier: 100
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@3EffWater: CreateEffect
Explosion: small_watersplash
ImpactSound: ssplash3.aud
@@ -374,10 +374,10 @@ JumpCannon:
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -407,11 +407,11 @@ HoverMissile:
InfDeath: 2
ValidTargets: Ground, Air
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -442,11 +442,11 @@ HoverMissile:
Damage: 50
InfDeath: 2
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: medium_clsn
ImpactSound: expnew14.aud
@@ -479,11 +479,11 @@ MammothTusk:
ProneModifier: 70
ValidTargets: Air
Versus:
None: 100%
Wood: 85%
Light: 70%
Heavy: 35%
Concrete: 28%
None: 100
Wood: 85
Light: 70
Heavy: 35
Concrete: 28
Warhead@2Eff: CreateEffect
Explosion: medium_bang
ImpactSound: expnew12.aud
@@ -505,11 +505,11 @@ Repair:
InfDeath: 1
ProneModifier: 100
Versus:
None: 0%
Wood: 0%
Light: 100%
Heavy: 100%
Concrete: 0%
None: 0
Wood: 0
Light: 100
Heavy: 100
Concrete: 0
SlimeAttack:
ReloadDelay: 80
@@ -523,10 +523,10 @@ SlimeAttack:
InfDeath: 2
ProneModifier: 100
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
Wood: 25
Light: 30
Heavy: 10
Concrete: 10
SuicideBomb:
ReloadDelay: 1
@@ -537,10 +537,10 @@ SuicideBomb:
Damage: 11000
InfDeath: 5
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
None: 90
Light: 60
Heavy: 25
Concrete: 50
Warhead@2Res: DestroyResource
120mm:
@@ -554,11 +554,11 @@ SuicideBomb:
Damage: 70
InfDeath: 2
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: large_clsn
ImpactSound: expnew14.aud
@@ -583,11 +583,11 @@ MechRailgun:
InfDeath: 5
ProneModifier: 100
Versus:
None: 200%
Wood: 175%
Light: 160%
Heavy: 100%
Concrete: 25%
None: 200
Wood: 175
Light: 160
Heavy: 100
Concrete: 25
AssaultCannon:
ReloadDelay: 50
@@ -601,10 +601,10 @@ AssaultCannon:
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -635,11 +635,11 @@ BikeMissile:
InfDeath: 2
ValidTargets: Ground
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -663,10 +663,10 @@ RaiderCannon:
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -690,11 +690,11 @@ FireballLauncher:
InfDeath: 5
ProneModifier: 100
Versus:
None: 600%
Wood: 148%
Light: 59%
Heavy: 6%
Concrete: 2%
None: 600
Wood: 148
Light: 59
Heavy: 6
Concrete: 2
SonicZap:
ReloadDelay: 120
@@ -710,8 +710,8 @@ SonicZap:
Damage: 100
InfDeath: 5
Versus:
Heavy: 80%
Concrete: 60%
Heavy: 80
Concrete: 60
Dragon:
ReloadDelay: 50
@@ -735,11 +735,11 @@ Dragon:
InfDeath: 2
ValidTargets: Ground, Air
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -768,11 +768,11 @@ Dragon:
Damage: 36
InfDeath: 2
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: medium_clsn
ImpactSound: expnew14.aud
@@ -800,11 +800,11 @@ Dragon:
InfDeath: 3
ProneModifier: 100
Versus:
None: 100%
Wood: 85%
Light: 68%
Heavy: 35%
Concrete: 35%
None: 100
Wood: 85
Light: 68
Heavy: 35
Concrete: 35
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew06.aud
@@ -836,11 +836,11 @@ Hellfire:
InfDeath: 2
ValidTargets: Ground, Air
Versus:
None: 30%
Wood: 65%
Light: 150%
Heavy: 100%
Concrete: 30%
None: 30
Wood: 65
Light: 150
Heavy: 100
Concrete: 30
Warhead@2Eff: CreateEffect
Explosion: small_bang
ImpactSound: expnew12.aud
@@ -868,11 +868,11 @@ Bomb:
InfDeath: 3
ProneModifier: 100
Versus:
None: 200%
Wood: 90%
Light: 75%
Heavy: 32%
Concrete: 100%
None: 200
Wood: 90
Light: 75
Heavy: 32
Concrete: 100
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud
@@ -903,11 +903,11 @@ Proton:
InfDeath: 3
ValidTargets: Ground, Air
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
None: 25
Wood: 65
Light: 75
Heavy: 100
Concrete: 60
Warhead@2Eff: CreateEffect
Explosion: small_bang
ImpactSound: expnew12.aud
@@ -931,10 +931,10 @@ HarpyClaw:
ProneModifier: 70
ValidTargets: Ground, Air
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -954,10 +954,10 @@ Pistola:
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piff
InvalidImpactTypes: Water
@@ -1013,10 +1013,10 @@ VulcanTower:
Damage: 18
InfDeath: 1
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Wood: 60
Light: 40
Heavy: 25
Concrete: 10
Warhead@2Eff: CreateEffect
Explosion: piffs
InvalidImpactTypes: Water
@@ -1041,11 +1041,11 @@ RPGTower:
InfDeath: 2
ProneModifier: 70
Versus:
None: 30%
Wood: 75%
Light: 90%
Heavy: 100%
Concrete: 70%
None: 30
Wood: 75
Light: 90
Heavy: 100
Concrete: 70
Warhead@2Eff: CreateEffect
Explosion: large_clsn
ImpactSound: expnew14.aud
@@ -1115,10 +1115,10 @@ TiberiumExplosion:
Damage: 10
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
None: 90
Wood: 75
Light: 60
Heavy: 25
Warhead@2Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1